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Forgotten Hope 2 => Feedback => General => Topic started by: Dancho on 24-07-2016, 00:07:55

Title: Do you like your Mosin-Nagant?
Post by: Dancho on 24-07-2016, 00:07:55
Hello guys!

Let me talk about some weapons and what I think about them.
So first, lets start with the Mosin-Nagant 30/91-not my favourite WW2 rifle because of it's poor quality. However, it's a very nice weapon model, maybe my favourite and it's sights are fine. But the bolt reloading animations are a bit too "bolt" for me. Take for example the Springfield A4. I think the animations are a lot more smoother than thoose of the Mosin-Nagant. Same applies for it's carabine variants.

Now the carabines are just things that I run away from. Why? Look at the sights, the foresight stays too high. I am not weapon expert but I can tell you if you put the foresight/muzzle sight like that the bullet is not going to hit the target but will land under it instead. This is the reason why I can't hit sh*t with the carabines (M38; M44). I don't know how to aim these and where to shoot.

In addition to the sharp moving animations we have something weird "shaking" after looking trough sights or reloading. I think it is something bug. It is like "zooming and unzooming" without asking it to do it and it's very annoying.

Here is also a thing I'd like to suggest-MG-34/42 hip fire but without the possibility to look trough sights and aim. AFAIK you can land accurate bursts up to 50-60m if you shoot like that. We can use this for very CQC situations, like in houses or bunkers maybe.
Title: Re: Do you like your Mosin-Nagant?
Post by: GeoPat on 24-07-2016, 05:07:06

Here is also a thing I'd like to suggest-MG-34/42 hip fire but without the possibility to look trough sights and aim. AFAIK you can land accurate bursts up to 50-60m if you shoot like that. We can use this for very CQC situations, like in houses or bunkers maybe.

I actually like this idea.  One of my pet peeves of BF2 mods is the ability to shoot while diving.  It's just an immersion killer for me and veterans without dignity know this exploit all too well.  Hip fire would give the machine gunners a more honorable option in close quarters.  I will gladly except a burst of death from from a quicker opponent who looks me straight in the eye, but I cannot stomach the coward who dives to my feet like a worm as he aims his "center screen" at me.
Title: Re: Do you like your Mosin-Nagant?
Post by: Seth_Soldier on 24-07-2016, 11:07:29
Again mg34/42 are a mpmg/mmg so no hipshooting.
(even if it is possible - you can kill someone with your helmet, that doesn't mean we are going to add it ;) )

If you want to defend yourself, use your pistol !
Or even better , create a team with someone to protect you when you move from place to place
Title: Re: Do you like your Mosin-Nagant?
Post by: MajorMajor on 24-07-2016, 12:07:47
Red Orchestra 2 has hip firing from the MG34 and MG42, and to be honest most of the time it ends up in people ramboing their way into rooms hip shooting their machine guns. I prefer FH2's system much more since it avoids this kind of silliness.
Title: Re: Do you like your Mosin-Nagant?
Post by: Great Khan on 24-07-2016, 17:07:00
As the developer stated,use your pistol or have your teammates work with you.The MG-34 and 42 are already extremelly powerful if you find a good spot,and the last thing I want is them to be also be able to hip fire with it.
Just because another realistic WW2 game has it doesn't mean FH2 has to have a certain mechanic.
The MG gunner is supposed to cover a certain area and suppress the enemy,and some countries and maps have MG kits with LMGs which you can shoot while standing,but these trade that feature for magazine capacity,and they still have extreme recoil.
Title: Re: Do you like your Mosin-Nagant?
Post by: ajappat on 24-07-2016, 20:07:06
In addition to the sharp moving animations we have something weird "shaking" after looking trough sights or reloading. I think it is something bug. It is like "zooming and unzooming" without asking it to do it and it's very annoying.

Are you playing from somewhere else than europe, with high ping or otherwise unstable internet connection? That tends to happen with high ping or packet loss.
Title: Re: Do you like your Mosin-Nagant?
Post by: Dancho on 24-07-2016, 22:07:13
Is 50 ping considered much? I live in Bulgaria. The weird shaking happens only with the M38 and M44 carabines. It happens with other rifles but extremly rarely and when I play on Co-Op servers with above 200 ping. Can someone who used those two rifles say how they behave?
Title: Re: Do you like your Mosin-Nagant?
Post by: Ts4EVER on 25-07-2016, 00:07:34
The Carbines use the 50 cal muzzle flash, which means they take a while to go out of the zoom after shooting because of the length of that animation. Maybe that is what you mean?
Title: Re: Do you like your Mosin-Nagant?
Post by: GeoPat on 25-07-2016, 06:07:04
Again mg34/42 are a mpmg/mmg so no hipshooting.
(even if it is possible - you can kill someone with your helmet, that doesn't mean we are going to add it ;) )

If you want to defend yourself, use your pistol !
Or even better , create a team with someone to protect you when you move from place to place

