Author Topic: Body Stay  (Read 2115 times)

Offline Cory the Otter

  • Hero Member
  • ****
  • Posts: 2.815
  • Smoke me a kipper, I'll be home for breakfast.
    • View Profile
    • FA Profile
Body Stay
« on: 23-10-2009, 20:10:53 »
I was wondering why all the corpses fade away after about 10 seconds, instead of stay. There's a mod (i forget which one) that had bodies stay on the map forever and there hasn't been any lag or complications or nothing for me.

Offline Yustax

  • Sr. Member
  • ****
  • Posts: 2.020
  • German bias forevah!
    • View Profile
Re: Body Stay
« Reply #1 on: 23-10-2009, 21:10:49 »
Extra server information would cause the server to lag. Such as if vehicles stay rather than explode after 30 seconds.

Offline bosco

  • Jr. Member
  • **
  • Posts: 346
    • View Profile
    • Project Reality
Re: Body Stay
« Reply #2 on: 23-10-2009, 21:10:44 »
The impact on performance isn't that bad.

From both corpses and wrecks.

Offline phillip

  • Jr. Member
  • **
  • Posts: 349
    • View Profile
Re: Body Stay
« Reply #3 on: 23-10-2009, 21:10:03 »
Climb the mound of corpses to get to the top of Point du Hoc... :)

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Body Stay
« Reply #4 on: 23-10-2009, 21:10:28 »
indeed. I mean, all those dead germans, camping at the lafette, who get pounded by my Sweet 81MM mortar
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.921
  • Adequately docile
    • View Profile
Re: Body Stay
« Reply #5 on: 23-10-2009, 21:10:05 »
To be honest I dont really care for bodies laying around but wrecks dont seem like a bad idea. While it would be cool to create roadblocks by destroying a tank in the middle of a road or bridge, it would most likely in many maps ruin the gameplay totally since the vehicles cant get anywhere.

Offline Cory the Otter

  • Hero Member
  • ****
  • Posts: 2.815
  • Smoke me a kipper, I'll be home for breakfast.
    • View Profile
    • FA Profile
Re: Body Stay
« Reply #6 on: 23-10-2009, 22:10:51 »
well, the wreck would still be destroyable. just shoot the damn thing. If you lob grenades at a wreck now, it explodes sooner.  at least, so it seems....

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.921
  • Adequately docile
    • View Profile
Re: Body Stay
« Reply #7 on: 23-10-2009, 22:10:44 »
Yes it is a common trick when you just shoot an AP to the wreck or ram it, enough damage and it breaks down.

Offline Cory the Otter

  • Hero Member
  • ****
  • Posts: 2.815
  • Smoke me a kipper, I'll be home for breakfast.
    • View Profile
    • FA Profile
Re: Body Stay
« Reply #8 on: 23-10-2009, 22:10:55 »
so then i really don't see a problem...though i do get a bit of lag when i see a bunch of dead ragdolls, but the ragdolling stops when the body stops moving, right?

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Body Stay
« Reply #9 on: 24-10-2009, 08:10:15 »
so then i really don't see a problem...though i do get a bit of lag when i see a bunch of dead ragdolls, but the ragdolling stops when the body stops moving, right?

It's not the movement of the objects its the amount of objects itself that cause lag.
That is the main reason why most maps don't have all the available types of tanks. In FH2.0 there were tons of server crashes just from this fact alone. The Devs managed to overwork the servers.
Gravity is a habit that is hard to shake off

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Body Stay
« Reply #10 on: 24-10-2009, 09:10:49 »
I dont want spam of dead bodies on the maps, it would look silly. I also agree with Flippy, it would break the map designs if wrecks stayed too long. this is a game, it is about moving around and kill. the dead stuff should vanish like it does now. Just imagine dead bodies in a stair or doorway, you'd have bouncy, laggy, buggy collision problems and roads would be totally littered with wrecks. I think mapper-placed wrecks are better, as they are put there with intention, as cover.

It would take 10 sec in every assault map until the bottlenecks would be spammed with wrecks, just think Falaise Pocket bridge and what it would look like if wrecks stayed long.

Offline SiCaRiO

  • Full Member
  • ***
  • Posts: 1.554
    • View Profile
Re: Body Stay
« Reply #11 on: 24-10-2009, 12:10:01 »

It would take 10 sec in every assault map until the bottlenecks would be spammed with wrecks, just think Falaise Pocket bridge and what it would look like if wrecks stayed long.

was is hell , you have 2 other ways to cross the river.

Offline Steiner8834

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Body Stay
« Reply #12 on: 09-11-2009, 15:11:24 »
Quote
The impact on performance isn't that bad.
From both corpses and wrecks.

Thats right. I tried that with the alliedxtended mod. I tweaked the con files so that the bodies were staying around 10 minutes. I took a 32 player map with 110 bots and played it. At around 1000 bodies it became laggy.

My System:

Windows Vista x64
4GB Ram
Nvidia Geforce 9800 GT 512mb

It would be a really nice feature if the bodies would stay around maybe 5-6 minutes.

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Body Stay
« Reply #13 on: 09-11-2009, 16:11:40 »
It sounds like you tried this localy on your machine. Think about servers and people with older machines.
I wouldn't want to cause more grief on players with older PCs than that which they have to go through at the moment.

Plus dead bodies add nothing to the gameplay. (me is still disgusted by the way how blood seems to prevail in modern FPS. Take a look at COD MW2 videos they have limbs flying all over the place...)
Gravity is a habit that is hard to shake off

Offline sn00x

  • Hero Member
  • ****
  • Posts: 2.404
    • View Profile
Re: Body Stay
« Reply #14 on: 09-11-2009, 18:11:44 »
maybe add 5-8 seconds more to the stay. as i often use bodies as a warning that there might be a brit around this corner etc etc