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Messages - Slayer

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31
Be advised that the CMP servers are part of the CMP community, but they don't run CMP maps now. They run regular FH2, you don't need a download for it.

If you want to play regular FH2 you can join any server now, so if you can't join CMP, try a different one. If that also crashes, please report back. If you want to have your problem solved faster, join Discord: https://discord.gg/hU878P4

32
FH2 Help / Support / Re: FH2 needs BF2 installed?
« on: 22-12-2019, 20:12:42 »
Good luck! If you run into any trouble, please post again.

33
FH2 Help / Support / Re: FH2 needs BF2 installed?
« on: 21-12-2019, 21:12:59 »
If you got the standalone from PlayFH2.com then you don't need BF2. However, if you had FH2 installed over BF2 at one point, then removing BF2 from that is fatal: you then need to uninstall everything left of FH2 and reinstall the standalone.

34
Community Polls / Re: Fh2 addition SW
« on: 17-12-2019, 21:12:48 »
"You may only select up to 5 options"  ::)

35
Off-Topic / Re: Picture of the Day
« on: 09-12-2019, 23:12:06 »
oh i misread the description. I thought they were saying that those smg were ppsh.
They aren't actually saying that, but they at least suggest it. They don't say what the SMGs are otherwise.

36
Off-Topic / Re: Picture of the Day
« on: 08-12-2019, 16:12:14 »

description is wrong btw
Because? They are Finns with Suomis?

37
Videos of each round I played coming up on my channel, one per day. Here is the first one: https://youtu.be/Fr-WBHTl2aQ

38
Download and install: https://hamachi.en.softonic.com/ Manuals available there too.

39
If you used the one from playFH2 it will enable you to play online, because it has some kind of an inbuilt keygen (I'm not a very tech savvy guy so not sure how it works exactly), which makes sure it's no double.

So no worries, just try it :)

40
Hi Sam, if you want to play FH2 and it doesn't work, get it from here: http://playfh2.com/ it has all you need including a working key.

41
Maybe try connecting through Hamachi? Don't know if that would work, but it's an option you could try.

42
General Discussion / Re: UK defeat song
« on: 31-10-2019, 23:10:07 »
I think it's a slower version of the last part of the BF1942 themesong: https://youtu.be/vg0Tmydj29M but I'm not 100% sure.
Abosulutely not. it's not even similiar in any way.
The BF1942 tune I had in my head when thinking of this melody was the one that ends slowly, like in the intro clip which you get to see when you open the game (I think it was the part where you saw the submarine passing by), but that part is not in the video I linked to, that one indeed has no similarity.


43
General Discussion / Re: UK defeat song
« on: 27-10-2019, 00:10:02 »
I think it's a slower version of the last part of the BF1942 themesong: https://youtu.be/vg0Tmydj29M but I'm not 100% sure.

44
Don't know about 1st question, but on 2nd and 3rd: the balance with bots is a whole different thing than the balance between human players, so that's why there are differences between sp and mp maps. Also, bots can't walk/run/jump through various paths where humans can, that's another reason for the differences. Considering the AT guns: not sure, but bots might sit endlessly in position 1 not being able to fire a shot ever.

45
It kinda bothers me when the devs are willing to compromise on these cosmetic issues but when we ask for firing MGs in standing position it's a no go because "it would look stupid"   ::)
It has been tested, but the results were unsatisfying in almost every aspect.

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