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Topics - General_Henry

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46
General Discussion / Brief Impressions of FH2.2
« on: 06-09-2009, 09:09:38 »
Since I am pretty busy these days ... I only have 10 minutes to spent in game.


I spawned as a canadian in Falaise, as you would expect, I picked the PIAT kit.

I walked around the beautiful scenary (although I run it on all low), and feel lagless... thx devs for that.

I choose to hide under a tree and tries to ambush tanks, unfortunately, a HE shell lobbed near the tree and killed me and my mate.

I was killed 2 other times by an assaulting stug... god, that stug is a beast, my PIAT is simply too sucky for that.

As you would expect (again), I asked about the position of the tank spawn and toke a Sherman V... well, I think I don't really need a firefly.


The very first thing I noticed is that , the turret rotation is much more "realistic" and I realised that it's much more difficult to rambo with it, great.


I drove my sherman up to the River, taking cover from some trees, immediately I see a IVH which just crossed the river, I didn't think much, I fire my first tank shot in her side and she's dead, I looked around after gunning down a few poor infantry and surprisingly saw a PANTHER in the opposite side of river, I fired one shell into her side, HIT! She didn't blew up though, she reversed and saw me, her shots missed because of the cover(she can't see me ..), as I saw the glow of her cannon, I fired one more AP through the vegetations (some leaves blocked him), KILL! woah 2 tanks with my sherman!

I killed another convoy of Germans consisting a panther , an APC and a StuG (just because they aren't awared of me... and it's too late when they saw me). I realised that this Sherman V is a beast. And tanking in Normandy is still the cruel one-shot world...

I of course at last challenged another panther , managed to side hit it once but my 2nd shot missed her sides, got shot then...

Hence I think that the tanking in Normandy is more about situation awareness then shooting skills.

47
Suggestions / Arty spotting suggestion
« on: 30-08-2009, 09:08:02 »
I suddenly got an idea, how about that tankers could fire a specific ammo for spotting without going to other seats/exiting the tanks. This not only makes the tankers less vulnerable to enemy fire when spotting, it also removed the potential tank stealing threat.


48
General Discussion / Someone's Tanking Video...
« on: 29-08-2009, 03:08:21 »
http://player.youku.com/player.php/sid/XMTE1NjE3MDcy/v.swf


O_o that's almost the Wittman class tanker. The accuracy doesn't make any sense at all...

49
Hello every beta-testers/devs, I'm curious about this because I recently changed my computer to one which is less suitable for gaming, however, I'm still a FH2 fanboy and would like to at least touch FH2.2 when I got the time.

My new machine runs FH2.15 in all low and lowest resolution, it runs very smoothly(no lag at all) in most maps except Tunis, where the British main and the German last flag lags like HELL for me. (strangely, the rest of map is lagless for me)

As I expect that FH2.2 would be heavy in statics and it seemed the lag might be worse than Tunis, would it be that case? Because it would mean that I can't play any Normandy maps.


P.S. I'm still very curious about the lag in Tunis, because I don't lag at all in any other places of any FH2 maps. Perhaps Sfakia have a slight tendency to lag (a slightly lower FPS there near the centre of map) for me as well but it didn't affect playing on it.
another thing to note is that I could run even Fall of Tobruk smoothly, which is supposed to be a laggy map, also Mareth Line is perfectly smooth even when I'm flying.

50
General Discussion / Any players here in Asia?
« on: 20-08-2009, 03:08:08 »
There's a server in China which populates at night time (of Asia timezones). The server runs mostly small maps and have around 20 in peak hours.

that means if you can't join servers like HSLAN(which is of high ping to Asia) you could try this instead...

from my observations, player quality range from total noob to only a few "god-like" players, so I have good time masscaring newbies there.

I hope there are some other people to share the fun there.

51
Suggestions / Map Idea, deployable spawns
« on: 01-06-2009, 13:06:25 »
since BF2 got UAVs deployable by commanders, i suddenly come up with an idea.

It would be nice if we could get a commander deployed "paratrooper plane"  which acts as a spawn point for paratroopers...


a map idea to implement it would be a random German position where the allied commander could deploy the plane in the outskirts to attack in some other directions other than from main.

an advantage of such system is that you don't need a runway and don't needs to take off.

52
this tutorial would teach you how to expose your tank...


1. Fire MG at targets you not gonna shoot.

2. kill some infantries near a tank which haven't spotted you yet. esp with MG.

3. keep missing your shots at an enemy tank which haven't spotted you yet, unless his speaker is off.

4. Start camping in the middle of a desert.  Thinking that enemy tanks would mistaken you as a giant cactus....

5. hiding your tank with your engine on, unless you think your engine exhaust is invisible.   :P


53
Suggestions / Movable Pak 35
« on: 18-05-2009, 11:05:02 »
these stuffs are already quite "useless" already and i hope you can move them....

54
Suggestions / "mobile" arty.
« on: 10-04-2009, 07:04:29 »
if mobile arty isn't really possible, would it be good that, in some maps, especially push, when the attacking team capped a frontal flag, say, in Alam Halfa capturing 4 flags for axis, axis side would have a few unmovable "mobile" arty in the upper flags and could be used to barrage the allied position rather than using the british 25 pounders. They should be destroyable and respawn after a while rather than being repaired.

i think this would make the game looked better, just a thought.


55
This is not intended to be professional tips, so don't yell at me if you still get blew up easily after reading this.


1. Introduction

The German panzers ... just call them tanks, most of them are much more versatile than the British tanks because they have better armaments and usually fairly good armour, enough to withstand some shots before becoming scrap metal.

