Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: Martinlegend on 25-05-2014, 15:05:14

Title: deckungszielgerät for spw mg
Post by: Martinlegend on 25-05-2014, 15:05:14
i  found a Picture of a spw Crew which Shows a nice view of an mg 34 which can be used from under cover
maybe you can use this for the mod
Title: Re: deckungszielgerät for spw mg
Post by: TASSER on 03-06-2014, 05:06:22
Very cool. If this ever gets added to the mod it should come with a kitten.
Title: Re: deckungszielgerät for spw mg
Post by: Officer_Dufus on 16-06-2014, 15:06:58
Even so, MGs should still be able to be fired "blind" even if you are in the ducking/cover position.

Not being able to fire an MG because you have ducked down doesn't make much sense.
Title: Re: deckungszielgerät for spw mg
Post by: Martinlegend on 17-06-2014, 11:06:40
it also make much sense to fire a mg blind into the area...
Title: Re: deckungszielgerät for spw mg
Post by: jan_kurator on 17-06-2014, 11:06:55
but... but I saw soldiers firing weapons blindly in COD?! And in war movies!! >:(
Title: Re: deckungszielgerät for spw mg
Post by: PanzerKnacker on 17-06-2014, 11:06:13
I heard stories from war veterans saying they indeed have shot their rifles and machine guns in the general direction of the enemy, and the enemy did the same. When bullets are whizzing in your direction, you do not stand up and look at the enemy, you fire from cover, have the bullets flying over their heads too.
Title: Re: deckungszielgerät for spw mg
Post by: jan_kurator on 17-06-2014, 12:06:27
Of course it did happen IRL but it doesn't make much sense in a game where we lack the fear factor or at least possibilty to animate it in a cool looking way.
Title: Re: deckungszielgerät for spw mg
Post by: LuckyOne on 17-06-2014, 17:06:34
^And here we are again... We don't need "fear factor"... That's what suppression shaders are for! :p

And they do a decent job .... when they work (only some video cards - PR doesn't have this problem afaik, and only MGs and big explosions cause them to trigger).

In my opinion they should be triggered by all guns (except pistols, maybe), with shorter periods for single shot guns, and longer for burst fire weapons, but since I don't know how they work internally (i.e. if the duration can be set on a per-gun/bullet basis) I'll leave my rambling aside...
Title: Re: deckungszielgerät for spw mg
Post by: VonMudra on 17-06-2014, 17:06:51
^And here we are again... We don't need "fear factor"... That's what suppression shaders are for! :p

And they do a decent job .... when they work (only some video cards - PR doesn't have this problem afaik, and only MGs and big explosions cause them to trigger).

In my opinion they should be triggered by all guns (except pistols, maybe), with shorter periods for single shot guns, and longer for burst fire weapons, but since I don't know how they work internally (i.e. if the duration can be set on a per-gun/bullet basis) I'll leave my rambling aside...

I fully agree.  One reason I really stopped playing FH2 was the lack of suppression effects....
Title: Re: deckungszielgerät for spw mg
Post by: Surfbird on 17-06-2014, 18:06:10
I agree too. That's a good point to do improvements at.
Title: Re: deckungszielgerät for spw mg
Post by: GeoPat on 17-06-2014, 19:06:39
More suppression would be great.  It takes away the edge from the low-ping twitch monkeys.  It is so disheartening to sneak up on a guy, would him, then watch him do some strange break-dancing and head shoot you with a pistol.

One of the reasons we have only one populated server is that ping really matters in this mod.  That's why you have a European community and a dwindling NA community that rarely mixes.  It's hardly a factor in PR where you routinely have Korean, Brazilian, and Russian squads on the same servers with Brits and Yanks.
Title: Re: deckungszielgerät for spw mg
Post by: FORGOTTENKEVINOHOPE on 17-06-2014, 20:06:07
^And here we are again... We don't need "fear factor"... That's what suppression shaders are for! :p

And they do a decent job .... when they work (only some video cards - PR doesn't have this problem afaik, and only MGs and big explosions cause them to trigger).

In my opinion they should be triggered by all guns (except pistols, maybe), with shorter periods for single shot guns, and longer for burst fire weapons, but since I don't know how they work internally (i.e. if the duration can be set on a per-gun/bullet basis) I'll leave my rambling aside...

I fully agree.  One reason I really stopped playing FH2 was the lack of suppression effects....


i was playing on sunday and i had a guy pinned down a long ways away with my 1919a6  laying down as much lead as i could for what had to be 30 seconds,  next thing i know he pops like 1 or 2 seconds of mg42 fire and im dead....

