Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Not So Civil Engy on 21-03-2016, 17:03:42

Title: What are the top stressors in FH2 for you?
Post by: Not So Civil Engy on 21-03-2016, 17:03:42
It is obvious that most of us love FH2… probably to the point that we almost play it too much, but sometimes there are things that I find stressful.  What are the top stressors in FH2 for you?
For me, a couple of things come to mind:

    1)   Ping.  I am an American player and my ping on the 762-ranked server is usually around 125.  I find that I usually have to get a half-second jump on a Euro player during a face to face to beat him (assuming neither misses).  I have had many instances when I fire first, but their shots register first.

    2)   Artillery.  While I have become a fan of spotting for Artillery, especially on desert maps where 88’s need to be destroyed from afar, I have also started cringing when shells are screeching in nearby. Artillery in FH2 is brutal, and I’m pretty sure Seelow is causing me to have a little PTSD.
Title: Re: What are the top stressors in FH2 for you?
Post by: Roughbeak on 21-03-2016, 18:03:29
1) Teamkilling. Most of us have found out that you being teamkilled is just not fun either accidentally or purposefully.


    2)   Artillery.  While I have become a fan of spotting for Artillery, especially on desert maps where 88’s need to be destroyed from afar, I have also started cringing when shells are screeching in nearby. Artillery in FH2 is brutal, and I’m pretty sure Seelow is causing me to have a little PTSD.

While artillery is very fun to use, but getting killed repeatedly by it does make you insane for a bit.
Title: Re: What are the top stressors in FH2 for you?
Post by: Captain Pyjama Shark on 21-03-2016, 19:03:35
Paradoxically, I find that the better I do the more stressed out I tend to be.  Whenever I have a really good run, I get more worried about it ending.  For example yesterday on Villers I got the sniper kit in the church the moment it started, and hid in a hedgerow for about thirty minutes, racking up kills and points from spotting for the mortars.  About thirty minutes in and I still hadn't died, but I was almost breaking into a cold sweat I was getting so worried I'd be found!   ;D
Title: Re: What are the top stressors in FH2 for you?
Post by: nysä on 21-03-2016, 19:03:25
Clowns, hackers.
Africa maps  :P
Title: Re: What are the top stressors in FH2 for you?
Post by: Oberst on 21-03-2016, 19:03:18
People discussing politics, weapons, history ingame. Immersion breaker.
Title: Re: What are the top stressors in FH2 for you?
Post by: Alubat on 21-03-2016, 20:03:24
1. Plane sound

2. getting killed by the same guy again and again without knowing were he is hidding


Re:ping
try out software Speedify to make ping more stable or merge internet connections (1gb free each month).
Connect to frankfurt server

or try
Tweaking Windows 7 / Vista TCP/IP settings for broadband internet connections
http://www.speedguide.net/articles/windows-7-vista-2008-tweaks-2574
Title: Re: What are the top stressors in FH2 for you?
Post by: FORGOTTENKEVINOHOPE on 21-03-2016, 20:03:04
at distance headshots from pistols   :'(
Title: Re: What are the top stressors in FH2 for you?
Post by: Flippy Warbear on 21-03-2016, 21:03:18
1) Chat

2) Getting shot by pixel perfect shooters from god knows where

3) Bullets, they do nothing! When I get killed by whatever and the only way for me to kill anyone is to send HE-shells flying at them.

4) Generally being so fucking bad at this game.
Title: Re: What are the top stressors in FH2 for you?
Post by: LuckyOne on 21-03-2016, 21:03:38
- teamkills

- DAzLAYER

- people who complain about Africa maps  ::)
Title: Re: What are the top stressors in FH2 for you?
Post by: Ts4EVER on 21-03-2016, 21:03:38
"Stressors" as in: stuff that pisses me off while playing?
In that case:
Chat, especially half baked historical "discussion" by people who clearly got their knowledge from wikipedia and, even better, right-wing political posturing by edgy teenagers.
When a round isn't going well and you get the impression it is not because of skill difference, but because some people care more about the numbers in their k/d than winning the round. Especially in cases where tankers become so risk averse they don't push up into good supporting positions and leave the infantry out to dry.
And of course sometimes when you get killed once and after that it's like your whole "rhythm" is off. Like you always seem to show up a few seconds to late everywhere, the enemy that killed you has moved in the meantime so you go in blind, the whole flow is gone.
Title: Re: What are the top stressors in FH2 for you?
Post by: colores on 21-03-2016, 21:03:33
1) this game still punish my score while people walk-run over my well placed friendly AT/AP mines.
Title: Re: What are the top stressors in FH2 for you?
Post by: Seth_Soldier on 21-03-2016, 21:03:20
i'm playing support most of the time because i'm not good at Run&Gun.

The most stressing situation is certainly when i'm using rear artillery/weapons and see an enemy commando (4/5 guys) spreading around the flag without noticing me.
It's stressing to fire the fire shot (with the m1 carbine :/)
Title: Re: What are the top stressors in FH2 for you?
Post by: ajappat on 21-03-2016, 21:03:21
1. Teamkilling. I'm not a saint myself, accidents happen, but having a very aggressive playstyle I seem to collect quite a lot friendly fire by being in places where my team just don't expect me to be. It's not rare that 1/4 of my deaths are caused by friends.

