Author Topic: Road to Forgotten Hope 2.45  (Read 28352 times)

Offline M.Buster

  • Newbie
  • *
  • Posts: 38
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #345 on: 15-07-2012, 23:07:56 »
okay,

so is it just me or do alot of CTD issues happen when tweaking 2.45? I tweaked up some kits and map factions and in the spawn menu, there are no kits, and i get a CTD when I try to spawn. This happening to other people? Thanks

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #346 on: 15-07-2012, 23:07:27 »
In 2.45 there is a new way of loading kits to reduce loading times and memory usage. You need to specify which kits to load for each map. AFAIK there is a script to do that, maybe a dev can write a tutorial.

Offline MK

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #347 on: 16-07-2012, 12:07:09 »
You got any problems with connection via HLSW?still lost connection to server,firewall off...in game server browser works ok

Offline M.Buster

  • Newbie
  • *
  • Posts: 38
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #348 on: 16-07-2012, 19:07:39 »
When you lose connection to the server, does it give the specific error? or does it crash to desktop?
If it is MD5 or even something with punkbuster, you might want to update punkbuster just to be safe.

Offline MK

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #349 on: 16-07-2012, 22:07:32 »
just connection to the server lost or,first is this advert. window and then few seconds after connection to the server lost,in game browser works ok without this error,pb checked/updated and pb service test ok

Offline corsair89

  • Jr. Member
  • **
  • Posts: 170
  • Cannon fodder
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #350 on: 17-07-2012, 00:07:51 »
I have the same problem, each time I try to connect for the first time to any server I got the "connection lost" message. Appeared with 2.45

Offline Steel_Lion_FIN

  • Full Member
  • ***
  • Posts: 1.475
  • Mostly drunk.
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #351 on: 17-07-2012, 01:07:01 »
I had it with 2.4 as well, and it seems like vanilla BF2 has similar problems, so the problemisn't in the mod, it's probably on BF2 mainserver.
I'd rather play Kimble with my ass!


Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #352 on: 17-07-2012, 08:07:37 »
+1 me also...  every time I press join on a server it says 'connection lost' so I need to press it again.
Very annoying when you've been hammering hslan or FHT server to get in when it's 64/64....

btw; Im running BF2 Origin install on both my machines (work + home)

Offline sheikyerbouti

  • Full Member
  • ***
  • Posts: 1.402
  • Yay, Rep feature is dead
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #353 on: 17-07-2012, 09:07:16 »
 My suspicion is a serverside error but not with BF2.

 The disconnect also has a nasty habit of kicking an existing player, when the new player is attempting to join. On WaW yesterday, it was so persistent that we couldn't actually max out the server for a number of maps due to all the d/c's.
My Quebec includes Canada

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #354 on: 17-07-2012, 10:07:09 »
Did not have this problem with 2.4 or any previous version, only appeared with 2.45.

Then again, I had a couple of months' break inbetween, so might just be that BF2 master server has started to act up in the meanwhile.

Offline sheikyerbouti

  • Full Member
  • ***
  • Posts: 1.402
  • Yay, Rep feature is dead
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #355 on: 17-07-2012, 10:07:52 »
 I swear to god that it isn't a problem with the master server.

 My log in's work every time, with no delay but I get a persistent "cannot connect to server" or "server connection is lost" when I initially click to join a server.

 In addition, when you do join, there is a correlation between the player numbers before and after you finally joined up. ie: 60 players connected > join server > 60 players when you connect to server and start playing.

 Do the math and one player is persistently missing/ disconnected as 60 + 1 = 61
My Quebec includes Canada

Biiviz

  • Guest
Re: Road to Forgotten Hope 2.45
« Reply #356 on: 17-07-2012, 13:07:09 »
I've had the same. Plus, I notice massive disconnects at times. This was on the WaW server, I believe.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #357 on: 17-07-2012, 15:07:25 »
Did not have this problem with 2.4 or any previous version, only appeared with 2.45.

Then again, I had a couple of months' break inbetween, so might just be that BF2 master server has started to act up in the meanwhile.
Exactly the same here.

Offline colores

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #358 on: 17-07-2012, 18:07:29 »
"connection lost" appears me before in 2.4 and now in 2.45 versions and in any server, the first time I try connect.

Offline Strat_84

  • FH-Betatester
  • ***
  • Posts: 369
  • Lemming Chieftain
    • View Profile
Re: Road to Forgotten Hope 2.45
« Reply #359 on: 17-07-2012, 18:07:30 »
Guys, the "first connexion try failure" has nothing to do with FH, neither 2.4 nor 2.45. This is caused by a wonky Punkbuster update that surfaced around May 2012.  :(