if you rework the kits, please also consider rebalancing them.
playing as axis rifle assault vs. tommygun + nade isn't easy and degenerates into "scavenge a SMG ASAP", which IMO can spoil gameplay due to the way kit limiting system works.
my suggestions:
0. scout (limited) - as is
1. smg (limited) - remove grenade, smg pwns enough as is
2. rifle assault - change bayonet for knife (faster deploy animation = slightly more chances in close combat). Since this is and will be the weakest kit ("dump kit") I suggest to give it something fancy/different from the others. What about free french soldier (in british uniform) with Enfield 1917 for allies, for example? I guess carcano 38 is the only possibility to go "unusual" for axis, but would be quite unhistorical (but then, I think the whole map is what-if, right?).
3allied machinegunner (limited) - as is
3axis replace rifle assault with machinegunner (limited) - Italian Breda 30 LMG (MG34 would be unbalanced)
4. rifleman w/ nade (limited) - no change
5. replace anti tank/pioneer with impact nade rifle assault (limited) - bayonet, rifle (SMLE/carcano 91), impact offensive grenade (no. 69 / OTO 35).
6. NCO - as is