2. When meatgrindy maps get stuck and I'm on the attacking side.

3.
And of course sometimes when you get killed once and after that it's like your whole "rhythm" is off. Like you always seem to show up a few seconds to late everywhere, the enemy that killed you has moved in the meantime so you go in blind, the whole flow is gone.
Title: Re: What are the top stressors in FH2 for you?
Post by: RAnDOOm on 21-03-2016, 23:03:46
Not being able to hear almost anything in the battlefield because of the high sound volume of planes

 ;D
Title: Re: What are the top stressors in FH2 for you?
Post by: Klimax on 21-03-2016, 23:03:56
1. of course: unsteady ping

2. players jumping infront of airplanes while they are at takeoff

3. certain human beings whose personal kd is their only aim and each way to realize it is no matter even if the own team sucks by it (ingame: camping tigers on ramelle, etc. ...)
Title: Re: What are the top stressors in FH2 for you?
Post by: Matthew_Baker on 22-03-2016, 01:03:55
Everyone's mentioned at least one of the things that piss me off from time to time ;D

1) American Ping. I've gotten used to it over the years but there's always those situations where you lose a battle you should've won

2) People who 'dance' left and right before firing a pixel-perfect shot to my head 100m away ::) I can do this too, on a good day. But honestly it's such an immersion breaker for me. I hate having to play that way just to counter people who wanna play this game like a COD k/d simulator.

3) People who run with a PIAT/ Rifle Grenade/ Bomba L Mano as their primary weapon and 'dance' when they see you face to face to shot at your feet and kill you.

4) The All Chat. That place is almost as bad as the Youtube comment section. And sadly there's more 12 year old Nazi fan boys out there then I care to know about :P

Also if you listen to the All Chat I'm pretty sure EVERY FH2 MAP IS CRAP/NOT THIS AGAIN!!!! (it's a 7 year old mod, get over it)

good thread :D
Title: Re: What are the top stressors in FH2 for you?
Post by: Captain Pyjama Shark on 22-03-2016, 16:03:27

Also if you listen to the All Chat I'm pretty sure EVERY FH2 MAP IS CRAP/NOT THIS AGAIN!!!! (it's a 7 year old mod, get over it)

good thread :D
People sure do hate Africa maps, don't they?
Title: Re: What are the top stressors in FH2 for you?
Post by: Not So Civil Engy on 22-03-2016, 17:03:35
Yes. There is one individual who does nothing but complain about the BF2 engine.
Title: Re: What are the top stressors in FH2 for you?
Post by: Alubat on 22-03-2016, 18:03:18
I love the chat :-)
Very nice to have when only 8-20 players on server.
Title: Re: What are the top stressors in FH2 for you?
Post by: jan_kurator on 22-03-2016, 18:03:53
I'm allergic to people who teamkill and never say "sorry" afterwards. Also, some score whores who don't do anything for the team and often make it even worse for others while they're focused on their e-penis K/D ratio only (not giving others their bandages when nearby teammates are wounded and cry for medic, do ammo truck taxi, using spotter planes as a transport and bailing over the enemy flags etc)


Oh, and bailing fighter planes without a parachute, after a lost dogfight  :-\
Title: Re: What are the top stressors in FH2 for you?
Post by: Alubat on 23-03-2016, 01:03:46
How much better Fh2 can run in tweaked windows 7 system compared to windows 10
Title: Re: What are the top stressors in FH2 for you?
Post by: Redbadd on 23-03-2016, 14:03:28
A lot, but the first thing that springs to mind is the abillity of mounted infantry to repair tanks.
 That and people doing douchy things like staying on a crossed flag just because its allowed now and tactical or some shit. Moving through it to get to a flag in play  or incidental okay. J
ust like the odd camping of a spawn in play. We all have or have had our weak moments but some just make a habbit out of it. When you do it you are a dick, end off. Especially when i a tank with 2 engineers on the back.
Title: Re: What are the top stressors in FH2 for you?
Post by: Erwin on 24-03-2016, 10:03:26
1. Getting killed when I'm about to throw Gebalte/Satchel/Faust any form of AT.  :'(

2. Tank starts to move 1 second before the explosive lands on it and it misses.  :-\
Title: Re: What are the top stressors in FH2 for you?
Post by: Not So Civil Engy on 27-03-2016, 03:03:35
I have come to realize that there are probably a few cheaters in FH2.  I understand there are some players that tend to dominate over others skill wise, but I have played against few individuals that have exhibited consistent and unreal accuracy over extreme distances, and/or an uncanny battlefield awareness (always knowing where I am on the map).  I tend to note these people and observe them throughout gameplay, but at the end of the day I don't have any proof.

If they do cheat... all I can say is that it is really sad, because I know for them it is about KDR and status regardless of the means.  But, I doubt they care... after all, most cheaters in life are sociopaths anyway.
Title: Re: What are the top stressors in FH2 for you?
Post by: Stubbfan on 27-03-2016, 04:03:10
Cheating at this point in fh2 history is indeed sad. However the thing to counter all cheaters is to team up and play for the win of the map, which alone cheaters can never really do.
Title: Re: What are the top stressors in FH2 for you?
Post by: ajappat on 27-03-2016, 10:03:48
Too bad there's no fail proof way to detect them. Blatant aimbotters are easy, but guy who relies on his own aim and happens to see all enemies on map and/or through obstacles is close to impossible to detect.
Title: Re: What are the top stressors in FH2 for you?
Post by: Wulfburk on 27-03-2016, 18:03:44
Teamkilling. Specially the more stupid ones like a tank teamkilling you in another tank....


