Author Topic: Inefficiency of the 75mm/L48  (Read 27099 times)

Offline Butcher

  • Sr. Member
  • ****
  • Posts: 1.839
  • ¯\_(ツ)_/¯
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #210 on: 08-08-2012, 20:08:29 »
how bout we

reintroduce 2.4 tanking system
and allow M4a3 to survive a shot frontally from PZIV

Then everybody is happy!
That is 2.4... the M4A3 could stand a hit back then. Although I don´t think it should stand the hit (see the past discussion) that´s definately better than the current system.
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #211 on: 08-08-2012, 20:08:43 »
so we revert to 2.4 system, all problems solved! i keep mah M4A3 sherman with a chance to survive a hit, you get your panzies back in full working order!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline kingtiger1891

  • Jr. Member
  • **
  • Posts: 458
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #212 on: 08-08-2012, 22:08:59 »
Lightning, it doesn't make anything more "tactical".  It was more tactical when you were dead in one shots all the time, and thus actually had to think about what the hell you do.
Exactly.

Offline hitm4k3r

  • Developer
  • ******
  • Posts: 1.123
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #213 on: 09-08-2012, 04:08:51 »
so we revert to 2.4 system, all problems solved! i keep mah M4A3 sherman with a chance to survive a hit, you get your panzies back in full working order!

I second that. Tanking was more fun in 2.4. But the HE damage can stay as it is now.

Offline Jupp-FH1/2

  • Newbie
  • *
  • Posts: 35
  • If you are unsure how to proceed, shoot again!
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #214 on: 09-08-2012, 06:08:44 »
This is right off of Wikipedia, it's the penetration tables for the actual gun.

This is against armor plate angled at 30 degrees from vertical

100m = 106mm

500m = 96mm

1000m = 85mm

1500m = 74mm

2000m = 64mm

After a kilometer things start getting sketchy for penetration.
« Last Edit: 09-08-2012, 08:08:03 by Jupp-FH1 »
Los Los Los

Offline Horstpetersens

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #215 on: 09-08-2012, 09:08:11 »
We wanted to make tanking more dynamic, more tactical and more interesting in the long term. Forcing players to wait for a good aim does exactly the opposite.
Now it's less tactical, less interesting.
Waiting for a good clean shoot on the right place is much more challenging.

What i liked is the possibility to penetrate a p4 from the rear with the .50 and same for the m3 grant with  the 2 cm KwK 30 special ammo.

Offline Musti

  • Full Member
  • ***
  • Posts: 1.734
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #216 on: 09-08-2012, 12:08:22 »
After playing some i can say: Tanking of NA maps sucks! Long range + angle mod + loss of damage over range + gun's/gunner's innacuracy + low damage of the guns = millions of shots required to kill just one tank.
It takes years before you kill just one tank, and after you've killed a second one, you are out of ammo (and probably even old) 2.4 tanking wasn't perfect, but it's a very good base for improvements.
« Last Edit: 09-08-2012, 13:08:22 by Musti »
WARNING!
Assholes are closer than they appear!

Offline LuckyOne

  • Hero Member
  • ****
  • Posts: 2.722
  • Purple Heart Collector
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #217 on: 09-08-2012, 13:08:34 »
After playing some i can say: Tanking of NA maps sucks! Long range + angle mod + loss of damage over range + gun's/gunner's innacuracy + low damage of the guns = millions of shots required to kill just one tank.
It takes yeas before you kill just one tank, and after you've killed a second one, you are out of ammo (and probably even old) 2.4 tanking wasn't perfect, but it's a very good base for improvements.

Yup this is especially the problem with Italian tanks... They have very little ammo for fighting. Once on Gazala I was in the Semovente and after I managed to kill 3 tanks, and assisted in killing of 4th I had to switch to HE and try to distract the enemy or simply bail the tank because I ran out of AP rounds...
This sentence is intentionally left unfinished...

Offline Lightning

  • Dreamcrusher
  • *****
  • Posts: 1.517
  • FH2 Dev
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #218 on: 09-08-2012, 13:08:48 »
I had an absolute blast tanking in my M13/40 for an entire round of Gazala.

