It's only about taste, some like this, some like that.. some like both... I don't understand why people stubbornly insists with comparing these two mods....
And why I keep on explaining it to deaf ears, over...and over..again... (Im sure 1 day after this post, there will be a new thread by excited "just-off-of-a-PR-server" player saying -"omg I just played PR they had XXXX or YYYYY).
Anyway: Everybody in FH2 dev&test team thinks that PR has done an outstanding job with their Mod. They have created a playerbase, niched themselves and most of all advertised themselves with a powerful marketing machine.
We have built up Forgotten Hope over 5 years, it has the same amount of work-hours and material as any professional game out there, and can without_a_doubt be labelled "Original Game" we simply just don't have our own engine
so it is still a "Mod".
Sometimes you might see players on a CoD4 forum refering to BF2, or someone on an ArmA forum refering to CoD4.. Im sure... but what does it mean?.... Nothing.
PR and FH2 is two
totally different concepts. Yes. Totally. Just because we are the two biggest Mods for BF2 (In terms of material, design, production) doesn't mean we need to care about the other part.
We don't.
We care as little about what is going in PR HQ that we do whatever CoD is doing, or ArmA, or BiA, or any other shooter out there. We simply do not care what they do, how they do or why.
But as we are professionals at what we do, we can see that whatever they are doing, they are doing it good. No one objects this. We simply are bored to death with PR-this and PR-that, its 100% irrelevant for us.
What we share is: we are a BF2 mod, we make maps and objects for 64 people to fight in a confined area (a map) for x amount of minutes. That's all we share. How we choose to adress certain issues (be it fundamental design issues like GameMode or minor issue like rifle-sway) has nothing to do with what the other Mod is doing.
You can start spamming links to this post whenever the letters PR show up. We have nothing to say about PR except "good job, glhf" Some like it, some don't. What we all hate is endless discussions that are comparing us... If you never designed anything - A picture, a song, a map, a model, a mod, a game, a movie, a system, a network, a machine, a robot, whatever - then you might think that a product is just "
stuff" that you "
put in" to make it "
better"... You might look at a PR feature and think "hey, that would be COOL in FH2!" - that's not how it works... we dont just "put stuff in", not at the level we work, not the way a devteam of ~20 people and testteam of ~Xhundreds work...
The Mod is not an amusement park where you can throw in a fun new ride in some empty corner "hey! we need elephant roller-coaster, its fun!"... Even if the elephant ride is fun for everyone, there are more important issues to take care of (core concept) this philosophy is shared by anyone who has produced, designed or created something... But Its not all about the personal "creative integrity" either, not when you work with many people. There is a "community integrity" that you all people (players) have helped build up over 5 years. This is what we value, alot more than cool features or whatever works in another (totally unrelated) concept.
Makes sense, right?