Brazilian ping, its like US ping but x2.
Which makes the most stressful situation i get in this game, where i shoot repeatedly on a guy running towards me but ping fucks it up, and then i die.
Title: Re: What are the top stressors in FH2 for you?
Post by: Zoologic on 31-03-2016, 09:03:16
1. Being the only pilot in a session where my team have extreme phobia for flying, I got downed very often by super skilled AA gunners after a few strafing pass. I bailed a few times to deny them the kill out of frustration. All this and a reluctant praise, "at least you are the only guy in the team who can score kills with airplane." Anyone, please help snipe the gunner?

2. Stuck in a stalemate, with your team bleeding points, and no one wanting to sacrifice their stats to progress the game. Totalize still suffers from this time to time.

3. I still don't get grenade throwing mechanism in this game, especially with all the lag and huge pings I suffered. At times, I saw my grenade snugly flies inside through the openings, but then out of nowhere, it resets and bounced back, exploded near you and TK a couple of guys.
Title: Re: What are the top stressors in FH2 for you?
Post by: jan_kurator on 31-03-2016, 12:03:59
1. Being the only pilot in a session where my team have extreme phobia for flying, I got downed very often by super skilled AA gunners after a few strafing pass. I bailed a few times to deny them the kill out of frustration...
pussy!
Title: Re: What are the top stressors in FH2 for you?
Post by: Capten_C on 31-03-2016, 13:03:44
Trying to find where the hell the Ammo Boxes are on the new maps!! Grrrr  >:(  :D
Title: Re: What are the top stressors in FH2 for you?
Post by: Zoologic on 31-03-2016, 14:03:20
1. Being the only pilot in a session where my team have extreme phobia for flying, I got downed very often by super skilled AA gunners after a few strafing pass. I bailed a few times to deny them the kill out of frustration...
pussy!

I know alright. You should understand how people would react when they are stressed out and frustrated.  :P The AAA guys made quite a number of kills from me, especially when their shots instantly explodes my plane. I forgot to say sorry when bailing out though.
Title: Re: What are the top stressors in FH2 for you?
Post by: Oberst on 31-03-2016, 16:03:28
Trying to find where the hell the Ammo Boxes are on the new maps!! Grrrr  >:(  :D

Trying to figure out, what the ammo boxes LOOK on the new maps  ;D
Title: Re: What are the top stressors in FH2 for you?
Post by: Roughbeak on 31-03-2016, 18:03:25
IIRC, they are the same as other maps.

The ones you might see on EF maps (the small ones with cartridge clips in them), are just eye candy statics only.
Title: Re: What are the top stressors in FH2 for you?
Post by: Flippy Warbear on 31-03-2016, 18:03:53
Look out for these. They are the current resupply boxes.

http://s13.postimg.org/vob3agidi/6363.jpg

:)
Title: Re: What are the top stressors in FH2 for you?
Post by: jan_kurator on 31-03-2016, 19:03:31
Look out for these. They are the current resupply boxes.

http://s13.postimg.org/vob3agidi/6363.jpg

:)
I whish those have 3D map icons, too bad it didn't work in the beta.
Title: Re: What are the top stressors in FH2 for you?
Post by: Roughbeak on 31-03-2016, 19:03:21
Look out for these. They are the current resupply boxes.

http://s13.postimg.org/vob3agidi/6363.jpg

:)

Ah yes, now I remember. ;)
Title: Re: What are the top stressors in FH2 for you?
Post by: Ivancic1941 on 01-04-2016, 09:04:34
1. Being the only pilot in a session where my team have extreme phobia for flying, I got downed very often by super skilled AA gunners after a few strafing pass. I bailed a few times to deny them the kill out of frustration...
pussy!

I know alright. You should understand how people would react when they are stressed out and frustrated.  :P The AAA guys made quite a number of kills from me, especially when their shots instantly explodes my plane. I forgot to say sorry when bailing out though.

I dont get it. I bail out every time I have chance. Why should I die? And its awsome to be behind enemy line,trying to get to first line. Seriously guys,BAIL OUT. Thats why you take pilot kit,not because its pretty.

Once I bailed out in map Marteh line. I landed 1inch from enemy sdkf with AT. I actually stuck between his sdkfz and stone fence  :D And he didnt saw me! I started jumping like crazy and he still didnt saw me! He just fired with AT at distance. After that I run into german city where guy with MP40 failed to shot me at distance of 10 meters. I was wounded but I jumped between chairs at caffeteria and he passed by me. After that I sneaked behing two germans and flak88 and got at end of city. I said 'This is it. I will trow smoke at german side and start runing these 20-30 meters and then just jump into this big river bed and Im saved!' I started runing and then.. right when was entring river bed... direct teamkill headshot!!! After 20 minutes of  hiding! And I was telling them on teamchat that DONT SHOT ME! I actually asked recon plane to get me but he didnt  >:(
Title: Re: What are the top stressors in FH2 for you?
Post by: Zoologic on 01-04-2016, 09:04:38
If you have the pilot kit, then bailing out is fine. And your story of escaping from behind enemy lines is making such experience more exciting. But my god-like pixel shooter opponent AAA crew will likely breach Geneva convention and kill me while hanging at the parachute instead.

The thing that jan_kurator hates is people bailing out without pilot kit, choosing instead to die plummeting to the ground. This is done merely for the sake of denying (and annoying) the shooter from their rightful kill score.
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 01-04-2016, 14:04:27
Control item must be visible to the commander on the map. Can this be done ? It's hard sometimes to find a radio. I'm sorry for bad english .
Title: Re: What are the top stressors in FH2 for you?
Post by: Ts4EVER on 01-04-2016, 14:04:48
If you mean the commander chair, those are always marked with an icon on the minimap. Many newer maps don't have them however, since the feature itself is kind of a failure. On huge maps the offmap artillery is still kind off useful, but on most maps the commander simply isn't needed.
Title: Re: What are the top stressors in FH2 for you?
Post by: Ivancic1941 on 01-04-2016, 20:04:20
If you have the pilot kit, then bailing out is fine. And your story of escaping from behind enemy lines is making such experience more exciting. But my god-like pixel shooter opponent AAA crew will likely breach Geneva convention and kill me while hanging at the parachute instead.

