Author Topic: Berlin  (Read 21488 times)

Offline Matthew_Baker

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Re: Berlin
« Reply #240 on: 05-12-2018, 17:12:47 »
Nice train car, who made it?

Offline Turkish007

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Re: Berlin
« Reply #241 on: 05-12-2018, 17:12:13 »
Looks like the Stalingrad tram from Battlegroup: Frontlines mod.


Offline jan_kurator

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Re: Berlin
« Reply #242 on: 05-12-2018, 17:12:32 »
so you got the permission to use their content after all?

Offline blander

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Re: Berlin
« Reply #243 on: 05-12-2018, 18:12:36 »
I failed to get in contact so far.

Offline kutuzovrusss

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Re: Berlin
« Reply #244 on: 05-12-2018, 19:12:46 »
Hi.
When will the next beta test be?

Offline blander

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Re: Berlin
« Reply #245 on: 05-12-2018, 19:12:23 »
Saturday 15th of december 18:00 UTC, 21:00 Moscow. Announcement will come shortly.

Offline Matthew_Baker

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Re: Berlin
« Reply #246 on: 05-12-2018, 21:12:27 »
Try not to use anyone’s content in the playtest unless they give permission.

I look forward to the next one tho :)

Offline fighterpil

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Re: Berlin
« Reply #247 on: 07-12-2018, 02:12:33 »
Map is looking great! I'm impressed. Now in case you're looking for a loading song, I have the perfect one for you. It's called "Hot Time In The Town Of Berlin", which I think would fit perfectly. Here is a link:

https://www.youtube.com/watch?v=QrVaObffYNw

Let me know what you think! I hope this helped in some way.

Offline blander

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Re: Berlin
« Reply #248 on: 07-12-2018, 02:12:22 »
Interesting!

What I don´t like about it is that it is in english and speaks about the americans, it kind of kills the mood imo. I was thinking about this:

https://www.youtube.com/watch?v=NrVjtqx4MEc&index=45&list=PLbnRRNfFcoWdHL5wYorCswKRT4UtpUfh-


There are also many interesting songs in russian of course.

This is another possibility (it gives me chills):

https://www.youtube.com/watch?v=XuSXozd9P4w

I will also have something like this as ambient sound for the first 15 minutes:

https://www.youtube.com/watch?v=khB2pTNQPrc

Offline kutuzovrusss

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Re: Berlin
« Reply #249 on: 07-12-2018, 05:12:13 »
I would recommend to put the Russian composition when loading the map.

Offline blander

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Re: Berlin
« Reply #250 on: 07-12-2018, 06:12:34 »
I´m improving these textures still.




Offline Ts4EVER

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Re: Berlin
« Reply #251 on: 07-12-2018, 06:12:47 »
Isn't that the stalingrad univermag building? you shouldn't use these kinds of specific statics on a map they don't belong in.

Offline blander

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Re: Berlin
« Reply #252 on: 07-12-2018, 07:12:13 »
I took away the pacific buildings because they had no LODs, instead I put this one. It´s always the same problem. Pacific buildings, Pavlov´s house and Univermag building don´t belong in Berlin´s map. A lot of other stuff don´t belong either. There is not much to choose from. As fair as I know, nobody is making a Stalingrad map to use these things in. This is what I have to make a less generic map, if I get something better in the future to replace it I will for sure.

Offline Matthew_Baker

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Re: Berlin
« Reply #253 on: 07-12-2018, 13:12:11 »
Are you the one exporting these statics into the game yourself? I ask because if you have that knowledge and skill, you can make a block out of buildings in a modeling program and export them to be modeled properly in the future.

Imo it would be best to use the stuff in the “vanilla” FH folder for now (even if it’s repetative) and make note of the places that would need a custom static to be replaced later. Ultimately that’s what this map would need in the end, and right now you’re still focusing on gameplay.

Plus these unique buildings (if not exported propoerly) could be causing some lag or memory issues and prevent you from finding out if you map is optimized or not.

Offline blander

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Re: Berlin
« Reply #254 on: 07-12-2018, 14:12:47 »
They are from BGF mod for BF2, the export is very easy, specially because they are just statics. Last time I used 3dsmax was 11 years ago for WaW, I remember nothing about it.

I went through most buildings in the meshviewer and I removed all the heavy ones and replaced them with light poly but yet very good looking buildings. This map will never get proper statics done, nobody will make them.

I used previously unused CMP stuff and added a couple of BGF statics (I will add more in the future). I put this stalingrad building because the previous one that was there lagged too much because it had no LODs. This one only has LOD0 and LOD1, it´s better than nothing.

That location is a placeholder, if that building doesn´t work I´ll see what I put there.