If you want to create FH 0.7 maps, you will have to use
Editor42, because battlecraft42 can`t list all FH statics, Editor42 can show all static and more, since you extract the static to the right folder (and the last BC42 statics list isn't updated since FH 0.5), also Editor42 create more beautiful surfaces.Another positive point about Editor42 is that it has no static limit.
The cons: Editor42 seems to be a little more laggy (Depends on your PC)
It can be tricky to mess in the first few times
The object placement tool is better (Easy to use) in Battlecraft42, compared to the one in Ed42
Dowload:
Editor42 -
http://www.cajunwolf.com/files/Editor42.zipI think theres a tutorial inside the .zip explaining how to install and config, if not within use this site -
http://www.cajunwolf.com/Setting%20up%20Editor42.html there's - another tutos inside too
This is the only way i know to create maps to FH1 nowadays.
Good Luck Andrew! EDIT- I forgot to say that you have to extract their respective .Rfa files of FH
(inside - Battlefield1942\Mods\FH\archives) to the respective folders on Editor42 folder.
Therefore will be like this:
Extract all .Rfa that begin with the name to the folder standardmesh standardmesh (Editor42 \ standardMesh)
Extract all .Rfa starting with the object name to the folder object (Editor42 \ objects)
Extract all .Rfa beginning with the texture name to texture folder (Editor42 \ texture)
Sorry if stayed very tricky