The thing that jan_kurator hates is people bailing out without pilot kit, choosing instead to die plummeting to the ground. This is done merely for the sake of denying (and annoying) the shooter from their rightful kill score.
Oh my... Hahaha. People do that?? FH2 really miss normal players.
Title: Re: What are the top stressors in FH2 for you?
Post by: djinn on 02-04-2016, 00:04:11
1. Trolls. Especially the ones who follow you for no reason, shoot close to you or fire the coax mg when you're trying to sneak behind enemy lines, say on Villers where a tell-tale tracer can spell your doom at 1000m.

... Oh and let's not forget the trolls that stand on the mortar or howitzer so its user cannot fire.

And for some reason, the server admins can't seem to take that as a cause to kick.

2. Incompetent squad leaders. Our team is losing and there's one reason. N00b squad leaders.
From the guy who leads from the front a d dies as soon as the shooting starts so his squad is left with only the numbers they have,

To the squad leader who spends half the match waiting for the same tank to spawn, while his squad flap in the breeze at the frontlines,

To that guy who got bumped up when the original (Often awesome) squad leader is disconnected from the server.

Then there's the squad leader who sits on a one-man weapon for nomapparent reason other than to drain his 8-man squad of willing fighters.

And my favorite,
The man with a Hitler complex. This guy is  on a mission that goes directly against all logic as to where the battle is.  I don't mind a squad that mans a tank and blocks off a flank of the enemy, or even the squad that picks off enemies from the fringes or mans an isolated base that may explode into gunfire if the enemy suspects it's under-manned.

These have the bonus of spoiling attacks that keeps opposing side of their stroke -- And that I respect.

Nope, I refer to the guy who leads his squad directly into a bottleneck where it's clear the enemy breakout would be in the quiet sector, or remains fightingat a crossed off flag while the enemy outflanks him and flags fall one after the next. Dude only finds himself just in time to defend the final flag or watch it fall just as he spawns there, just in time to be unable to spawn anyone.

Oh, and as a bonus,
The last man standing. Every map has one. One dude who doesnt get the war is over and is either AFKING, trying to reclaim victory while a whole map away from the nearest open flag, only to get killed by a sentry after wasting everyone elses time; and usually only after the dead have gone on screaming silently from beyond the grave for about 5mins and half the server has decided to leave.
Title: Re: What are the top stressors in FH2 for you?
Post by: jan_kurator on 02-04-2016, 10:04:54
The thing that jan_kurator hates is people bailing out without pilot kit, choosing instead to die plummeting to the ground. This is done merely for the sake of denying (and annoying) the shooter from their rightful kill score.
Oh my... Hahaha. People do that?? FH2 really miss normal players.
It happens in most of the dogfights in which you'll manage to get the opponent's plane's engine die without instant pilot kill, because it's a natural thing to do to bail a burning plane, too bad, most of the players on the airstrips rush to the cockpits of freshly spawned planes, without taking pilot kits with them...  ::)

Fun fact: since FH2.5 it (mostly) doesn't steal your score anymore. A thing called "Award score for destroying recently bailed enemy vehicles" is in game since 2012, it just wasn't compatible with [762] servers' ranking system. Fortunately, driver and bailout scoring sub-systems were overhauled by Gavrant in the beginning of this year and it supposed to give you score for destroying all enemy vehicles (excluding transport vehicles, static MGs, radios and things like FLAK and PAK cannons) which where abbandoned by the driver/pilot 10 seconds and less before your final shot destroys the vehicle. Keep that in mind and double tap them sons of bitches ;D

The last man standing. Every map has one. One dude who doesnt get the war is over and is either AFKING, trying to reclaim victory while a whole map away from the nearest open flag, only to get killed by a sentry after wasting everyone elses time; and usually only after the dead have gone on screaming silently from beyond the grave for about 5mins and half the server has decided to leave.
This is not a case anymore, since the 2.50 release, djinn:

"Automatic fast bleed at the end of a round"
When one of the teams captures all flags on a map and the losing team has no place to spawn, the "fast bleed" is initiated. The players from the losing team who are still alive have up to 2 minutes to neutralize any flag or the round ends. This is a countermeasure against one lone player from the losing team hiding in a bush while the whole other team is searching for him for several minutes.
;)
Title: Re: What are the top stressors in FH2 for you?
Post by: djinn on 02-04-2016, 13:04:25
Good to know. One less stress then.
Title: Re: What are the top stressors in FH2 for you?
Post by: ajappat on 02-04-2016, 13:04:31

The last man standing. Every map has one. One dude who doesnt get the war is over and is either AFKING, trying to reclaim victory while a whole map away from the nearest open flag, only to get killed by a sentry after wasting everyone elses time; and usually only after the dead have gone on screaming silently from beyond the grave for about 5mins and half the server has decided to leave.
This is not a case anymore, since the 2.50 release, djinn:

"Automatic fast bleed at the end of a round"
When one of the teams captures all flags on a map and the losing team has no place to spawn, the "fast bleed" is initiated. The players from the losing team who are still alive have up to 2 minutes to neutralize any flag or the round ends. This is a countermeasure against one lone player from the losing team hiding in a bush while the whole other team is searching for him for several minutes.
;)

