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General Discussion / Re: Nations cup
« on: 18-05-2009, 16:05:08 »
Slayer is Dutch, right. He is a good squad member.
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Is this a screenshot from Duke Nukem Forever? I think I've seen pictures of DNF with this ego bar in the top left corner.
Hope Archimonday doesn't mind if i take his go.
This one is a bit cryptic. Someones artists impression of what this game would be like on the NES.
I seem to CTD frequently while flying on Mareth Line. Actually, I CTD while flying more often than while doing anything else, but it stands out on Mareth, even though it happens on all maps.
* It was impossible to pass a claymore unless an engineer disarmed it first. - Fixed (players can now go prone to pass the claymore) <-- How is this in FH2, can you crawl past S-Mines ?
Guess three times where they might have gotten the idea/code from. ^^
Yesterday evening you were in a squad with Slayer. He used VOIP, so there you go, you are VOIP virgin no more.Well, I didn't hear him. It must be something on my end, though I was lagging badly at the time (due to F@H running itself twice).
Why would you run it twice? Oh, and you didn't miss much interesting stuff, I only said logical sh*t like "Clear the flag" etc.
I have to say that in my entire FH2 career, I have never heard anyone use voip. This could be due to some problem on my part that makes me deaf, or I'm not in the right squads. It all looks chaotic because you were on the only consistently populated server - i.e. everyone from the teamplayers down to the vBF2 lone wolves is on that one server. After a while though, you should come to recognise a few names of good players to squad up with.
Generally though, just try to stick to where your SL is, even if they are acting a bit odd. And if they go mental, you can allways try starting a voip squad like Schneider said (I'm sure some people would join it).
And on the off topic of bren carriers: have you tried rolling one over and using it as a short lived pillbox? Its fun (but hard to do right).
There is one thing more I want in this patch and that is being able to toggle the crouch key.
Have you tried fiddeling with the controls.con. There is a seperate attribute that indicates if a key can be toggeled.
No, how would I be able to set up a toggled key ?