Author Topic: Weapon 3D ironsights/sway feedback  (Read 32524 times)

Offline Fuzz

  • Jr. Member
  • **
  • Posts: 135
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #60 on: 21-01-2010, 15:01:30 »
Humm ok noticed. So no problem for me  ;)

Offline MikeBeehan

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #61 on: 02-02-2010, 12:02:29 »
Hey Guys
I know I'm new.

I play for a FH2 tourny and find the new Sniper Rifle Sights pretty annoying I have put 10/15 rounds down on one person before actually hitting them.

When I had the Old sights I could be hitting them within 2/3 shots.


I used to love being sniper as I could call in Atry for my team mates and if anyone got too close I could kill them before they could see me.

I still try looking for them on the Weapon Selection screen also sometimes hehe

Offline [130.Pz]S.Lainer

  • FH-Betatester
  • ***
  • Posts: 1.934
    • View Profile
    • 130th
Re: Weapon 3D ironsights/sway feedback
« Reply #62 on: 02-02-2010, 12:02:21 »
Well Mike the good news is there is nothing wrong with your currently issued sniper rifle!  The bad news is that you joined the wrong side.  The sight of our axis horde bearing down on you and your squad mates can be very unsettling.  Ones hands will start to shake and shots will be missed!  I advise ditching the sniper kit and picking up a medic kit.  Just start throwing bandages out in front of you as you dash for the safety of your main.  Good luck!   ;D

In all seriousness welcome to the forums Mike.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline MikeBeehan

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #63 on: 02-02-2010, 12:02:07 »
hah :) cheers

Well Its mostly the K98ZF I find I can't hit anything with, in seriousness have they changed the sight?

because its smaller then it used to be.

Offline Thorondor123

  • God Emperor
  • Global Moderator
  • *****
  • Posts: 6.573
  • Lugbûrz-ûr!
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #64 on: 02-02-2010, 13:02:22 »
Yes, the scopes were changed in the latest patch. Now they actually look like real scopes.

I, for one, think that now it's much easier to hit with sniper rifles. :/
Let mortal heroes sing your fame

Offline MikeBeehan

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #65 on: 02-02-2010, 13:02:06 »
Its harder! :P I can't even get the pointer right anymore.

Maybe I just gotta practice on SP for a while hehe

Don't get me wrong, I can hit things maybe once or twice with 1 round but thats like after like 2000000 rounds of ammo

Offline Smiles

  • FH-Betatester
  • ***
  • Posts: 2.088
  • Boooo Auto-Spot! Booo
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #66 on: 02-02-2010, 15:02:25 »
Weird, i believe the bullet drops faster when fired from a scoped weapon than the unscoped variant.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline Eat Uranium

  • Tea Drinker
  • Global Moderator
  • *****
  • Posts: 4.569
  • Today's news will contain [REDACTED]
    • View Profile
    • FH2 Music
Re: Weapon 3D ironsights/sway feedback
« Reply #67 on: 02-02-2010, 15:02:23 »
Weird, i believe the bullet drops faster when fired from a scoped weapon than the unscoped variant.
No, both use the same projectile fired at the same velocity.  The drop just looks more because you're zoomed in.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #68 on: 02-02-2010, 16:02:52 »
Since the 3D weapon sights, i have become loved with the No4 enfield

Before 2.2 and 2.25, i couldnt hit a target if it was 50m away
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Smiles

  • FH-Betatester
  • ***
  • Posts: 2.088
  • Boooo Auto-Spot! Booo
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #69 on: 02-02-2010, 16:02:38 »
Weird, i believe the bullet drops faster when fired from a scoped weapon than the unscoped variant.
No, both use the same projectile fired at the same velocity.  The drop just looks more because you're zoomed in.

Yes thats why it confused me, common sense says that ofcourse it can just be visual but.. it just feels differnt. Apperently im compensating automaticly with unscoped rifles when hitting targets far away.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline mopskind

  • Jr. Member
  • **
  • Posts: 385
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #70 on: 04-02-2010, 17:02:55 »
Hi guys, few thoughts about the sway:I think its always a bit annoying when people do a olympic-record-like sprint over 600 meters and then shoot as if they where totally calm and cool. I believe it would be more realistic if you would depend the weapon sway on your stamina bar (that word correct?). For example if you are in the "red zone" and you go in zoom your weapon will sway lot more (and yes even the elite trained soldiers in ww2 suffered from this;)) than if your stamina bar is full. This would add a lot of atmosphere and it would make attacking on fortified positions harder. I hate it when im on a mg and the enemy runs/hops/dolphindives and whatever and then stop and boom..Opinions on that?

Offline hslan.GN_Angrybeaver

  • FH-Betatester
  • ***
  • Posts: 605
  • EEVIIIIIIL BEAVER
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #71 on: 04-02-2010, 17:02:42 »
when possible,i would say yes!  ;D

Offline Kev4000

  • Moderator
  • ***
  • Posts: 1.039
  • FH2 "special" coder
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #72 on: 05-02-2010, 07:02:01 »
Hi guys, few thoughts about the sway:I think its always a bit annoying when people do a olympic-record-like sprint over 600 meters and then shoot as if they where totally calm and cool. I believe it would be more realistic if you would depend the weapon sway on your stamina bar (that word correct?). For example if you are in the "red zone" and you go in zoom your weapon will sway lot more (and yes even the elite trained soldiers in ww2 suffered from this;)) than if your stamina bar is full. This would add a lot of atmosphere and it would make attacking on fortified positions harder. I hate it when im on a mg and the enemy runs/hops/dolphindives and whatever and then stop and boom..Opinions on that?

I'd love to implement it, but sadly not possible on the BF2 engine.

On the snipers, technically they are much more accurate now. A lot less sway then the previous sights, but may be harder to judge if the sway is centered or not. They have the same drop as their rifle counterparts.

Offline Excavus

  • Jr. Member
  • **
  • Posts: 391
  • Member of the FH2 Cynic Club
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #73 on: 06-02-2010, 07:02:47 »
Kev, I'd really like it if you'd implement the bolting of the rifle while in ironsight zoom instead of unzooming all the time, going through the bolt action, then having to manually re-zoom into ironsights. Kind of like in Chuc's video, for how professional this mod is, I'm surprised the animation hasn't been implemented yet. The current ones are lifeless and stale, however the one in Chuc's video is awesome and very fluid.

Also, I'd really love if the Bren gun's rear ironsights to be expanded a bit more. I can't really see anything through those sights.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Weapon 3D ironsights/sway feedback
« Reply #74 on: 06-02-2010, 11:02:35 »
Thing is, when the animation plays during zoom in, you can't zoom out while it is playing. This is especially annoying when you want to run right after popping a shot, because you must then move slow like when you're zoomed in. Feels very unnaturyl and counterintuitive.