Veteran players know that you can get off a burst just by hitting your prone key and fire at the same time.  You dont have to wait to settle on the ground or aim the sights.  Ideally the MGs should only fire when prone and the sights are trained.  That gives a realistic delay so that you have to "get in position" to us the mg.  Unfortunately it seems to be an engine limitation.  I tested PR's MG kit and you can shoot it while diving too.  Not the AR but the heavy MG.  That's why I figure if they are going to blast with it, it should look somehow realistic like hip-firing.  I did notice that PR's MG was way more off centered than FH2 when firing un-aimed.  That might be something for the Devs to look into to encourage proper MG use.
Title: Re: Do you like your Mosin-Nagant?
Post by: Ts4EVER on 25-07-2016, 08:07:41
It could be possible to increase deviation on diving I guess. Note that all weapons already have significant deviation after proning to curb "dolphin diving".
Title: Re: Do you like your Mosin-Nagant?
Post by: MajorMajor on 25-07-2016, 09:07:54
I wonder if deviation would also help to avoid rifle-nade-dancers. I just hate it that when having a long range duel with another riflemen, instead of having a nice fight what I see is people dancing around waiting for the grenade to be loaded, then shoot and kill you anyway. I think that adding significant deviation when using rifle grenades and not stationary would help here, although how much is questionable given that they are AOE weapons anyway.
Title: Re: Do you like your Mosin-Nagant?
Post by: Ts4EVER on 25-07-2016, 09:07:40
Can't say I experienced that a lot but here is the thing: Usually people who do the "dance" (me as well sometimes if you check out my youtube vids) don't actually shoot while moving. You stop for a second, shoot, then keep moving. Now you might say: Well, maybe deviation should take longer to settle after moving.
Thing with that is: It used to do that, but it sucked. Due to there being no cross hair and no real indication in iron sights, there is no proper way to communicate to players when your deviation is back to normal. In FH1 much of the shooting skill involved waiting for the cross hair to "close", but this dimension is gone in FH2.
So back in 2.0, many people complained about not being able to hit the target, even though they were aiming straight at it with their iron sights.
Because of this, it was changed to the current system, which itself remained unchanged since 2.4 because people are largely happy with it.
Title: Re: Do you like your Mosin-Nagant?
Post by: MajorMajor on 25-07-2016, 21:07:02
I see the problem then. At least with MG's and AT rifles you have the bars in the bottom to indicate the spread.

Lack of communication is also present in non-english commorose commands: I can understand the english and italian ones just fine, but not the german ones (besides the "stay together" one, since Zusammen is also used in organic chemistry). It'd be nice to have icons on the map when you call them, at least for the medic and repair commands.

Sorry for going off topic btw.
Title: Re: Do you like your Mosin-Nagant?
Post by: Dancho on 26-07-2016, 23:07:59
The Carbines use the 50 cal muzzle flash, which means they take a while to go out of the zoom after shooting because of the length of that animation. Maybe that is what you mean?
Well, maybe. Because it happens right after shooting-like that: shoot-uzoom-zoom-unzoom. What do you think about the sights and the jerky reloading animations?
Title: Re: Do you like your Mosin-Nagant?
Post by: GeoPat on 28-07-2016, 04:07:13
It could be possible to increase deviation on diving I guess. Note that all weapons already have significant deviation after proning to curb "dolphin diving".

That would be good.  I believe the original "dolphin diving" problem was happening at medium and long range.  Now they do it close quarters.  As I said, I tested that it was possible in PR thus maybe can't be completely fixed.  I've never seen any PR player doing it however.  Perhaps they turned the deviation up.  When it comes to riflenade dancing, maybe it can be restricted to only firing while crouched or prone.  The soon to be re-released custom Pacific mod has a "knee mortar" that only fires while prone.
Title: Re: Do you like your Mosin-Nagant?
Post by: Oberst on 28-07-2016, 07:07:29
In PR the  deviation is aƶready pretty high from just walking or running. Therefore diving amd shooting doesnt work in PR.

Butin FH I do not see the problem anymore. After the introduction of deviation after diving there is no more dolphin diving in FH. you may indeed observe some diving on close range, but the doesnt give you much of an advantage. It rather puts you at disadvantage, because your enemy now just has to aim at a static target.
Title: Re: Do you like your Mosin-Nagant?
Post by: Dancho on 30-07-2016, 02:07:25
A bit off-is the American's pineapple grenade actually an "pineapple"? I think it looks a bit diffrenet, I only see "pineapples" on the grenade launchers.
Title: Re: Do you like your Mosin-Nagant?
Post by: Roughbeak on 30-07-2016, 04:07:53
A bit off-is the American's pineapple grenade actually an "pineapple"? I think it looks a bit diffrenet, I only see "pineapples" on the grenade launchers.

Hey, no, the handheld grenade is still sort of a "pineapple" shape.

It could be possible the current animation or perspective you are comprehending is tricking the mind. :)
Title: Re: Do you like your Mosin-Nagant?
Post by: Dancho on 03-08-2016, 22:08:19
As we were talking about sights, can you put some proper on the M3A1 scout car's 50 cal MG. I really miss the front post of that gun-I literaly can't hit anything with it. Maybe I am the only who bother about this, but still. ;D
Title: Re: Do you like your Mosin-Nagant?
Post by: THeTA0123 on 22-08-2016, 11:08:06

So first, lets start with the Mosin-Nagant 30/91-not my favourite WW2 rifle because of it's poor quality.
Poor quality? the mosin nagant? Sure WW2 models have a rough finish, but they are no poor quality at all. I had a 1942 Ishevek and it shot great. Not as accurate as a K31 or k98. But just fine.
Title: Re: Do you like your Mosin-Nagant?
Post by: Dancho on 14-09-2016, 00:09:07
About the Mosins: "Not that high accuracy", especialy especialy beyond 100m, huge recoil (Where I come from they say: "Kicks you out of the trench"), takes forever to clean, sometimes feed problems and maybe some other things.
Title: Re: Do you like your Mosin-Nagant?
Post by: fighterpil on 18-01-2018, 22:01:42
Poor quality, a ton of recoil, but I still love it. I've shot one in real life as well as in-game, and I can tell you this: it kicks hard!