LET THIS THREAD ACT AS A SUGGESTION THREAD FOR AI IN FORGOTTEN HOPE 2
(PLEASE PROVIDE ENOUGH INFORMATION BASED ON WHAT IS POSSIBLE IN THE ENGINE - THIS IS NOT A BUGS-REPORTING THREAD)
1. Make Grant I use its hull cannon (The 75mm) fire HE rather than using its foward facing MG and allow the Sherman in NA to fire HE alsoThe Allies completely lack an HE-firing tank in NA. While their tanks are superior in armor to the NA Germans, short of the PzIV and Marder's 75mm canon, they are incapable of dealing with 360o threats from German infantry, granted they start using their gabelt ladungs. The grant is particularly vulnerable since its hull mg is only foward facing. Addition of HE for both Sherman and Grant will balance the NA battlefield.
2. Move the howitzers in Goodwood fowardThe German nebelwerfer is a real threat on this map, however the Allied arty is notably absent, since it is too far to fire on anything. I suggest moving it foward in SP/COOP to between the first hedgrow and boacage fixtures so it remains in cover but able to fire on the middle base and even to Cagney.
3. Allow big guns to respawn or be replaced when flag changes handsWhile AT guns and mortars are destroyed permanently in SP/COOP for lack of AI ability to repair guns, some mgs reappear (And these are one-direction facing and therefore should NOT), while big guns like 88s, howitzers etc do not reappear. This should reappear or be replaced by a counterpart in all maps that have them, when their spawn area changes hands. A howitzer should be replaced by its opposing counterpart, a bofers AA should be replaced by a flakvierling or in NA, an 88.
4. Using Static gunsBots dont use mobile ATs well. While these may remain in small part, most AT guns are well positioned and should hence be replaced in SP/COOP with static counterparts to create a defensive wall. Maps that include these are, Goodwood, Villers Bocage, Mersa matru, Totalize and Mareth Line.
5. Spawn static gunsMost if not all static guns i.e. MG, AT and AA, as well as mortars and howitzer should be made spawn points for bots. As the defensive line should be the primary defense, these should be the first line of defense, with the remaining bots moving in and out those lines in armor, aircraft, light vehicles and on foot.
6. Replace pickup mortar with static mortar pointsSome pickup mortar should be replaced with mortar vehicles so that bots can use them. In some maps, there are as many as 2 pickup mortars per side, and in some pickup mortar is less important than mortar support. Many maps could do with constantly firing mortars
7. Make bots dashHuman players only walk when their run-bar is empty and when trying to sneak. Currently bots are vulnerable because they seldom run except when startled or when chasing a vehicle. I think bots should run by default, seeing that their run can also be exhausted. They should only walk when firing on enemy and when approaching seen enemy (even if out of view). This will make them appear sneaky when flanking enemy, while moving them to the battlefield faster, in the same way humans do.
8. The sniper vehicleThis would require work from a coder, but I suggest having a sniper vehicle, an invisible sniper rifle vehicle like an mg, except rather than placed on a wall, its in the air and with 360o rotational use - The awkwardness of this is why it should be invisible until its in use.
It is a spawn point so even if its in a church tower, bots can use it. Humans on the other hand cannot. The vehicle in use appears as a sniper aiming down the sites and with 360o rotation. Provide it with the minimum deviation possible and it becomes a real threat where pickup sniper kits otherwise are. Do not replace the sniper kit however, so that humans can use these. Don't forget, they wont see what they are missing.
Add this to COOP/SP and you will have a whole new threat on the battlefield - The sniper. It should be targeted in the same way mg positions are, mg, bullets, grenade launcher and HE from opposing forces, especially since it will likely be in concealed locations i.e. where sniper kits are tactically positioned.
Moderators, if you see this fit, pleace Sticky this. Thanks