Author Topic: Road to Forgotten Hope 2.45  (Read 28256 times)

Offline pizzzaman

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Re: Road to Forgotten Hope 2.45
« Reply #15 on: 09-07-2012, 23:07:39 »
I guess that fills in the blank.
You are bathing in misery and hope, waiting for someone to come and pull the plug.

Offline Steel_Lion_FIN

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Re: Road to Forgotten Hope 2.45
« Reply #16 on: 09-07-2012, 23:07:11 »
I'm confused. I'm happy but also irritated. Won't be home for the weekend. FFS!
I'd rather play Kimble with my ass!


Offline LuckyOne

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Re: Road to Forgotten Hope 2.45
« Reply #17 on: 09-07-2012, 23:07:44 »
Wow, this came a bit out of the blue... Anyway the map looks GREAT! But I don't know about the 37 mm AT guns vs the Tiger ... :-\
This sentence is intentionally left unfinished...

Offline Zulnex

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Re: Road to Forgotten Hope 2.45
« Reply #18 on: 09-07-2012, 23:07:37 »
Splendid news! Thank you very much and keep up the amazing work Developers, Beta Testers and everyone involved.

Offline evhgear

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Re: Road to Forgotten Hope 2.45
« Reply #19 on: 09-07-2012, 23:07:32 »

Offline Steel_Lion_FIN

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Re: Road to Forgotten Hope 2.45
« Reply #20 on: 10-07-2012, 00:07:48 »
squirting, 9gag style?  8)
I'd rather play Kimble with my ass!


Offline Matthew_Baker

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Re: Road to Forgotten Hope 2.45
« Reply #21 on: 10-07-2012, 00:07:07 »
epic map is EPIC!!! ;D aside from the fact that I'll be gone all weekend when this releases :P I am crazy excited for this patch. Once again the mapping and art department have blown me away. From the screens this map looks so different from the other NA maps and not too green to resemble any normady maps. Perfect for giving that feeling of fighting on a new tunisian front. ;)

Also, is this map regular conquest? seems like it would play out just fine that way (judging by the minimap)

or is it tweaked a little like the counter attack mode on Sidi Rezegh? i.e. americans get a ton more tanks or something once a certain # of flags are captured?

Offline Abuzer

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Re: Road to Forgotten Hope 2.45
« Reply #22 on: 10-07-2012, 00:07:34 »
Ah jeez, such awful news! 

I'll be going to Normandy on Friday, for 10 days.

FUUUUUUUUU  :-X

Have fun people!
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Offline Slayer

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Re: Road to Forgotten Hope 2.45
« Reply #23 on: 10-07-2012, 00:07:08 »
Can't be there on release night, but nice to see it is there :)

Offline pizzzaman

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Re: Road to Forgotten Hope 2.45
« Reply #24 on: 10-07-2012, 00:07:03 »
Dang is nobody going to be playing Friday?
You are bathing in misery and hope, waiting for someone to come and pull the plug.

Offline kettcar

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Offline Sir_Pee_Alot

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Re: Road to Forgotten Hope 2.45
« Reply #26 on: 10-07-2012, 00:07:13 »
this going to be great ;D

wil there be a 128 player server online on release i never played with that many players on 2.4

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Re: Road to Forgotten Hope 2.45
« Reply #27 on: 10-07-2012, 00:07:26 »
Guess I'll have to skip the pub this weekend.

Great work pushing out this release devs and testers. Really looking forward to seeing all the new stuff we've been shown and the stuff we haven't been shown. :)

...and here's hoping for a trailer!

Offline TASSER

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Re: Road to Forgotten Hope 2.45
« Reply #28 on: 10-07-2012, 00:07:02 »
At long last, we have arrived at the promised land :D

Can't wait for the rest of the week's updates!
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline Hockeywarrior

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Re: Road to Forgotten Hope 2.45
« Reply #29 on: 10-07-2012, 00:07:19 »
*head explodes*

Holy shit this is a nice surprise! I'm so pumped...

I'm a tad disappointed there's only one Tunisian American map, given that so much work has been done on new skins and stuff for the NA theater, but it's way better than nothing!

Check out my Red Orchestra, FH2, and shooting videos!
https://www.youtube.com/channel/UCQK9lbdAEi9mAM5iGfHoeyA