I just recently had match on St. Lo where yanks blitzed through the map very fast. Definetly took more than 2 minutes after last flag was lost  :-\
Title: Re: What are the top stressors in FH2 for you?
Post by: jan_kurator on 02-04-2016, 19:04:45
I just recently had match on St. Lo where yanks blitzed through the map very fast. Definetly took more than 2 minutes after last flag was lost  :-\
as a FH2 beta tester, you should know what to do about it :-\
Title: Re: What are the top stressors in FH2 for you?
Post by: Flippy Warbear on 02-04-2016, 19:04:51
Many people still have their betatester tags on even if they havent been betatesting for years and years.
Title: Re: What are the top stressors in FH2 for you?
Post by: Berkolok on 02-04-2016, 21:04:27
1-Ctds
2-hitbox fails
3-trolls
Title: Re: What are the top stressors in FH2 for you?
Post by: ajappat on 02-04-2016, 22:04:28
Many people still have their betatester tags on even if they havent been betatesting for years and years.
Yeah, I don't think I even have the adresses to beta forum or bugtracker or anything anymore and to be honest not much interest either. Feel free to remove that tag.
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 03-04-2016, 01:04:07
Please make a 2 server . One for the infantry cards , other cards for only 64 , with tanks and aircraft . What would all was well .
Title: Re: What are the top stressors in FH2 for you?
Post by: Nerdsturm on 03-04-2016, 06:04:02
-I can confirm playing with American ping is painful. It's infinitely easier to hit with the bolt action rifles on the Waw server than it is on 762.

- "Ring-around-the-rosie" squad leaders where the SL leaves the squad whenever they die so people can keep spawning on whoever becomes the next SL. It rarely does much good, it disorganizes the squad, and it seems like somewhat poor sportsmanship.

Artillery or running into an enemy face to face in a hedgerow are usually what cause me legitimate stress though.
Title: Re: What are the top stressors in FH2 for you?
Post by: jan_kurator on 03-04-2016, 12:04:31
Please make a 2 server . One for the infantry cards , other cards for only 64 , with tanks and aircraft . What would all was well .
when people join the other server and there is no more than 20 or something people, server automatically picks the smaller (16p and 32p) maps, [762] servers have script for that.
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 15-04-2016, 13:04:25
I ask you to do on the server two cards exclusively for tank battles . This will increase the rating of the game and will make the game variety.
Title: Re: What are the top stressors in FH2 for you?
Post by: Leopardi on 15-04-2016, 14:04:40
Many people still have their betatester tags on even if they havent been betatesting for years and years.
And some still don't have it after 7 years of testing ;D
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 15-04-2016, 14:04:53
We are waiting for the map Brest Fortress
The defenders of the Brest Fortress

http://www.youtube.com/watch?v=OCrii3GJIPA (http://www.youtube.com/watch?v=OCrii3GJIPA)
Title: Re: What are the top stressors in FH2 for you?
Post by: Ts4EVER on 15-04-2016, 14:04:29
Problem with doing 1941 Russian maps is that we only have the M43 uniform player models, which wouldn't fit. Making player models is one of the hardest things in BF2 modding and if we wanted to use the resources on it, it would probably be smarter to make winter models instead on another summer one.

edit:
And regarding the tank maps, as I said in the other thread: Tanks in FH2 are not the main focus, they are only part of the combined arms gameplay. If you had a map with only tanks, several of their features would be completely useless, like: tank passengers, high explosive shells, coaxial machineguns, armored skirts etc. It would mostly be point and click. So without infantry and pak, the tank experience would be very limited.
And because of how powerful they are, tanks will always be in the minority compared to infantry, so you won't always get one. But then again, infantry players also don't always get a scoped rifle: their limited nature is what makes them cool, otherwise they would just be spammed.
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 15-04-2016, 15:04:14
Thanks for the answer.
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 27-04-2016, 12:04:17
Make maps please x16 3 tank on each side , and the people will be much more in the afternoon.
Title: Re: What are the top stressors in FH2 for you?
Post by: Gotkai on 28-04-2016, 10:04:11
- hit bugs
- teamkills
- campers
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 29-04-2016, 14:04:22
Why of Forgotten Hope 2 do Counter-Strike?  :-\

(http://s019.radikal.ru/i611/1604/aa/41ebd5f8f6ff.png)
Title: Re: What are the top stressors in FH2 for you?
Post by: Flippy Warbear on 29-04-2016, 14:04:52
What?
Title: Re: What are the top stressors in FH2 for you?
Post by: Vietcong rus on 29-04-2016, 14:04:55
On small cards need tanks . In the morning I do not have tanks. In the evening, 5 tanks for 50 people . The pilots and tank crews unemployed.  :-\

Infantry games a lot , and you FH2 also made ​​80% of the Infantry .
Title: Re: What are the top stressors in FH2 for you?
Post by: Jimi Hendrix on 29-04-2016, 16:04:40
 Offering to take full responsibility & host FH2 Standalone to illustrate that EA doesnt care about a free mod based on an abandoned game circulating to about 150 people..........

 ........then having the thread locked due to arrogance and denial.


 8)
Title: Re: What are the top stressors in FH2 for you?
Post by: Ts4EVER on 29-04-2016, 16:04:23
The thread was locked because airshark once more saw fit to insult people better than him.
Title: Re: What are the top stressors in FH2 for you?
Post by: Captain Pyjama Shark on 01-05-2016, 19:05:15
I remembered my real top stress-or:  When squadleaders leave and all of a sudden you're left in charge of a squad.  Cue everyone quitting and re-joining to not be SL.
Title: Re: What are the top stressors in FH2 for you?
Post by: justasug on 17-05-2016, 22:05:52
Whenever someone like this comes around.

