I just played a full game on Totalise for the first time since fixing the plane rockets, and now properly appreciate how much the rocket-firing Typhoons change the balance of the map
Before, the Canadians had trouble even capturing the windmill CP and rarely got far past the bridge; the 88s massacre Allied armour and even when they're eventually taken out, the German tank counter-attack manages to prevent the Allies getting far.
Now, the Typhoons simply pulverise anything that moves with their rockets (which can take out an 88 or other AT gun with a near-miss) - the Allies overran all the capturable German CPs within the first 10 minutes, and most of the counter-attacking German tanks got taken out with rockets before they could do much. It was only after all the Allied planes got shot down (it usually takes a while for bots to bother with using them again on Totalize, though they almost always jump into all 3 at the start of the map) that the Germans managed to make any progress.
I'm wondering if there is any way to add a "reload delay" (maybe a minute or two) after bot aircraft have fired all 8 rockets - currently they effectively have infinite rockets, which, combined with the AI's precision accuracy, seems to make rocket-armed planes very overpowered.
BTW - So far I've never see the Allied 25pdrs in action on Totalize, anyone else seen bots use these?