Here are my minor suggestions, probably some have been presented before (I couldn't find any older posts on these, so...)
- Stronger recoil and muzzle blast for tanks armed with a high velocity gun (e.g. Sherman Firefly), OR "flashbang" effect when the turret (or turret face) is hit by HE round.
- Increase the damage of the 88mm KwK 36 - OR make the HE rounds effective against tanks. As a balance factor, the Tiger shouldn't be able to fire with any accurancy while on the move. I am also hoping the 122mm will be a Tiger killer, but rather slow to reload.
- Smoother rides for tanks with good suspension.
I understand the developers are very busy and the engine has it's limits, and I highly appreciate that FH2 is still being developed (being a FH fan over 10 years). Thank you.