will try it now! great, been looking forward to trying this map again!
edit:
you've fixed the crash which is very good and the shorter view distance helps with the CPU/GPU load
but I would but a couple more US tank in and potentially expand the width of play area past the first line of resistance, it's a real choke point. Plus 200 tickets per team is 4x too few
I would also man the MG42s with bots to make the escape from the beach harder. Need at least 5-6 MGs manned to make that interesting, only have two and they are not manned.
Still a very fun map, just needs a couple of tweaks
james