Siege of TobrukGerman assault
vs.
Australian defend
Sniper rifle positions (I know of)1. German main, in the bunker beside the commander radio
2. British main, northernmost bunker, beside the commander radio
OverviewThe Australians have to hold two defensive lines against the tank-heavy German onslaught. While the Germans have the advantage of more and better tanks, the Australians are dug in and protected by minefields and static emplacements.
First lineThis one is decisive. If the Germans are able to establish a firm grip here, the Aussies have lost (unless there are like only 6 German tickets left or something). The line consists of three flags with similar layouts. Once Tobruk HQ and a second flag are capped, one flag of the second line is unlocked.
Every flag consists of a fairly shallow trench system with one 2 Pounder, one Machinegun and a mortar. There is a small underground bunker with radio and ammunition in every trench, but outside of the actual cap-zone. An anti tank ditch (mined) protects the trenches. It can be crossed safely by infantry. Other assorted bunkers and foxholes lay in the area around the positions, mostly to provide safe spawnpoints. So, how to attack these things?
GermansEvery assault should have two main components:
1. Holding down the enemy
2. Overrunning the enemy
Holding down the enemy
It is of vital importance to destroy the 2-Pounders and
keep them destroyed. The most important asset here is artillery. In 90% of all rounds the Germans lose, their failure can be traced back to some childish inter-team conflict about the howitzers. If you want a lot of points on SoT, spot for artillery. Smoke is also helpful, check the minimap as artillerist to see if there are assault teams in the ditches that might need some smoke cover. You can also destroy AT guns with At rifles. Also vital are the tanks. Their main task is getting into a nice position close to the trenches and deny their use to the enemy. A squad leader in a tank can also provide a nice semi-protected spawn point.
The Australian tanks are generally inferior, however smart allied tankers will use them in a hull down position behind the crest of the hill or in a "shoot and scoot"-fashion. Spot these tanks as German infantry, so the Stuka can get rid of them or to make your tanks aware of their presence/position!
Overrunning the enemy
So the Aussies are spawnraped and stunned by tanks and artillery? time to get that flag! We're not PR here, so I will not start a lecture about "fire and movemnt" or some crap. Just do the following:
Assemble a decent infantry squad, get them in a transport, drive up to the (hopefully) suppressed flag, get into the ditch, wait for casualties to respawn. Then throw all your grenades and smoke grenades into the trench and zerg rush the bastards. Congratulations, you captured a flag of the first line!
AussiesRead the German part and do everything to avoid the stuff proposed there. The essentials are:
1. Keep the 2-Pounders repaired.
2. Patrol the ditch. Is infantry in the ditch? Throw grenades.
3. Smoke and close assault tanks.
4.
Keep the fucking 2-Pounders repaired.ConsolidationThis is the decisive phase. All to often the Germans all spawn on the captured flag, trying to get to the next one in a Leeroy Jenkins like manner. Often they leave the flag unguarded, only to be recaptured by some fellow who survived in one of the ditches. A German team that succeeds in attacking the other flags from behind as well as from their mainbase, while holding on to the other flags is usually victorious. For the Aussies: Harassing and counter attacks. The Vickers tank is nice to disrupt enemy buildup in the now German flags, the same thing can be achieved by a Bren carrier. The AT-Guns in the second line are often ignored, because every German gun is firing on the next first-line flag. Because of that it is rather easy to destroy German tanks that cross the crest of the first line to support the advance of their infantry.
The Germans have won when:
1. All AT-guns in the first line are in their hands or destroyed
2. They have enough tanks behind the first line to simply gun down every Australian attempt to counter attack.
After that it's gg. The second line flags are almost undefendable, lacking an AT-ditch and effective fortifications. After they have fallen, the Aussies get two Mathildas, but at that point those are not of great help. Sadly, the round ends up very frustrating, with the Aussies trapped in their last flag and the Germans unable to get in. The game is decided at the first line.
The map in one sentenceDefend the trenches at all cost!!!!