The new damage code actually gives you tank combat that lasts for more than 10 seconds. In 2.4, you'd fire one shot, which if you're really good would hit and kill instantly or if you're a regular tanker would land close enough for your second shot to kill. Now you actually get a fight, with shells going both ways. You can get reinforcements, you can repair, can be forced to retreat even, if too many enemy tanks join the fight.

It's the fight that's fun, not the kill.

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #219 on: 09-08-2012, 13:08:52 »
...
It's the fight that's fun, not the kill.

I'm with that sentiment. Tactical camping might be fun for some people, but I like all out brawls with tactics.
Gravity is a habit that is hard to shake off

Offline Paythoss

  • Jr. Member
  • **
  • Posts: 645
  • Sabaku no Kitsune
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #220 on: 09-08-2012, 13:08:36 »
 ::)
So you say , that 5 shots from StuG III Ausf G right in to the front of the turret of M4A4 Sherman VC on 90* angle is a fun ?
Wellthatsyouropinion.jpg  8)
2.4 was not perfect but at last if tank gun was enough powerfull to kill a tank with one shot on perfect angle , 1s1k was very possible . Now shoting from PzGr40 from Panzer III in to the Sherman ass is ... frustrating  :-\ .
I like FH2.45 for some improvements but theres many more things to change ( like its impossible to cross a bridge with AT gun ... ) and Im waiting , with hope , for less arcade FH2.5 ...

Offline LuckyOne

  • Hero Member
  • ****
  • Posts: 2.722
  • Purple Heart Collector
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #221 on: 09-08-2012, 13:08:24 »

I'm with that sentiment. Tactical camping might be fun for some people, but I like all out brawls with tactics.

IMHO opinion charging with a squad full of engineers while being greeted with a hail of AP shells is certainly fun, but has nothing to do with tactics whatsoever. Flanking maneuvers, angling your tank to deflect shots, working in conjunction with a friendly tank blinding the enemy with smoke is something I'd call tactics. But not this what we have now... That's just arcade.
This sentence is intentionally left unfinished...

Offline CologneSky

  • Jr. Member
  • **
  • Posts: 167
  • with FH since the very beginning! (FH 0.5b baby!)
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #222 on: 09-08-2012, 13:08:57 »
I had an absolute blast tanking in my M13/40 for an entire round of Gazala.

The new damage code actually gives you tank combat that lasts for more than 10 seconds. In 2.4, you'd fire one shot, which if you're really good would hit and kill instantly or if you're a regular tanker would land close enough for your second shot to kill. Now you actually get a fight, with shells going both ways. You can get reinforcements, you can repair, can be forced to retreat even, if too many enemy tanks join the fight.

It's the fight that's fun, not the kill.

disagree! the fight mode you are describing reminds me very much of BF1942.
Not all fights should be 1s1k but right now, fights have become slightly random (with lots of deflections) and unrealistic (with german late war tanks not being able to 1s1k even if not deflected)

All in all, not a major issue to me, but a step in the wrong direction since 2.4

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #223 on: 09-08-2012, 14:08:41 »
IMHO opinion charging with a squad full of engineers while being greeted with a hail of AP shells is certainly fun, but has nothing to do with tactics whatsoever....

I agree, this was what Tigers did in 2.4.

...Flanking maneuvers, angling your tank to deflect shots, working in conjunction with a friendly tank blinding the enemy with smoke is something I'd call tactics. But not this what we have now... That's just arcade.

Wait, we have this now! Before it was a 1S1K gameplay with most tanks. Now we can survive the first hit!
Gravity is a habit that is hard to shake off

Offline LuckyOne

  • Hero Member
  • ****
  • Posts: 2.722
  • Purple Heart Collector
    • View Profile
Re: Inefficiency of the 75mm/L48
« Reply #224 on: 09-08-2012, 14:08:16 »
Now we can survive the first hit!

And the second... And the third... And the 35th with enough engineers... This is getting ridiculous... And you could survive (or avoid hits before 2.45, but it took some skill, careful planning and keeping a hull down position). I'm pretty sure I kept a Pz III busy with my Crusader,  while a teammate flanked it and knocked it out in 2.4... But yeah skilled shots had the advantage, and now there's the annoying bug of not being able to back out fast enough because engine seems to lose all power...
This sentence is intentionally left unfinished...