Forgotten Hope Public Forum
Forgotten Hope 2 => Tactics & Tutorials => Topic started by: Jobabb Jobabbsen on 29-04-2009, 20:04:39
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I guess it exists somewhere in the forum, but i havent found it.
1: in the forgotten hope basic training video they mention a "free-look" key, which key is this?
2: What is the purpose of the "heat" ammunition ?
3: Is there any difference worth mentioning between the two types of normal AT-ammo ?
4: where is it most effective to hit an enemy tank?
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1. Left Strg
2. Better penetration on armor
3. Well, different penetration power, AT is the least powerful I guess.
4. Very different on which kind of tank, usually the top and the back.
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1) Default is left Ctrl.
2) HEAT ammunition is Anti Tank ammo. Highly effective against standard armour, but weak against sandbags or spaced armour. You can google it for more technical info (yes, I'm too lazy to write something you can easily find on the net :P ).
3) If you mean Pzgr, yes, the -40 one is more effective.
You can read basic info about FH2 ammotypes here: http://fhwiki.warumdarum.de/w/Basic_vehicles_and_weapons
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Im really greatful for the info, thanks alot. ;D
(no youre not lazy , i guess im the one who was hehe)
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3) sometimes PZG40 would not kill while AP kill, but PZG40 have much better penetration (so if that isn't a problem use your AP)
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4: where is it most effective to hit an enemy tank?
the other pretty much cleared up the first 3 questions so here the last
the weakest spot on MOST tanks is the Rear followed by the sides. some tanks have higher rear armor than sides but most tanks have it in this order of "reachable" target zones TOP > REAR > SIDES > FRONT!
many tanks also have weak-spots, spots where there armor is weaker compared the the area around them. these are mostly vision slits, hatches & doors, commander copulas Hull-MG slots etc. not every tanks has them and they are not in the same spots.
for example the M3 Grant has hatches on his sides, engaging the flanks of a grant with a panzer II is pointless even with his pzgr40 special ammo. However if you hit the hatch on the flank with the special ammo you can do some serious damage.
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4: where is it most effective to hit an enemy tank?
investigate it yourself, even frontal armour often have soft spots. but generally strongest spot is gun>turret(frontal)>frontal armour>side armour>top armour>threads>back>specific soft spots
so avoid hitting the turret if you are unsure.
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YEA i KNOCKED OUT a tiger1 with a sherman in the back.
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Ok????? you want a cookie or something? ::)
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sure ;D ;) ;)
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I also did that, i drove inside a crater outside mareth, the tiger drove past me, i first killed 4 men with HE ammo and then the tiger ^^
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In Case you didn't know HEAT stands for High Explosive Anti Tank. That really sums it up right there, but I will go into more detail. HEAT rounds are good at piercing tank armor and packing a large explosion behind it all. So instead of just having a tank getting a hole in it by AT rounds, it can now have a hole in it and be completely blown apart by HEAT rounds.
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In Case you didn't know HEAT stands for High Explosive Anti Tank. That really sums it up right there, but I will go into more detail. HEAT rounds are good at piercing tank armor and packing a large explosion behind it all. So instead of just having a tank getting a hole in it by AT rounds, it can now have a hole in it and be completely blown apart by HEAT rounds.
I don't think that's how HEAT rounds work. If I understand correctly, HEAT rounds (or shaped charges) are rounds/charges with the explosive material hollowed out in the shape of a cone. The cone is lined with a softer metal (I think copper?). The round is fired with the "open" end of the cone towards the target (it's not usually literally open, theres usually some sort of case or spacer in front of it). When the warhead hits the target, it explodes. The pressure and heat from the explosion instantly melts the copper, which (because of the shape of the cone) forms a thin "jet" of molten metal than can pierce tank armor. Once the armor is pierced, the jet of molten metal (and pieces of the armor) enter the tank and kill the crew. The tank shouldn't be "blown apart" unless the round happens to hit the ammo storage.
I think that's correct, anyway. Some other guys are probably more knowledgeable than I am on the subject.
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you're right ion.
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And what about APC rounds?
There where APC rounds IIRC...
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That's just a generic AP round.
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I think I'm right with this:
AP shots are just a large bullet shaped chunk of metal.
APC shots are just an AP shot with a shaped cap on the front that helps stop them from shattering on impact.
APCBC shots are APC shot which have a light cap on the front that improves their ballistics.
APCR shots have a dense tungsten penetrating core surrounded by a light metal ballistic cover.
APDS shots are basicly an APCR shot where the outer cover falls away.
I think that PzG39 is APCBC and that PzG40 is APCR.
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I think I'm right with this:
AP shots are just a large bullet shaped chunk of metal.
APC shots are just an AP shot with a shaped cap on the front that helps stop them from shattering on impact.
APCBC shots are APC shot which have a light cap on the front that improves their ballistics.
APCR shots have a dense tungsten penetrating core surrounded by a light metal ballistic cover.
APDS shots are basicly an APCR shot where the outer cover falls away.
I think that PzG39 is APCBC and that PzG40 is APCR.
correct
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I think I'm right with this:
AP shots are just a large bullet shaped chunk of metal.
APC shots are just an AP shot with a shaped cap on the front that helps stop them from shattering on impact.
APCBC shots are APC shot which have a light cap on the front that improves their ballistics.
APCR shots have a dense tungsten penetrating core surrounded by a light metal ballistic cover.
APDS shots are basicly an APCR shot where the outer cover falls away.
I think that PzG39 is APCBC and that PzG40 is APCR.
Yes
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I hope the M10 Wolverines get APHE shells in FH2
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it will have both AP and HE but no APHE