Forgotten Hope 2 > Singleplayer and Coop
Singleplayer in Forgotten Hope 2.54
aserafimov:
Hello guys,
Singleplayer Change logs:
Lenino 64p / Lenino 32p
The 64p single player version of Lenino was too memory heavy and caused memory CTD after 15-20 minutes playing. I changed the 64 layer to the above version in order to have a stable SP layer. As you can see there is no planes for Germans. Poles will have Polikarov to fight against the Ferdinand, which spawns as a reinforcement when Poles capture first two flags.
Studienka 64p / Studienka 32p
Post here your suggestion and feedback. Thanks!
fat-randy:
Hi,
People who only have a public forum account (like me) can't see your screenshots (posted in the fhforum) ;)
aserafimov:
Thanks, now should be fixed..
Turkish007:
Great job! I enjoy the Eastern Front maps in SP a lot! A couple of things; tanks get jammed around Moiseevo in Lenino, and Studienka crashes after a few minutes of gameplay only on the Soviet side. Does not occur when played on the German side.
Will post more issues if I notice new ones.
Will the other EF maps be available for singleplayer in the future?
Darman:
Great job, a lovely addition to the game, looking forward to more! Some feedback:
I can confirm that there are some areas where tanks love to get jammed. At the North-Western CP on the Studienka Map for example.
One issue you should take a look at that is easily fixable within a minute are the python errors on coop mode due to uncapturable base CPs having strategic neighbors (the ai will try to issue attack orders).
Also, to improve the experience in push modes, try to assign priority values to frontline CPs in the StrategicAreas.ai file, so that at the start of a round the AI will prefer to spawn at the frontline and not leave the first CPs on a road uncontested (Studienka 32 layer for instance).
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