Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: Blodheafodban on 20-04-2010, 02:04:32

Title: "O' Clock" system for vehicles.
Post by: Blodheafodban on 20-04-2010, 02:04:32
Not a huge deal, but it would be nice if there was a little "O' Clock" indicator for vehicles so when you're hitching a ride with a tank and you spot an enemy you could easily yell out "Enemy Tank 5 O' Clock" so the tank driver would know where to look.

 12
9+3
  6
      ______
     |====- ----       <-- (Enemy Tank)
      O O O O

Title: Re: "O' Clock" system for vehicles.
Post by: Cory the Otter on 20-04-2010, 03:04:27
doesn't everybody have those positions memorized from playing Il-2 anyway?  I can't support this because its wasted work.
Title: Re: "O' Clock" system for vehicles.
Post by: Oddball on 20-04-2010, 03:04:25
Pretty good Idea, I would support... it would also prevent your crew from being clueless (especially the hull gunnner and commander) when they hear the driver shooting). Oh, btw, sexy drawing... ;) You seem to be amoung the many talented artist on this forum.... 8)
Title: Re: "O' Clock" system for vehicles.
Post by: Desertfox on 20-04-2010, 03:04:18
doesn't everybody have those positions memorized from playing Il-2 anyway?  I can't support this because its wasted work.
Yes, because everyone played IL-2/has a mic. Not really wasted work, just extra Work
Title: Re: "O' Clock" system for vehicles.
Post by: Neighbor Kid on 20-04-2010, 03:04:28
i support
Title: Re: "O' Clock" system for vehicles.
Post by: hankypanky on 20-04-2010, 05:04:44
how about PR's simple degrees system?
Title: Re: "O' Clock" system for vehicles.
Post by: Cadyshack on 20-04-2010, 05:04:46
It'd be nifty, but we might be running low on room for the commrose.
Title: Re: "O' Clock" system for vehicles.
Post by: Desertfox on 20-04-2010, 05:04:41
how about PR's simple degrees system?
OH no, you mentioned PR in a suggestion thread :o RUN
It'd be nifty, but we might be running low on room for the commrose.
What commarose? Just add another layer to the brick
Title: Re: "O' Clock" system for vehicles.
Post by: djinn on 20-04-2010, 07:04:28
All I have to say is...
http://forums.filefront.com/attachments/fh2-suggestions/69790d1235155968-please-make-radio-voice-commands-more-realistic-commo_roses.jpg

and this is the thread it was discussed in:
http://forums.filefront.com/fh2-suggestions/390997-please-make-radio-voice-commands-more-realistic-6.html

and more recently
http://fhpubforum.warumdarum.de/index.php?topic=2994.15
Title: Re: "O' Clock" system for vehicles.
Post by: DLFReporter on 20-04-2010, 08:04:37
I'm against it, cause everyone nowadays should be educated enough to know how an analogue watch looks like and I have never met anyone who defines the directions other than in respect to the forward direction of the tank he is in.

Guys we have such nice surprises for you in the next patch, just wait.
Title: Re: "O' Clock" system for vehicles.
Post by: Natty on 20-04-2010, 08:04:43
doesn't everybody have those positions memorized from playing Il-2 anyway?  I can't support this because its wasted work.

?.. I havent played Il-2 and would never in my life base a design on hopes that players remember something from another game..... :-\
Title: Re: "O' Clock" system for vehicles.
Post by: djinn on 20-04-2010, 11:04:39
Vehicles in BF2 have custom commo-rose for each - as well as role-specific commo-rose

'oclock can be added in - It kinda works better in a ROSE format though as the clock face is best represented that way. Maybe make default trasparancy higher so that it doesn't black the whole screen.

If you CAN see my concept pic, cuz for some reason it refuses to open for me today, you might get what I mean
Title: Re: "O' Clock" system for vehicles.
Post by: ajappat on 20-04-2010, 12:04:37
I like this idea. Is it possible to show this message only for people in same vehicle? If not, I don't like this idea. And hanky, I think clock numbers are actually more simple than degrees. In PR you sometimes have to point out enemy 600m-1000m away hiding, so you need very precise way to tell where you see enemy. On FH, with much faster gameplay, it's easier to put just 12 numbers and commorose for fast use.
Title: Re: "O' Clock" system for vehicles.
Post by: djinn on 20-04-2010, 12:04:20
I like this idea. Is it possible to show this message only for people in same vehicle? If not, I don't like this idea. And hanky, I think clock numbers are actually more simple than degrees. In PR you sometimes have to point out enemy 600m-1000m away hiding, so you need very precise way to tell where you see enemy. On FH, with much faster gameplay, it's easier to put just 12 numbers and commorose for fast use.

It is... even each position can have a different version of the rose... For instance, the hull gunner gets to shout 'enemy infront' etc, while the tank commander/ driver radios it over...
Title: Re: "O' Clock" system for vehicles.
Post by: Turkletoon on 20-04-2010, 13:04:25
I really like this idea. The only thing that I can see that's against it, is that the devs would need to record the voices for all the different countries. And we all know how difficult that is for the devs. Unless you want it to be a text based message, that would work as well.

What we need is good voice actors from all the different countries so that we can have custom messages, just like this one, instead of the bf1942 ones.
Title: Re: "O' Clock" system for vehicles.
Post by: ajappat on 20-04-2010, 15:04:28
I don't mind if its text only. Too much arty ready and enemy spotted voices already  :-\
Title: Re: "O' Clock" system for vehicles.
Post by: djinn on 20-04-2010, 16:04:42
I think its more about who the radio and voice overs are targeting. Anyone who isn't a Squad captain or vehicle operator (inclduing hull mg gunners and other 2ndary positions) should only hear voice overs.

Check out:
http://fhpubforum.warumdarum.de/index.php?topic=2994.15

Its all outlined there


But, yes... a major project needs to be understaken to get voice overs that can be tweaked for radio overs etc... All it requires, I think, is for the devs to initiate the project and have us fans from all across the world, heavily represented by major nations of WW2, to send in recordings. You can't get em all in hi-res, but there are ways to clean that up. get the voices in, send out the command list and we should have the most serious effort towards immersion, IMO
Title: Re: "O' Clock" system for vehicles.
Post by: Natty on 20-04-2010, 17:04:23
sounds a bit messy to me.... passengers spamming EnemyArmor 2,4,6 12 o clock all over.. tankdrivers all confused, looking at spotted tanks on minimap, reading HUD text, listen to VoIP, listen this new command etc etc........... For me the game is from the crossHair out; the tanksight out > this is where I want to play.. not micromanaging and looking everywhere else than in the actual game world for info.
 :P
Title: Re: "O' Clock" system for vehicles.
Post by: djinn on 20-04-2010, 18:04:11
I dunno - I think people adapt and will sooner work better as units. A tank commander and his crew communicate, only the tanker with radio, the rest just voice, infantry shouting across the battlefield, enemy coordinating in german or whatever the enemy is at that moment, but again only as far as their voice carry

For a sniper or lone wolf, the battlefield will be very silent - And for most, it will only be those around you you will hear.

Squad captains well get intel from other squad captains, tankers, aircraft and artillery, but that will only help him make more tactical decisions - Besides, those, all will be hanky-dorey really