And yeay for bad FPS with more then 20 players at the same place on screen in heavy fire fights
And yeay for 30-50 people standing around in mainbase doing nothing because of lack of transport
And yeay for HE rape from tanks and grenades
And yeay for maps witch are not buildt for this number
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I have a high end system/and high internet conection and i have newer ever in my life of FH2 hade any kind of lag what so ever doing testing or puplic play until tonight.
I think people will get real tired of this real fast and go back to the 64 player servers because 80% of the maps dont fit with this kind of numbers weither the server admins make the server able to play with 128 players or not, also if the Dev´s decide to stay the road they have now with making maps for 64 and normal numbers servers with 128 will not fit because of howe the maps are made.
bad luck i guess... im playing on a laptop with below average connection:
- no lag (40-50 ping)
- Did not experience lack of transports, only thing i noticed is that people is more willing to wait until the transport is full.
- people actualy riding on tanks.
- Massive tankcharge on Gazala.
- Awsome infantry combat
- people going together in squads.
- crashes once in a while when changing maps but not more then it does when playing on 64 servers.
this is my experience until now.