Author Topic: Conquest Maps for 64-Player Co-Op  (Read 5265 times)

Offline SuperHugger

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Conquest Maps for 64-Player Co-Op
« on: 06-03-2012, 03:03:39 »
Me and my team would love to play some of the conquest maps, but as a co-op local server setup. Can we tweak something to make this happen?

I'd also like to open the map sizes up in co-op to 64. Pointe du Hoc is only 32, but there's a really cool boat start on the 64 player map with a grappling hook mountain climb. We'd like to do this as well.

Offline SuperHugger

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Re: Conquest Maps for 64-Player Co-Op
« Reply #1 on: 09-03-2012, 04:03:11 »
The post has had a reasonable amount of views, so I'm guessing it's either two things:

1. People want bigger maps for co-op baby;
2. There's some hardcore FH2'ers who check everything, regardless of their interest in my... interest;
3. A disclaimer for some other reason not related to the first two reasons but pertaining to the fact I posted two reasons and completely disagree with my reasoning and want to tell me just how much my two reasons are irrelevant to their interest, and why no one has consequently responded to my first post.

So just to reiterate the basic frisky desires I have:

Want, conquest maps to work in co-op.
Want, co-op maps to blow out to 64 players.
Want, to play 64-player maps as co-op with my LAN buddies at work
Want, to have a baby with FH2 called Son of Chuck Norris

Offline DLFReporter

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Re: Conquest Maps for 64-Player Co-Op
« Reply #2 on: 09-03-2012, 11:03:00 »
I'm no SP wizz, but have you tried checking here?

Afaik you should find your problem described in that post or the following ones.

Other potentially helpful links all from the singleplayer section of this forum:
Setting up a Coop or SP Battlefield 2 Game on a Multi Core Machine
- http://gateway.djbarney.org/node/80
Navmeshes for Huertgen and Vossenack
- http://fhpubforum.warumdarum.de/index.php?topic=16267.0
« Last Edit: 09-03-2012, 11:03:50 by DLFReporter »
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Offline SuperHugger

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Re: Conquest Maps for 64-Player Co-Op
« Reply #3 on: 14-03-2012, 01:03:59 »
Thanks man, that's worked for getting the maps in there.

I just have to go through and try update the other co-op maps now so I can play the bigger 64-player maps.

I should be able to look at the conventions used in the Hurtgen set up.

Offline SargentSundae

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Re: Conquest Maps for 64-Player Co-Op
« Reply #4 on: 05-04-2012, 04:04:47 »
By making coop bigger do you mean more bots? If you do just go into the games program files fh2/AI/AIdefault then find setmaxbots to whatever you want then congradulations you can become the new beast of omaha :D

Also there is no 64 coop point du hoc because the devs are having problems with the AI's using the grappling hooks (from what I have heard).
« Last Edit: 05-04-2012, 04:04:02 by WhereDidAllTheShermansGo »

Offline djinn

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Re: Conquest Maps for 64-Player Co-Op
« Reply #5 on: 05-04-2012, 12:04:14 »
There IS a 64 PDH. The bots simply spawn on the hills. But players can still spawn at the ships and drive to the cliffs.

The bigger 64 maps are those that do better with more bots. Like El Alamein, Alam Halfa, Gazala.. mostly NA maps.

Although, others like Cobra, Totalize do exist. Usually they have combined arms.

Offline ksl94

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Re: Conquest Maps for 64-Player Co-Op
« Reply #6 on: 05-04-2012, 15:04:38 »
I always have 96 bots, since many of them occupy static positions and man vehicles. That way, there's always a reasonable amount of infantry around and all vehicles are used. Static defences are actually working since then,too.