Title: Re: deckungszielgerät for spw mg
Post by: jan_kurator on 18-06-2014, 00:06:20
^And here we are again... We don't need "fear factor"... That's what suppression shaders are for! :p

And they do a decent job .... when they work (only some video cards - PR doesn't have this problem afaik, and only MGs and big explosions cause them to trigger).
how long it has to be repeated that suppression shaders can't be fixed? Why do you even compare it to PR? Graphics changes made in 2.4 broke those shaders, I'm happy for you that they work on YOUR video card but don't expect any changes to it (even if I agree with you), nobody will probably work on something what's broken. Btw, what I meant by the lack fear factor was lack of the suppression shader ::)
Title: Re: deckungszielgerät for spw mg
Post by: GeoPat on 18-06-2014, 01:06:42
Quote
how long it has to be repeated that suppression shaders can't be fixed?
 
Often enough for the people who weren't here way back when and the new guys we don't want to turn away.

Quote
Why do you even compare it to PR?
The only other active BF2 mod?  Can we compare it to BF2 Pirates?

If the shaders can't be fixed, what about the other issues around this same thing. 
Seeing blood fly out of your target's head when your hit doesn't register on his computer.
Shooting a guy a couple of times.  He turns around, one shots you, and runs away.
No, I don't want it to be PR and certainly not like those other games that jerk you around when shot, but maybe a little bit of both.

I'm all for new content but it's the basic gameplay glitches that make people give it up, particularly the close quarters action.
Title: Re: deckungszielgerät for spw mg
Post by: jan_kurator on 18-06-2014, 02:06:21
I'm all for new content but it's the basic gameplay glitches that make people give it up, particularly the close quarters action.
Yes, and developers ignore those problems just to make new players go away and piss people like you off. Thank you for your input but constant reminding about known problems doesn't fix them.
Title: Re: deckungszielgerät for spw mg
Post by: GeoPat on 18-06-2014, 03:06:00
just to make new players go away and piss people like you off.

Certainly seems to be your mission.   
Why don't you just ask the other Devs to shut these forums down?  Or have you already?
Title: Re: deckungszielgerät for spw mg
Post by: LuckyOne on 18-06-2014, 09:06:22
Well jan, you're right I guess... The devs can't do much to fix it, because it's broken on Nvidia/AMD's end - double checked, PR is having the same issue with some cards/settings.

But how about some alternatives? Beefing up the bullet crack sounds (it works if people play with good headset/stereo surround :P)... I suppose it's impossible to have multiple headshake animations? I know people don't like motion sickness, but if we could have a slight twitching when bullets whizz by - RO2 style (personally I find it quite effective, steady shots under fire should be harder to take!) ...

And by the way they don't work for me either, at least not on my AMD card, while they do work on the Nvidia in my laptop (partially, I get the blur, but not the grey screen - or was it removed?). Interesting how people mostly have problems with Nvidia cards, while it seems to be the opposite for me  :-\

And with that, let us end this suppression discussion here, before going more offtopic (or back to 2010-2011 :P).
Title: Re: deckungszielgerät for spw mg
Post by: jan_kurator on 18-06-2014, 11:06:22
just to make new players go away and piss people like you off.

Certainly seems to be your mission.   
I'm happy that I succeed at least on the second part because unfortunately first part is opposite for me so far ;D

Now, to be serious, quit butthurt and listen: next time before you will whine about bugs we all know, come up with solution how to fix them. It's easy to complain and throw ideas, we all have them but nobody will treat yours serious when you will randomly throw them up somewhere offtopic. Close quarters action isn't good for you? Explain it, write a suggestion, use feedback section or as I said, come up with solution if you have any. If codding isn't your thing and you want to help, maybe you should apply and help us with small layers for FH2 maps after the community mappack release? Looks like you're interested and AFAIK those small layers aren't current priority, a helping hand here would be really nice! ;)
Title: Re: deckungszielgerät for spw mg
Post by: Flippy Warbear on 18-06-2014, 11:06:49
i  found a Picture of a spw Crew which Shows a nice view of an mg 34 which can be used from under cover
maybe you can use this for the mod

Isnt this just the optic-system of a lafette in a mount that is attached to a halftrack? Aka, what we already have but not in vehicles?

What is "Spw" ?
Title: Re: deckungszielgerät for spw mg
Post by: radiosmersh on 18-06-2014, 12:06:30
What is "Spw" ?
I assume he means Hanomag (Schützenpanzerwagen Sdkfz. 251).
Title: Re: deckungszielgerät for spw mg
Post by: Flippy Warbear on 18-06-2014, 12:06:18
Oh yeah, of course. Cheers  :)
Title: Re: deckungszielgerät for spw mg
Post by: VonMudra on 18-06-2014, 17:06:49
i  found a Picture of a spw Crew which Shows a nice view of an mg 34 which can be used from under cover
maybe you can use this for the mod

Isnt this just the optic-system of a lafette in a mount that is attached to a halftrack? Aka, what we already have but not in vehicles?

What is "Spw" ?

Not quite, it is a periscope mounting so that the gunner doesn't have to stick his head up.  Used in vehicles and regular lafette mountings but not too common.