Actually the German tanks are "designed for different roles", such as that the Panzer III are designed as battle tanks (all rounded), Panzer IV (short barrel) for infantry support, and panzer II for recon(ignore this) and support purpose.

knowing something basic about the panzers is important so that you don't looked so noob when people see you charging some heavy defended area directly with your Panzer II f, or trying to snipe the annoying Grant somewhere in fog distance with your Panzer IV F1.


2. Fundamental Concepts of Tank Fighting

generally there's 2 types of actions, Infantry support(Storming soft targets), and Tank battles.

-Infantry support is something easy to do but difficult to master, as a panzer commander you have machine guns and HE shells in your hand, it shouldn't be that difficult to fire your MG at enemy infantry and light vehicles. HE shells are a bit tricky, sometimes it's not easy to have your shells landed at the exact position of your enemies, so you have to make use of the blast. Hitting a obstacle somewhere near the target would blew your enemies into pieces easily.


- Tank Battles are the most difficult jobs , no matter you are a veteran commander or just a newb, you need to be very careful, and try to put some AP shells into your enemy before they do to you.

the panzers have some special rounds that are intended to be powerful anti-tank rounds, it's usually a big mistake for newbies not to have them loaded if you expect enemy armour to appear. Those rounds are usually enough to take out a few tanks before you have to use AP rounds, that's quite an achievement, right? :-*

the other things you need to know is that the strongest spots of your tanks are usually in your front side, also, your surface area exposed to enemies are lower when you face your front to enemies. The other way to reduce surface area is to hide behind something or inside some holes. Lower surface area means you are less likely to get hit, which is a good thing.

most panzers have the ability to pop some smoke and escape, remember to move after popping smoke though, or don't yell that someone cheats and shoot through smoke. ::)



3. The Panzers


a. Panzer II c/f
The appearance of this tank tells you how good it is  :-\. Don't expect you are gonna become a tank hero inside it, this tank is better to be more supportive, or sneaky. The quick firing cannon is a really good weapon to destroy enemy soft targets, such as taking out enemy AT gunners which annoys your panzers in Siege of Tobruk.
Beware of enemy AT rifles, those things finish you off rather quickly. Fortunately, you are capable of mowing them down with ease if you spot them, at least.
This Tank is capable of taking out Crusaders, Cruisers, Vickers, Stuarts with their AP rounds(even in the front, but i don't suggest you do try unless you have no choice), more quickly with PZG40 rounds, if you have the luck of sneaking to the back of a M3 Grant, insert a clip into his ass and send him to hell. If you appear in the front of a Grant , or anything that looks more powerful than that, i suggest you to run away.

b. Panzer IV D/F1
These guys have a short cannon, and it's expected that they are going to suck at long range. Fortunately , most tank combats in FH2 aren't long range sniping fest, so the HEAT shells that these tanks loaded could be very devastating to any enemy tanks. Don't have too much imaginations when trying to take out medium tanks with AP rounds , though.
The 75mm cannon on it could fire HE shells with crazy blast, enough to blew those annoying infantry into pieces easily, also, just laugh at those AT rifles trying to take you out, hose them down with your MG.
However don't expect this tank to be better armorued just because the number 4 is bigger than 3. You would certainly don't want to get stickied, or at range of enemy AT grenades, the 2 pounder guns are also a threat to this tank.
Another thing to remind is that beware of strafing runs.

c. Panzer III J (Early/Late)
These tanks are those i loved most, and certainly the no. 1 choice for newbies, they are better armoured than most panzers in the game, and their armaments are usually sufficient to do any job at any distance.
The Late version 's cannon is better at taking out enemy tanks, even with AP rounds, but with PZG40 rounds both early and late versions are great if you know how to shoot.
2 pounders are usually not a threat to you unless they side shot you. You can just ignore AT rifles in most cases, and you also have a good chance of surviving a Grant's front shot, however, when Shermans appeared in the battlefield this tank is no longer that dominating.
A last remind is to shoot smart at things like Valentine and Matildas, or else you would just be wasting shells.

d. Panzer IV F2
One of the most powerful tanks for a tank battle, perfect for shooting at any distance if you are skilled. The almost flat trajectory of the 75mm rounds coming out of your tank just bring death to your enemies very quicky. Personally i don't recommend newbies to take this tank as the armour isn't that impressive and your team would yell at your when you run yourself into a position full of anti tank grenades.
Also beware of strafing runs.

e. Panzer VI Tiger E
I have no tips for this tank. Good luck getting into it.


Normandy Panzers

this part covers the German armour in Normandy

f. Panzer IVH
The workhorse of German armoured units. In General this tank outperforms most allied tanks. Armed with impressive 75mm L48 cannon which is capable of taking out any Allied tanks with ease. The frontal armour is also enough to protect the tank from harm of 75mm rounds(Sherman/Cromwell/Churchill 75mm). In addition, the tank got skirts in the side which makes enemy AT soldiers harder to flank it. This means this tank is very all rounded in performing all sort of tasks.
The only tank that a panzer IVH would have difficulty dealing with is the Churchill with 6 pounder, which in my opinion outperforms the IVH.
Last of my advices is , always load the tank with PZG40 rounds, there's not a need to save them because AP rounds are powerful enough and infantries have problems dealing with skirts(so there are plenty of time loading HE rounds).

g. Panzer V Panther Ausf A
This is the very best tank in the battlefield. It have a deadly combination speed, armour and firepower. The frontal armour is sufficient to protect the tank from being one-shot by most tanks. The tank cannon blews up anything in sight.

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