Author Topic: Cry Engine 3 = Forgotten Hope 3  (Read 7842 times)

Offline 0utlaw

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Re: Cry Engine 3 = Forgotten Hope 3
« Reply #45 on: 19-03-2015, 22:03:59 »
enhance the refractor2 engine?
 interesting if possible.

Offline Ts4EVER

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Re: Cry Engine 3 = Forgotten Hope 3
« Reply #46 on: 19-03-2015, 22:03:25 »
We tried that: It is possible but not with all graphics cards.

Offline Michael Z Freeman

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Re: Cry Engine 3 = Forgotten Hope 3
« Reply #47 on: 21-03-2015, 11:03:51 »
I think it can be done with nvidia inspector. With AMD did you try creating a ambient occlusion profile? It needs bit flags, depth buffer setting, etc. This is using Radeon Pro.

Offline Knitschi

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Re: Cry Engine 3 = Forgotten Hope 3
« Reply #48 on: 11-04-2015, 19:04:41 »
I say, take the unreal engine, port a gun and a player model from fh2, try to implement the battlfield game mechanics and push out a first simple map that can be played. Then continiue to improve that in a "open" fashion with a server that always runs the current developer version and that allows quick feedback from the testsers.

This might attrackt the attention of more developers early and breathe some live into this community.

Don't do it like Traction Wars were they work secretly for a decade on stuff and maybe in the end the team is desolved before they publish anything.


Offline Defibkiller

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Re: Cry Engine 3 = Forgotten Hope 3
« Reply #49 on: 15-04-2015, 17:04:34 »
Graphically FH2 is fine as it is, it's the physics engine that ruins the game sometimes.

Seeing a 30 tonne tank get flipped over by a fence post never gets old. ::)



Offline Alubat

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Re: Cry Engine 3 = Forgotten Hope 3
« Reply #50 on: 15-04-2015, 21:04:35 »
Yep. Graphics is good

In the near future :-)
Windows 10 and Displayport 1.3 will support 8K resolution at 60Hz