Hello, I gathered these notes from the forum (thanks to everyone here's help); plus some of my own notes. Hopes this helps beginners learn quicker than I did... I started playing this year around late January I think, and it has been a learning curve. Keep in mind this is mostly from an allied perspective, particularly Normandy focused. I personally dislike the desert maps, due to the earlier inferior allied tanks, lol. Sorry I can't easily post who helped make all these notes.
M10 Tank Destroyer = Wolverine = 17pdr SP Achilles (basically same tank in game)
Best tank for taking out other german tanks; when using the special AP rounds. Has an open top; and you can be shot (especially if not in scope mode); bayoneted if someone jumps on top; or grenaded if someone actually is able to toss one inside.
Sticky Bomb trick: Its simple, one man drives the kubel/jeep, another (or three) ride shotgun with at kits.
Simply drive by unsuspecting tanks leaving a present on the way by. Your browser may not support display of this image.
hold the sticky grenade out the side while you passed withing inches of a Panzer 3.
Panzershrek: If you hit Shermans to the sides when they have tanktracks attached, they shouldn't blow up, as the added tracks are extra armour. To kill those Shermans with one shot, you have to shoot them in the back.
Anti-Tank Rifle… pretty much useless against big tanks. some weak points on the medium tanks but it still takes many hits to kill. You can however kill stuarts/cruisers/crusaders/pz2/italian tanks by hitting them on the rear or sides. Panzer III, shoot at the back (exhaust pipe) gives little damage but can let the guy bail and then snipe him with the AT rifle. Better answer: Aim for vulnerable areas, such as the tracks, the rear, on top of the engine deck (behind the turret), and the commander's cupola. both the AT rifles have the same penetration (I believe) but the Boys Rifle is better because it fires faster. The Tiger, Matilda, and Valentine are all but immune to AT Rifles, the Sherman, Grant, and Panzer 4 are technically capable of being killed by them, but take far too long unless you are just finishing the job someone else failed at. Panzer 3 takes several (more then 5) shots to the engine deck to take out. Lighter tanks can be taken out with less than 5 shots. Panzer 2 are bait if they don't know where you are, they take 2-3 shots from the side or rear.Soft skinned targets (Jeeps, Trucks, APCs) are taken down in 1-3 shots. Aim for their engine compartments. AT Rifles are awesome at sniping fixed gun emplacements (At Guns, AA guns, Arty). 2 Pounders are easy pickings, especially. Also, Infantry are turned into chunky red goo by AT Rifles (note that the ATRs have a small "splash" effect vs infantry, if you see a hit indicator, you may not have scored a clean hit, although he will be lightly suppressed). 1.dont use AT rifles against medium tanks -Use Sticky bombs or satchel packs
General Tank Info:
the weakest spot on MOST tanks is the Rear followed by the sides. some tanks have higher rear armor than sides but most tanks have it in this order of "reachable" target zones TOP > REAR > SIDES > FRONT!
many tanks also have weak-spots, spots where there armor is weaker compared the the area around them. these are mostly vision slits, hatches & doors, commander copulas Hull-MG slots etc. not every tanks has them and they are not in the same spots.
for example the M3 Grant has hatches on his sides, engaging the flanks of a grant with a panzer II is pointless even with his pzgr40 special ammo. However if you hit the hatch on the flank with the special ammo you can do some serious damage.
KNOCKED OUT a tiger1 with a sherman in the back. says someone
HEAT stands for High Explosive Anti Tank. That really sums it up right there, but I will go into more detail. HEAT rounds are good at piercing tank armor and packing a large explosion behind it all. So instead of just having a tank getting a hole in it by AT rounds, it can now have a hole in it and be completely blown apart by HEAT rounds.
AP shots are just a large bullet shaped chunk of metal.
APC shots are just an AP shot with a shaped cap on the front that helps stop them from shattering on impact.
APCBC shots are APC shot which have a light cap on the front that improves their ballistics.
APCR shots have a dense tungsten penetrating core surrounded by a light metal ballistic cover.
APDS shots are basicly an APCR shot where the outer cover falls away.
Now if you are using german armor its a different history...just one word...Stug. Use that tank, its pretty powerful and take out every single ally armor in one shot except for the Churchill so aim for the turret and the sides to kill it with one shot, or load tungsten core ammo for a quick kill. Has low profile
If you're in a tank (armed with a 75mm, 76mm variation or 57mm) and facing a Panther head on, aim for the track front and the gap between. If you're facing it at 90 degrees and firing on its side, go for the gap between the top track links and upper side hull. If it's skirted aim for the last or second to last wheel.
If you can, stay away from the sherman armed with the 75MM gun. If you see a firefly or a M4A1 (76) take those.
If you're in a sherman and come across a german aim for the weakspots circled in the pics (not available) Plus always move after making a kill if your tanking never stay in the same spot.
-Sherman
Can deal= PZIV=1 shot side stug=1 shot sides panther=1-2 shots side tiger=4 shots sides
Can take= Frontally 50MM Anything above=Dead CAN survive SOMETIMES panzerfaust
-Cromwell
See above
-Churchill
Can deal=Same as above with 75MM and regular 57MM 6PDR
Can deal with 57MM 6PDR APDS ammo= Sides everything 1 shot. Frontally PZ IV and stug. Tiger Hull front 1 shot. Panther front and tiger turret front 2 shots
Can Take= Frontally any regular AP ammo from german guns exept Panther's 75MM gun. Sides are also like this.
-Achilles/firefly
Can deal regular AP ammo= 1 shot frontal kill on all exept Tiger Turret front and Panther full frontal armor
Can deal w APDS ammo= Anything 1 shot
Can take= firefly has sherman armor, Achilles cant take anything
-76MM Sherman
Can deal with AP= Frontal kill on PZ IV stug. Cant penetrate tiger and panthers front. Sides of all=1 shot
can deal with HVAP= All above with one shot
-M10 Wolverine
Can deal= See above
Can take=Nothing