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Messages - granpa_jo

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1
General Discussion / Re: Why Italy
« on: 24-02-2010, 17:02:03 »
I don't know why everyone dogs the Carcano so much.  It was a decent rifle.  Its round wasn't THAT bad.  It's hardly the first firearm to have issues with fouling and grime.  But more to the point, a 6.5 mm(or 7.35mm) bullet traveling at 2000+ Ft/S (700 M/S) is more than enough to ruin your day if it hits your soft bits.  Sure it might not be AS lethal as some other rounds out there, but it still pokes holes in organs that you need to sustain life. 

Show the italians some lovin!

2
General Discussion / Re: Attention all mongloid campers!
« on: 05-02-2010, 23:02:32 »
Even if no one plays it as such, FH2 is a game of battlefield strategy.  On most maps, there are certain points on the map that are tactically advantageous, certain tactics that lead to victory, and certain effects one should encourage against the enemy.  A tank parked outside an objective, firing into it, is Area Denial.  Yeah, it sucks to be on the receiving end, but it is a completely legitimate course of action in the scope of over all tactics.  He's just denied you a front to assault his bases, even if he is doing it for the kill count. 

Besides, FH2 being something in the realism genre, a tank sitting back and raining pain on an objective is more or less accurate.  Tanks are meant to support friendly enemy, and eat enemy crunchies.   Their tactical role is to sit back and rain hot steel on your lines.   A tank in the enemy fortifications is a dead tank. 

Frankly speaking, me sitting outside killing you while I wait for friendlies to come assist is just the smart thing to do.  I am maximizing my kill v. death ratio, by making you expend more of your resources than I am consuming.  By saying "Cap or GTFO" you are being as much as a whiner and complainer as the people this thread was about.  You are trying to force someone into making a move that will almost assuredly get him killed for your benefit.  Because lets be honest.  The first few times he killed you, you started re-spawning with whatever anti tank kit is around.  IF its the last flag and you have no other places to spawn, I'm sorry, your team was outsmarted and you are now paying the consequences.  If you still have flags, you should be angry at yourself for continuing to spawn in a place that all but guarantees your death. 

3
The problem is, is that the ww2 anti tank rocket based weaponry didn't have much of a backblast.  Sure it would be a bit unpleasant to stand behind it, but definitely not lethal.   The reason why it didn't have a backblast to speak of, is because the rounds were fairly small (2.36" or 60mm for bazooka, and 3.5" or 88mm for the schrek).  They were also intended to be used much, much closer to their target than the modern day counterparts, specifically the AT-4, SMAW, RPG-7, and so on. 

This again comes back to using modern day weapons to draw conclusions about ww2 weaponry.  You just cant do it.  They just arent the same, and more often than not ww2 weapons are much less powerful than their modern day counterparts.

Actually, the manuals on the Panzerfaust alone state that the backblast can kill at a range of 3 meters.

That I can buy.   Its a true Rocket propelled grenade and expends its entire charge on firing.  Bazookas and Schreks don't.

4
Well, first the 2.36" shaped charge was only 1.9 kg, not 3.3.  So that reduces your calculation by a fair amount.  

Not really.  You're not considering how the weapon actually works.  Its not a single bang, then a launch.  It has a initial, short bang, then a short thrust.  This is especially true in the case of the panzerschrek as the propellant charge used in it burned considerably slower than that of the M1 bazooka, hence the addition of the shield.  Recall that at this point, you are still using a rocket, whereas the rpg-7, and AT-4 are not, they are classified as a grenade.  The firing methods are similar but different.  In fact, the RPG-7 and AT4 have a direct lineage to the panzerfaust, and NOT the schreck and bazooka.

Secondly, you can see the lack of a significant blast in any ww2 footage of the schreck or faust firing.

http://www.youtube.com/watch?v=iwInslkBnus

Watch the whole video, but specifically note what happens starting at :30.  The camera is actually directly behind someone firing an M1, less than about 10 feet away, and suffers no apparent harm.  That's proof positive that the backblast is not lethal, and in fact not very evident at all.   Later in that first film, you can see a soldier firing a m1 in a trench and no one in the trench or him suffers any apparent negative effects, if you tried the same thing with a RPG-7, or a AT4, or a SMAW, the shooter and everyone in the trench would have a very bad day indeed.  

5
The problem is, is that the ww2 anti tank rocket based weaponry didn't have much of a backblast.  Sure it would be a bit unpleasant to stand behind it, but definitely not lethal.   The reason why it didn't have a backblast to speak of, is because the rounds were fairly small (2.36" or 60mm for bazooka, and 3.5" or 88mm for the schrek).  They were also intended to be used much, much closer to their target than the modern day counterparts, specifically the AT-4, SMAW, RPG-7, and so on. 

This again comes back to using modern day weapons to draw conclusions about ww2 weaponry.  You just cant do it.  They just arent the same, and more often than not ww2 weapons are much less powerful than their modern day counterparts.

Nebelwerfer had one hell of a blast, but it was a different beast than a shoulder fired rocket, with a much larger payload and fuel source.


All that being said, my main problem with the AT weaponry is that the rockets are too slow.  They look like they are out for a sunday drive compared to how fast they travel in the real world.

6
If you talk real sweetly to a server admin or two,  I believe the win/losses are kept as a record somewhere.  I might be wrong, but it does keep track of them long enough to show the wins when loading a map. 

7
Off-Topic / Re: Picture of the Day (Other eras)
« on: 23-01-2010, 20:01:40 »



Bang.