I'm casually shooting down planes. This guy gets in, starts driving...
(http://s32.postimg.org/p8ccwjqvl/screen011.png) (http://postimg.org/image/p8ccwjqvl/)

... and this happens.
(http://s32.postimg.org/4s1cebglt/screen012.png) (http://postimg.org/image/4s1cebglt/)
Title: Re: What are the top stressors in FH2 for you?
Post by: Captain Pyjama Shark on 25-05-2016, 20:05:23
New top stressor:  people bitching about Africa maps.

I recently complained about this on the Sidi Rezegh topic.  Recently on 762 every time an Africa map comes up, a select few idiots start whining about how much they hate Africa maps.  Then the admins restart the server to avoid them.  I guess it's a case of the squeaky wheel, but I like Africa maps and it sucks that they're skipping them. 

TL; DR: Everybody likes different maps, shut the fuck up if you don't like the next one in the rotation.  No one's making you play it.  So don't make them play only the maps you want to play.  Is there a 762 admin I can talk to about this?
Title: Re: What are the top stressors in FH2 for you?
Post by: Oberst on 26-05-2016, 16:05:34
New top stressor:  people bitching about Africa maps.

I recently complained about this on the Sidi Rezegh topic.  Recently on 762 every time an Africa map comes up, a select few idiots start whining about how much they hate Africa maps.  Then the admins restart the server to avoid them.  I guess it's a case of the squeaky wheel, but I like Africa maps and it sucks that they're skipping them. 

TL; DR: Everybody likes different maps, shut the fuck up if you don't like the next one in the rotation.  No one's making you play it.  So don't make them play only the maps you want to play.  Is there a 762 admin I can talk to about this?

Its not just people bitching about africa maps, it is bitching about almost every map.
Title: Re: What are the top stressors in FH2 for you?
Post by: GeoPat on 26-05-2016, 16:05:48
Whenever someone like this comes around.

I'm casually shooting down planes. This guy gets in, starts driving...
(http://s32.postimg.org/p8ccwjqvl/screen011.png) (http://postimg.org/image/p8ccwjqvl/)

... and this happens.
(http://s32.postimg.org/4s1cebglt/screen012.png) (http://postimg.org/image/4s1cebglt/)

There really should be a rule about that and people should be kicked.  I especially hate it when when they get in the pak with you and start pushing you around.  It's just creepy.  I reserved the right to team-kill in such situations.
Title: Re: What are the top stressors in FH2 for you?
Post by: ajappat on 26-05-2016, 17:05:42
Whenever someone like this comes around.

I'm casually shooting down planes. This guy gets in, starts driving...


... and this happens.


There really should be a rule about that and people should be kicked.  I especially hate it when when they get in the pak with you and start pushing you around.  It's just creepy.  I reserved the right to team-kill in such situations.
Or in mobile arty  :-X
Title: Re: What are the top stressors in FH2 for you?
Post by: Alubat on 26-05-2016, 21:05:53
Whenever someone like this comes around.

I'm casually shooting down planes. This guy gets in, starts driving...
(http://s32.postimg.org/p8ccwjqvl/screen011.png) (http://postimg.org/image/p8ccwjqvl/)

... and this happens.
(http://s32.postimg.org/4s1cebglt/screen012.png) (http://postimg.org/image/4s1cebglt/)

There really should be a rule about that and people should be kicked.  I especially hate it when when they get in the pak with you and start pushing you around.  It's just creepy.  I reserved the right to team-kill in such situations.

Maybe devs could make em only enter able If in the same squad as the 1. player who entered.
Rule should only work If 1. player who entered is in a squad.
Then it would be more difficult for new players to make this mistake :-)
Title: Re: What are the top stressors in FH2 for you?
Post by: LuckyOne on 26-05-2016, 21:05:20
^ Would it be possible to have some kind of "deployed" mode for the mobile guns? I seem to recall some thread that discussed a possibility of implementing a "handbrake" for vehicles and there were some creative solutions. Only problem is that it would probably only be possible to do it from the driver's position so that kind of defeats the point...

I guess suspension disabling would make the gun wobble too much and cause all sorts of weird glitches?
Title: Re: What are the top stressors in FH2 for you?
Post by: GeoPat on 27-05-2016, 01:05:04
People don't do it by mistake.  It is deliberate trolling.  We need a term for it like "vehicle jacking" and then have the bastards kicked/banned.  I believe that sgt. shanko is notorious.
Title: Re: What are the top stressors in FH2 for you?
Post by: Oberst on 27-05-2016, 10:05:17
People don't do it by mistake.  It is deliberate trolling.  We need a term for it like "vehicle jacking" and then have the bastards kicked/banned.  I believe that sgt. shanko is notorious.

Don't underestimate the stupidity of people. I have encountered numerous occasions of people jumping in your Pak or AA vehicle and start moving around. In most cases these were relatively new players, who just wanted to help or have some fun themselves and they just don't understand the situation. They may even think you are blocking an AA vehicle or AT gun, because you are "behind" the frontline and rarely have targets. Therefore they conclude your gun is wasted, while instead you are waiting in an ambush position and keep the gun alive.

In a very few occasions I have encountered people jumping around 'your' pak, with the sole purpose of annoying you (and possibly getting in the PaK themselves).

