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Arad 64
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Topic: Arad 64 (Read 3052 times)
Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Arad 64
«
on:
07-02-2016, 03:02:35 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
«
Last Edit: 09-02-2016, 22:02:34 by Ts4EVER
»
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Kelmola
Hero Member
Posts: 2.861
Re: Arad 64
«
Reply #1 on:
08-02-2016, 23:02:36 »
It might be that Russian architecture just is like that, but I was suprised to see that this house has its external walls made of wooden logs...
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DanielNL
Jr. Member
Posts: 50
Re: Arad 64
«
Reply #2 on:
12-02-2016, 21:02:05 »
Are there russian sniper kits at all on this map? None in russian main base I think... anywhere?
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jan_kurator
FH-Betatester
Posts: 2.546
Magnificent Mustard
Re: Arad 64
«
Reply #3 on:
13-02-2016, 17:02:25 »
there is one on the hunter's tower on the edge of the forest near the Russian main base IIRC
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DanielNL
Jr. Member
Posts: 50
Re: Arad 64
«
Reply #4 on:
13-02-2016, 20:02:40 »
Ok, I'll check that some time. Btw. I noticed the russian sniper kit scope has very bad magnification? Could you add a realistic sniper rifle?
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: Arad 64
«
Reply #5 on:
13-02-2016, 20:02:03 »
The Russian PU scope had a 3.5x magnification compared to 4x for the G43 and 6x for the K98k.
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DanielNL
Jr. Member
Posts: 50
Re: Arad 64
«
Reply #6 on:
19-02-2016, 21:02:32 »
Srsly, russians didn't have a SINGLE sniper rifle with 6x scope in WWII ?
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: Arad 64
«
Reply #7 on:
19-02-2016, 22:02:40 »
They had two types of scopes. PU, which is the most common one and ingame, which had a 3.5x magnification, and the PE scope, which was mostly used in the early war and was less common, which had 4x magnification.
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DanielNL
Jr. Member
Posts: 50
Re: Arad 64
«
Reply #8 on:
20-02-2016, 17:02:14 »
So I assume a LOT of russians got sniped in WWII by Wehrmacht K98 ZF snipers? :/ (far more than the russians sniped?)
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: Arad 64
«
Reply #9 on:
20-02-2016, 18:02:14 »
I think that is a very oversimplified view. For one thing, the average sniping distance in WW2 was such, that the difference between 4x and 6x is probably not a very big deal. Also keep in mind that the Russians probably produced more sniper rifles overall. In fact, the most common German scope was the crappy 1.5x one (it is also ingame on some maps).
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Berkolok
Jr. Member
Posts: 195
Desert maps sucks
Re: Arad 64
«
Reply #10 on:
25-02-2016, 11:02:00 »
need more transport vehicles for both main bases its not enough currently
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: Arad 64
«
Reply #11 on:
13-06-2016, 17:06:08 »
2.52 changelog for Arad 64
- Add Wespe for the German team
- new unique skin for the tiger
- respawn times of the panthers lowered
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DanielNL
Jr. Member
Posts: 50
Re: Arad 64
«
Reply #12 on:
13-06-2016, 21:06:29 »
Oh no even more Panthers at same time in the field? From which to which value was it changed?
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jan_kurator
FH-Betatester
Posts: 2.546
Magnificent Mustard
Re: Arad 64
«
Reply #13 on:
13-06-2016, 21:06:25 »
it's just a slight change from 45 to 30 seconds.
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DanielNL
Jr. Member
Posts: 50
Re: Arad 64
«
Reply #14 on:
14-06-2016, 10:06:27 »
Ah ok gr8! Thx for still patching FH2!!!
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