Yeah, Pacific is pretty nice!
^ By the way, fun fact: Otolikos' last post was in 2010.
Like my wife says i'm not very talkative
@ Otolikos: thanks for letting us know, we are happy about every FH2 dev that takes the
time to play the CMP maps and give us constructive feedback. Even if we can't realize it
instantly and not always one-to-one (TS4ever knows ). But we are happy to have you
guys watching over our shoulders and to have your advice.
I really like the mappack but some maps need optimizations,
You should try some things like this:
For Urban maps like Metz (init.con) :
renderer.globalStaticMeshLodDistanceScale 0.5
renderer.globalBundleMeshLodDistanceScale 0.5
renderer.globalSkinnedMeshLodDistanceScale 0.5
For destroyed or Bombed terrain, cliff (tmp.con):
terrainCuller.baseCellSize 256 or 128 or 64 if it takes too much ressources
But it avoids terrain lod morphing .... very frustrating when you try to shoot a guys hidden into bomb crater. Plus the terrain texture will look better