BTW: This brings me to another stressor: People wasting assets for there own stupid suicide missions. Just driving tanks, AT guns or whatever to the frontline and doing one or two kills. Afterwards your gun is gone and all your tools to defend a certain flag. Yet these people actually think they have done something usefull.
Title: Re: What are the top stressors in FH2 for you?
Post by: Ts4EVER on 27-05-2016, 11:05:56
People also don't really know how to properly place paks (this includes mappers as well sometimes ;) ). Often the best place is not the one where you can look at the most positions a tank might show up (because it also means you can get shot from potentially a dozen positions), but a so called "key hole" position, where you cover a slim strip of important terrain while being covered on your flanks.
Title: Re: What are the top stressors in FH2 for you?
Post by: Dancho on 28-05-2016, 01:05:35
People also don't really know how to properly place paks (this includes mappers as well sometimes ;) ). Often the best place is not the one where you can look at the most positions a tank might show up (because it also means you can get shot from potentially a dozen positions), but a so called "key hole" position, where you cover a slim strip of important terrain while being covered on your flanks.
Is that real life tactic?
Title: Re: What are the top stressors in FH2 for you?
Post by: justasug on 28-05-2016, 09:05:59
- People who get into the asset you were repairing
This one happens all the time. Spending almost 1 minute or how long it takes to repair an 88, just to have the guy who was waiting next to you get into it is annoying as fuck.

- People who are AFK but "waiting for a vehicle"
Happened quite a few times. The other night someone was standing next to a spawned vehicle. He wasn't moving for 30+ seconds, so I got in. Once I did that, he miraculously started moving and shooting at me for "stealing the vehicle he had been waiting for".

- People who occupy the gunner position (affecting AAA and AT guns) while you're driving to the front
Spamming the "bail out" VO command doesn't help. Parking the vehicle in an awkward, useless position to signal them to leave doesn't help. Telling them in the chat to please get out doesn't help. I understand that this one might clash with the whole teamwork spirit, but that's just how those two assets work (unless you're willing to use the AT gun as a really slow, non-armored tank).

The worst thing is that there's no way to deal with those people. You can't kill them as suggested above. Reporting doesn't work, because it's a "minor" infringement and hard to prove and frankly not worth the hassle of reporting (either on the server's forums or directly in the game). Complaining about it also makes you sound like a petty person, so you just can't win.
Title: Re: What are the top stressors in FH2 for you?
Post by: Oberst on 28-05-2016, 10:05:03
People also don't really know how to properly place paks (this includes mappers as well sometimes ;) ). Often the best place is not the one where you can look at the most positions a tank might show up (because it also means you can get shot from potentially a dozen positions), but a so called "key hole" position, where you cover a slim strip of important terrain while being covered on your flanks.
Is that real life tactic?

It may suprise you. Certain real life lesson - in particular about correct positioning - work very well in this deadly game. Even more so, because most people in online games tend to act very predictable.
Title: Re: What are the top stressors in FH2 for you?
Post by: Ts4EVER on 28-05-2016, 11:05:43
People also don't really know how to properly place paks (this includes mappers as well sometimes ;) ). Often the best place is not the one where you can look at the most positions a tank might show up (because it also means you can get shot from potentially a dozen positions), but a so called "key hole" position, where you cover a slim strip of important terrain while being covered on your flanks.
Is that real life tactic?

It may suprise you. Certain real life lesson - in particular about correct positioning - work very well in this deadly game. Even more so, because most people in online games tend to act very predictable.

Yes it is a real life tactic. This is for machineguns, but it can be applied to at guns or tanks on the defense as well:

http://www.2ndbn5thmar.com/fight/MachinegunDefense.pdf
Title: Re: What are the top stressors in FH2 for you?
Post by: Jagblade on 28-05-2016, 20:05:47
I've played off an on for years now and only just came back again this week after hearing Eastern Front was released. I love it so much, but I'm remember now why I stopped to begin with.

American ping on the 762 server is absolute suffering, especially the further west you are. In close range engagements it seems to come down to whether or not the guy I ran into is inaccurate with his shots. Long range, more often than not I've scored a number of hits, seen the blood spray, but seemingly no damage.

By far the biggest issue is fighting my own sights. Maybe some other American players can identify with the frustration of clicking to aim down your sights, only to have them stutter on you. If they aren't just immediately re-lowered, they raise and lower once or twice before finally sitting still.

Not a problem with the mod at all, just awful ping. It makes one of the most amazing BF2 mods there is very frustrating to play.
Title: Re: What are the top stressors in FH2 for you?
Post by: FORGOTTENKEVINOHOPE on 28-05-2016, 21:05:41
I've played off an on for years now and only just came back again this week after hearing Eastern Front was released. I love it so much, but I'm remember now why I stopped to begin with.

American ping on the 762 server is absolute suffering, especially the further west you are. In close range engagements it seems to come down to whether or not the guy I ran into is inaccurate with his shots. Long range, more often than not I've scored a number of hits, seen the blood spray, but seemingly no damage.

By far the biggest issue is fighting my own sights. Maybe some other American players can identify with the frustration of clicking to aim down your sights, only to have them stutter on you. If they aren't just immediately re-lowered, they raise and lower once or twice before finally sitting still.

Not a problem with the mod at all, just awful ping. It makes one of the most amazing BF2 mods there is very frustrating to play.

here here!    just lay more smines  :P 
Title: Re: What are the top stressors in FH2 for you?
Post by: Captain Pyjama Shark on 28-05-2016, 21:05:19
Honestly I've never found the ping issue to be too bad.  Perhaps I'm far enough east (Ohio).  Usually it's around 160-ish... I do seem to lose close-range fights more often than not but I chalk it up to incompetence. 
Title: Re: What are the top stressors in FH2 for you?
Post by: Seth_Soldier on 28-05-2016, 23:05:06
i really don't like 1vs1
Simply because if you have a SL spwawn somewhere, it will always be unfair.

