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Modding / [Artillary Question]Adding Artillary Spotting
« on: 04-05-2011, 07:05:17 »
Ok, I am creating a custom vehicle for a map I am making, I want to add the ability to be used like Artillery to it.
I have set up the dials to work, and the camera switching (sort of, still have some things to fix here). But what I have not gotten to work is for it to actually receive spots. I can lay down a spot with binocs and the thing still says no targets.
I also created a second seat that Fires the same projectile as the Beaufighter's second seat to give spots as well. But when I fire a spot, I get the Request for Artillery message, but not the "target received at Com center" or whatever it says.
I have a feeling like I am just missing a way for the game to recognize that it should treat the vehicle as an artillery piece. Any help would be very much appreciated.
I have set up the dials to work, and the camera switching (sort of, still have some things to fix here). But what I have not gotten to work is for it to actually receive spots. I can lay down a spot with binocs and the thing still says no targets.
I also created a second seat that Fires the same projectile as the Beaufighter's second seat to give spots as well. But when I fire a spot, I get the Request for Artillery message, but not the "target received at Com center" or whatever it says.
I have a feeling like I am just missing a way for the game to recognize that it should treat the vehicle as an artillery piece. Any help would be very much appreciated.