Author Topic: Operation Cobra re-visited  (Read 10227 times)

Offline SamusMaximus8492

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Re: Operation Cobra re-visited
« Reply #30 on: 10-06-2012, 16:06:07 »
Oh man, this has been one of the updates I've most been waiting for since it was revealed, and wow, my expectations are exceeded. Can't wait to try the new gameplay style, and the visual improvements are amazing!

Also I'm glad the germans get some backup airforce. I always get bummed when allies take the airfield when I'm having fun in a plane.
« Last Edit: 10-06-2012, 16:06:36 by SamusMaximus8492 »

Offline CologneSky

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Re: Operation Cobra re-visited
« Reply #31 on: 10-06-2012, 17:06:59 »
absofuckinglutely fantastic!!

great job on revamping the map!

I really like the effort you put in to enhance maps!

Keep it up guys (and please release 245 soon ;-))

Offline Ts4EVER

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Re: Operation Cobra re-visited
« Reply #32 on: 11-06-2012, 01:06:10 »
SEXY!  :o
Cobra is so damn  overplayed that a bit more variety on it will extremely increase the fun in FH2.

Personally I never liked Cobra muchm but this new version is a huge improvement.

Offline kettcar

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Re: Operation Cobra re-visited
« Reply #33 on: 11-06-2012, 10:06:49 »
@ TS4ever

next Update pls use .jpg images only, not .png. it saves traffic for the users and the website. thx

Offline Raziel

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Re: Operation Cobra re-visited
« Reply #34 on: 11-06-2012, 11:06:37 »
Great update. Thanks Ts4Ever.
It's always nice to see more Fh2 eye-candy. Cobra is sure looking nicer.
I wonder if the improved city will still cause me some fps slowdowns. The current version grinds to a slideshow on a full server. (My ageing PC doesn't help at all  ;D )

Offline Zoologic

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Re: Operation Cobra re-visited
« Reply #35 on: 11-06-2012, 11:06:39 »
Sherman 105 levels up the fun factor of this map. And where is theta?

Offline Wakain

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Re: Operation Cobra re-visited
« Reply #36 on: 11-06-2012, 13:06:42 »
darn, I hardly recognise the minimap! pretty good looking all around, interesting changes. Map's a bit dark to my taste though.

so Ts4EVER's dev blogs have replaced azrael's updates definitely?

Offline Nissi

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Re: Operation Cobra re-visited
« Reply #37 on: 11-06-2012, 13:06:10 »
It's no replacement, we see it as an addition.  :)

Cobra plays now a lot better even if I liked it also before.

Offline Ts4EVER

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Re: Operation Cobra re-visited
« Reply #38 on: 11-06-2012, 13:06:20 »
It's a bit like when the Nazis had no good troops left, they sent in old cripples and boys ;)

Offline DaWorg!

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Re: Operation Cobra re-visited
« Reply #39 on: 11-06-2012, 14:06:34 »
I'm not 100% sure, but I think 2 shots to the side will kill a Sherman, which is less damage than a Panzerfaust does. But the Range is higher and there is not a huge smoke trail like with a rocket + you got more shots. I would say it is a "side-grade". And yes, the American HEAT grenade has received the same treatment, but it will be on different maps afaik.

This is the end of the world...of half-tracks   8)
"The roar of engines, the recoil of cannons. That is where the true joy of battle lies."

Offline HappyFunBall

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Re: Operation Cobra re-visited
« Reply #40 on: 11-06-2012, 23:06:13 »
This is exactly what I envisioned when the new sector flags were announced.  This is the perfect way to use them. Now the sawmill/farm will still have to be captured AND defended but not for the entire game, only until the other is capped. No more lone players in a jeep totally disrupting the flow of the game. (Can't wait to see some lone idiot race over there and camp for 10 minutes before he figures out the map has changed.)

And now I actually WANT to be on an Axis team that gets pushed all the way back, just so I can take part in the counter-attack! (At least once anyways.)

Offline Natty

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Re: Operation Cobra re-visited
« Reply #41 on: 12-06-2012, 08:06:51 »
You pretty much summarized the idea behind the sector system HFB :)

Attackers need to coordinate so they take both (or all, some maps have more than two flags in sectors) the control points in a sector at the same time. Obviously some will be captured first, and then those attackers need to defend until the sector is clear.

I have never played Red Orchestra, but I heard they have something similar, or?

The most fun with sector is that the defenders can still re-take each individual control point as long as the sector is open. Earlier we had those flags with blue circles around them, they felt a bit boring since you only have a one-way fight over them.

Another map that uses a "semi-sector" push is Pointe-du-Hoc, when the Americans are holding the Observation Bunker and the Ammo Bunker at the same time, they both become locked and we progress. Then the Americans don't risk losing all that progress and start over on the beach.
A bonus effect obviously being that defenders are forced to rush out and try to re-take the flags, and can no longer just sit back and take pot shots at attackers. On top of this, attackers are constantly forced to attack, since they are bleeding non-stop until all the sectors/flags are taken :)

I hope we see more action and more team play with this, and that we have more clear win/loss criterias for each team.

Offline tosh

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Re: Operation Cobra re-visited
« Reply #42 on: 12-06-2012, 15:06:40 »
Stug IV in cobra?
good news for me. great.

Please increase StugIV HP to prevent an 1ShotKill by M1A1Bazooka. (Like StugIII)
(hmm...... more better idea = decrease stugIII HP?)

Offline Musti

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Re: Operation Cobra re-visited
« Reply #43 on: 12-06-2012, 16:06:45 »
Why shouldn't it be 1s1k for Zooka?
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Offline Tim270

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Re: Operation Cobra re-visited
« Reply #44 on: 12-06-2012, 23:06:32 »
The facelift looks great!