Last night I shot a Sherman M4A3 with a Panzerschreck to side. It didn't blow up. Nice...
What's unrealistic is that every tank blows in pieces on every hit as it was on 2.4. In ww2, most of tanks lost were disabled tank abandoned by crew after malfunction due to enemy shot or mechanical problems. Nothing to do with the explosions we find in FH2 where all the crew die instantly, as well as surrounding infantry within a certain radius. This give the impression that tanks are kind of HE ammunition racks with tracks, just ready to explode.
As much as I understand your point I have to disagree with you on your argumentation. In FH2 we don't have the possibility to disable certain parts of a tank, so a tank will just turn around and fire back if you shot him into the side (tracks for example). In those situations - and they occure quiet often ingame - a deserved advantage (flanking, ambush) turns into a disadvantage. In ArmA II/Iron Front or RO I know how to disable a tank piece by piece. This isn't possibile in FH2, so a disabled tank should clearly be a killed tank. You won't be able to see such features in FH2 as explained in this video
:
http://www.youtube.com/watch?v=qsJ6Qgj7Tdc (the interesting and more technical part starts at around 5 minutes)
@Zoo: for me this discussion has nothing to do with bias or not. Weapons should get the caracteristics they deserve. Your mentioned StuG III G is a good example how imbalanced some vehicles are. You can shot the StuG from very steap angles and deal valauable damage. Two days ago I stood five metres away with a my StuG and shoot a Firefly from around 60 degree into it's side. And the damn thing was just burning.
A Sherman 76 can 1S1K a StuG (no matter III or IV) from a certain range from the front, not to mention the Firefly - and I am fine with it. But why am I not able to do the same with the StuG in return though it
should. And I am not talking about shots from the side either. It is the same problem I had yesterday with Unique, me driving the Firefly and him driving the Panther. I see and hit him earlier and shot him from 30-40 metre away into the shot trap taking him half the HP. Ofcourse he returned fire and killed me. And all these things happen on ranges that aren't even far. It is not a question of certain bias, but more a question of the different capabilities of the weapon systems.