I prefer the strategic part of the map: provide ammo, repair, man the arty or the AT.
If i drive a tank i try to join a wolf pack to provide fire support.

Of course you won't be the uberl33t/awesome stats many players want to be
but making the team play well is a way more rewarding imo
Title: Re: What are the top stressors in FH2 for you?
Post by: Capten_C on 31-05-2016, 05:05:49

Stressors...FH2 gives me: =    Unbearable Repettetive Strain Injury!! :'( lol*

Title: Re: What are the top stressors in FH2 for you?
Post by: kruiser86 on 31-05-2016, 08:05:38
What annoys me, simple things, some fence's (and the like) are passable if not destructible. You know seemingly petty things that you can't pass by or through. Otherwise, your tank/ vehicle bounces off of & stops you from going ahead/ further. 
Title: Re: What are the top stressors in FH2 for you?
Post by: Zulnex on 05-06-2016, 16:06:15
For me it's teamkilling. On urban maps for example, one grenade can wipe out an entire friendly squad.
Title: Re: What are the top stressors in FH2 for you?
Post by: LuckyOne on 05-06-2016, 16:06:38
Oh, I forgot one of the most annoying things - inability to deploy LMGs in meaningful places.

That's primarily an engine issue, but it could be alleviated by some cleverer map design. Especially earlier maps and urban maps tend to suffer from this. There are only so many positions a defensive MG gunner can use (in destroyed buildings and windows one can go prone on) and after a while seasoned players learn all of them so the only way to use MGs effectively is to camp behind corners and doors and pray that your ping will be better than theirs.

Very stressful when you're trying to stop the human wave assaults that usually happen on those maps...
Title: Re: What are the top stressors in FH2 for you?
Post by: ajappat on 05-06-2016, 16:06:36
Oh, I forgot one of the most annoying things - inability to deploy LMGs in meaningful places.

That's primarily an engine issue, but it could be alleviated by some cleverer map design. Especially earlier maps and urban maps tend to suffer from this. There are only so many positions a defensive MG gunner can use (in destroyed buildings and windows one can go prone on) and after a while seasoned players learn all of them so the only way to use MGs effectively is to camp behind corners and doors and pray that your ping will be better than theirs.

Very stressful when you're trying to stop the human wave assaults that usually happen on those maps...

Just let us have a table behind every window pls.  ;D
Title: Re: What are the top stressors in FH2 for you?
Post by: LuckyOne on 05-06-2016, 18:06:25
Just let us have a table behind every window pls.  ;D

Why not just let us have deployable tables so we can put them where we want?  :P
Title: Re: What are the top stressors in FH2 for you?
Post by: McCloskey on 06-06-2016, 10:06:58
Just let us have a table behind every window pls.  ;D

Why not just let us have deployable tables so we can put them where we want?  :P

Oh. My. God.

So simple. So elegant. Can't believe no one thought of this before (have they? if yes, I haven't noticed). Just make a deployable MG a part of a table model so it's one model and make it a stand position. Done. Can now deploy behind windows or even in the middle of a street without it looking too weird :o
Title: Re: What are the top stressors in FH2 for you?
Post by: Leopardi on 06-06-2016, 11:06:02
People also don't really know how to properly place paks (this includes mappers as well sometimes ;) ). Often the best place is not the one where you can look at the most positions a tank might show up (because it also means you can get shot from potentially a dozen positions), but a so called "key hole" position, where you cover a slim strip of important terrain while being covered on your flanks.
Is that real life tactic?

It may suprise you. Certain real life lesson - in particular about correct positioning - work very well in this deadly game. Even more so, because most people in online games tend to act very predictable.

Yes it is a real life tactic. This is for machineguns, but it can be applied to at guns or tanks on the defense as well:

http://www.2ndbn5thmar.com/fight/MachinegunDefense.pdf

(http://i.imgur.com/TmuZoEC.jpg)
Title: Re: What are the top stressors in FH2 for you?
Post by: Zoologic on 06-06-2016, 13:06:44
Placing prone-fire only MGs behind cover is indeed frustrating, especially when you are in a building. In Normandy maps, there are some static farm house models where it has quite a large hole at the bottom floor of the building, big enough for a crouching player to get in. The holes are often facing a wooden/stone fence, rarely placed for someone to snipe from that position.

I often camp there when defending a flag. But my position is extremely angled to the wall side at my disadvantage. Thankfully only bots do wallhack and detects me instantly. Most human player rarely checks their left and right when passing through that hole.
Title: Re: What are the top stressors in FH2 for you?
Post by: Jaak on 14-06-2016, 10:06:06
When you can't drive a single meter out of your base without getting killed by a good plane pilot. I don't blame the pilot himself, but it is so annoying..

+ ppl spawnkilling at uncap, even its "allowed" now, it still sucks.
Title: Re: What are the top stressors in FH2 for you?
Post by: MajorMajor on 27-07-2016, 19:07:04
My current top stressor: 2.5 maps being twice in rotation. I love them, but I am already sick of them. I've already played more Seelow in 6 months than Falaise and Sfakia in two years. I'd put Pegasus high in my top 10 FH2 maps, but I can't really bring myself to play another round of 32p Pegasus (which is almost always on due to the really high threshold needed to activate 64p layers).

And all of that despite the fact that for 4 of the past 6 months I barely had time to play FH2 due to college.