8
Suggestions / Re: Arcade Vehicle Explosions Graphics
« on: 23-01-2010, 20:01:08 »


Ah, but like I said, if I apparently am the "Dr House of History" like my friends say...then it also means I feed off aggrevation.  ;D

And trust me, as anyone on these forums can say, I'm a bit more then "might be knowledgeable" about WW2.  I'm more what you can call a walking encyclopedia.  ;D

At least I'm not alone here :D

9
Often the center flag is hold, but as soon as the left flank falls it's all over. The center gets attacked from the side and wipes the defenders from that flag as they often are unaware of the flag change. Once retreated to the bottom flags, the right flank falls soon after. When they get hold of command center the battle is basically lost. Also, when I meant 'lose the map' I meant that the Germans get pushed back to one or two flags, not so much concerning ticket amount.

That is just good tactics, or luck that everyone worked in a semi-tactically sound manner.

However, you can indeed have a blend of realism and balance, or in a more accurate description Realism and Gameplay.   You have it all the time.  If it was real, the first time you died the game would uninstall it and you couldn't play it anymore.   But, for the sake of the game being made fun to play you pop back into existence after a short break and go back to the fight.   That in my opinion is the perfect example of having both Realism, and Gameplay.

Only Sith deal in absolutes.

10
Suggestions / Re: Weapon recoil - Submachine guns
« on: 23-01-2010, 20:01:07 »
I have no problem hitting people with the SMG's at longer ranges, but I tend to fire a single shot at a time, even switching over to semi automatic if the weapon supports it.  Read: Thompson, and Beretta.

But, for all intents and purposes, the SMG's featured in the game are not really intended for 100m plus ranges.  They can engage at those ranges and be lethal, but they are not really meant to do that.  They are really meant for sub 50m ranges and close quarters combat.  There is a reason why the thompson was originally marketed as a "trench broom."  In fact, the thompson had a removable butt stock in the early models so it would make it easier to use in a trench.  Point being, that it was designed to clear trenches back in ww1, and I doubt you'd ever really see a trench with more than 20-30m max in a straight line, so ranges beyond that were effectively wasted capability.

11
Bug Reporting / Re: bug or cheat?
« on: 13-01-2010, 19:01:18 »
Even if your ping is good, that doesn't mean theirs is.  The term "Lag armor" didn't evolve for nothing.  If your ping is 50, and theirs is 350, that's about 400ms of lag time there for the server to process the hit. 

12
Off-Topic / Re: The "I pwn you thread"
« on: 11-01-2010, 19:01:00 »


Everyone knows that old people cant withstand the critical strike to their dignity having to wear depends.

13
Suggestions / Re: new effect,s/Vehicle Camo
« on: 11-01-2010, 18:01:58 »
Time for a movie it looks to me, here you have a tast done a long time ago, showing what hapens when i fully gassed up, and loaded tank gets hit by en AT rocket, and not one of those huge javalin rockets that level a house, lol, but somthing more WW2 tech.

http://www.metacafe.com/watch/1093165/armed_tank_get_hit_by_anti_tank_missile/

I have seen other footage as wel over the years on the internet, (cant find it at the moment tough) of old test done in the 50's and 60's and you rarely see big explosions, more like a hit, and then 5 seconds later or so the turret jumps up and you see some high pressure flames and a lot of smoke, nothing more

Dont really know what the difference would have been with open hatches, nor how many of the penetrations axtually made the tank light up, nor the damage on the inside of a tank after penetration. All i have seen in damage op hits on old WW2 tanks in museums and monuments (like the sherman in Bastogne, it was not welded up so i climbed in it a long time ago to see what that 88mm hole in the side did to the rest of the tank, pretty nasty)

You are still firing a modern missile at a modern tank, and not ww2 equivalents.  Apples and oranges.  You cannot use modern tech to draw conclusions about the effectiveness and effects on old tech.  Our stuff we have now works far, far better than anything we had in ww2.  You also are failing to distinguish the difference in primary, and secondary explosions.  The first was a puff of smoke and a little flash.  It is what killed the tank, and exactly the same explosion we said was wrong in the first video.

14
Suggestions / Re: new effect,s/Vehicle Camo
« on: 11-01-2010, 18:01:58 »
I actually thought those effects were cheesy and badly done.  The big flamy explosion looks like a poorly rendered, low quality 2d paste over effect to me.  The other smaller (I can only assume are HE, or grenades), lasted about twice as long as it should have.  High explosives burn fast, so you get a flash and smoke, and thats it.

15
Off-Topic / Re: Avatar plot fail
« on: 11-01-2010, 15:01:26 »
It was a good movie, simple story but beautifully made, and you guys who admire work done by other people, like your very own mod team, should admire those graphics as well ...
*Runs like hell*
I admire FH2, they are honest and fair in their work, Cameron isn't.

But, (and it's a "I like big buttz and I cannot lie") if the notion is that Cameron regurgitated an age old classic tale, then surely FH2 as a mod is equally guilty of the same sentiment against WW2.

(btw it's my birthday everything I say on this day is right and you are not allowed to disagree)

Congratulations and true words are spoken. The plot in this movie doesn't matter, it's more about the way it is told.
Which movie has an original plot anyway these days, all stories all already told.

Hooray! Someone with reason in their thinking!

All stories have been told.  There are only so many ways you can tell an "Us vs. Them" movie.  About all you can hope for these days is interesting dialog between the characters.  Chances are pretty high that if you go see a sci-fi movie, you've already seen it dozens of times before with different actors and setting.  Just sit back, and enjoy the movie as a slightly enjoyable waste of 2-3 hours and relax.

Dunno, but to me, getting all irate and hate-filled over a sci-fi movie being predictably familiar is like buying a car and then complaining that you have to fill it with gas every so often.  It should be expected by now.

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