Thread name could be renamed "Inefficiency of all tanks guns". The same code is applied on all tanks so saying the 1s1k issue is only related to a particular gun (or tank), that is rubbish.
Basically, axis bias has removed.
Basically, axis bias has removed. Glad its being noticed.
@ Theta:I don't think a single person here has said they want shermans to be two shots to the side of a panther. In fact, most people here, myself included, have said that they DO want shermans to one shot one kill panthers to the side. But that only works if panthers can also kill a sherman at ANY range to ANY side.
I'd rather play Kimble with my ass!
Except it's very unlikely I ever got in a tank a single time during that map.Oh, and I've never been a K/D ratio whore, look at the assist points.Attack failed, try again.
But a sherman M4A3 should not be 1s1k from the front by the PanzerIV/STUG KWK 40 thats the only point i am making :/
What the FRAK are you people bitching about, german tanks will still always win 1 to 1
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.
The sherman M3A3 should absolutely be one shot one kill. You keep saying it yourself, the penetration was at 500 yards. But average FH2 engagement range is 300-400 yards (fog distance that is). So it should penetrate with utter ease.
But average FH2 engagement range is 300-400 yards (fog distance that is).
in most cases tank combat in-game is within 250m. On maps like Totalize and Cobra you don't tend to have more than 250-300m of unobstructed view on the ground due to buildings, vegetation, or terrain despite the higher view distance.