Poll

What is your favourite FH2 map and why?

Bardia
Battle of Keren
Siege of Giarabub
Siege of Tobruk
Invasion of Crete
The Battle for Sfakia
Sidi Rezegh
Gazala
Fall of Tobruk
Mersa Matruh
Alam Halfa
Operation Hyacinth
El Alamein
Operation Supercharge
Sidi Bou Zid
Mareth Line
Tunis
Mount Olympus
Point du Hoc
Port en Bessin
Purple Heart Lane
Anctoville
Villers Bocage
Ramelle Neuville
Lebisey
St Lo Breakthrough
Operation Goodwood
Operation Cobra
Operation Luettich
Operation Totalize
Falaise Pocket
Battle of Brest
Hurtgen Forest
Vossenack
Eppeldorf
St Vith
Bastogne
Meuse River

Author Topic: 2.45 Favourite map thread nr 2  (Read 1908 times)

Offline djinn

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Re: 2.45 Favourite map thread nr 2
« Reply #15 on: 30-12-2012, 11:12:43 »
Totally agree with Sheikyerbouti.

I think my favorite map is a map that doesn't exist, Almost like a point of intersection if you extend a line from.... say, Operation Cobra, Point du Hoc, Purple Heart lane, Fall of Tobruk & St. Vith.

I like Operation Cobra's combined arms best - Its late war, tanks are powerful, but never OP, tank destroyers can enjoy the use of the terrain, airplanes come in interceptors and ground attack and you can enjoy the game simply as a pilot,

HOWEVER, the objectives are far apart and part of the terrain, in spite of Natty's stellar work to improve this, is too damn open, specifically for infantry, but this is WAy better than it used to be.

Also, I LOVE 88 positions... can't explain it.
And late-war American weapons, especially the M1 garand beat any Lee Einfield in gameplay fun, IMO. And the asymmetry between that and the accuracy of the k98 Mauser is perfect.

I like Point du Hoc's perfect objective layout - its clear where to go and where the enemy is. Back-capping is possible, but it takes a lousy attacker to allow the enemy to slip through. The defenses are epic like the ack-ack and mg positions, nevermind the mortar, and the attack on the cliffs is challenging as it should.

I like Purple Heart lane's bocage fighting and for some reason, squad play is used to its fullest in this map, even more so than PDH, which has it too. I like those confused fighting between the bocage and the artillery raining down. I do wish it had more brush in the open areas than it does, it forces the gameplay to move along the margins.

I like Fall of Tobruk's moderately open city - Where as Mersa Matru is way too open making both tanks and infantry very vulnerable, except at the south, Brest becomes a frag-fest at times. I love both of those, but I think Fall of Tobruk is the ultimate CQB map with tank support - Fuck that, it's the ultimate CQB map, period.

I like St. Vith's tank support, mobile AT guns and the sheer number of flags - It divides the city into choke points and allows each side to hold a side, making it the ultimate battle of attrition, street map. Like how an imaginary Anheim could be. And it has the very different terrain type, although I much prefer bocage and city than snow desert and city.

Now somewhere in there, is my perfect map.

A massive 64 or 128 sized French city like Caen or something with a cathedral at the far end of the road, the final base, and a wide dual carriage road right up the middle heavily guarded by 88s or PAK guns that are speckled across making it impossible to drive straight through unless you secure the side pockets.

To its side are side roads that allow SOME tank access and a infantry CQB through houses but with so many blown out buildings that are a sniper/ lafette mg's delight - And there are mix of static mgs and deployables, and oodles of German sniper kits, passages through celllars and sewers as well as the ability to blow down certain walls and tank traps to clear a path for infantry, tank or both.

One one side, the Germans, with some tank and tank destroyers, lying in wait at various parts of the city, never united in any armored force, but positioned to ambush.
On the other side, the attackers, the US (I said, LIKE Caen; NOT Caen itself); their armor column coiled like a spring, air assets able to do some bombing in the more open areas, but limited by ack-ack and 88s to dogfighting and removing enemy static positions.

...But before they can attack the town, they MUST pass through the bocage surrounding it.

« Last Edit: 30-12-2012, 12:12:38 by djinn »

Offline Surfbird

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Re: 2.45 Favourite map thread nr 2
« Reply #16 on: 30-12-2012, 12:12:27 »
5 Best maps

Lebisey

Simply a great map. Offers nice options to flank the enemy. Beautifully designed, just one of the most awesome maps when you play in a nice squad.

Anctoville

Infantry heavy and again you can make a real difference with good squadwork here. Furthermore it differs from most other maps, the push mode works out great here and the fight for the flags is always intense.

Gazala

Does not matter as tanker, infantryman, AA gunner or pilot. This map is just highly awesome. Unfortunately many people seem to get frustrated by it, but charging the hill defensive psoition as infantryman and clearing the trenches is simply awesome and what I love about Africa maps. They are not boring, but you have to do more to make them as intense as other maps are. Furthermore the lighting on this map is beautiful.

Bastogne

Bastogne is good because of the great mix of tank and infantry warfare in a well designed scenery. The hills woods and nice villages make this map feel real and atmospheric. There are multiple ways to play succesfully and it is usually always very much fun, no matter which side you are playing on. Only downside is that the pushmode is disabled atm and I don't like that the Axis are able to cap Bastogne immediately.

Operation Goodwood

One of the keystones when it comes down to FH2 maps. It's probably one of the best maps out there, as it feels quite balanced. When you want to move up you have to risk soemthing and take paths over open fields to be succesful. The map an be difficult, but you usually get into intense fights very often. It's especially in my top 5 because it is played very often, but is still fun to me.

Maps I'd have mentioned with more than 5 options

-Port en Bessin (just not top because it can get really annoying when you are Brit and are just getting raped by Axis)
-Luettich
-Falaise pocket
-Siege of Tobruk
-Invasion of Crete
-Vossenack

Maps that make me leave the server

Well, don't get me wrong I usually don't leave the server when these maps come up, but I do when I played for a while already and tend to stop play after 1 or 2 rounds anyway.

Battle of Brest

Been hating it for quite some time now, just a friggin mess. Hate nothing more than being unable to flank the enemy and having to run down a lane with the people like cattle going for the slaughterhouse.

Germans are usually camping every corner with those Mg 42, which are by the way avaiable in way too many numbers on 128p servers in general. Fight about the flags is just Call of Duty combat mixed with getting killed by as many enemy's as well as  teammate's nades and totally not fun to me. Playin as German is boring anway, as you are just camping and doing CoD flagzone combat.

Furthermore this map seems to be always played when I am online, needs serious rework in my opinion.

That's basically the only map I just hate, Tunis is kinda similar, but somehow sometimes still a tiny bit too much fun to me in a ridicolous way, which does not make me leave the server just yet.

Offline THeTA0123

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Re: 2.45 Favourite map thread nr 2
« Reply #17 on: 30-12-2012, 14:12:38 »
Brest needs the churchill crocodiles that were very important in this battle
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Offline jan_kurator

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Re: 2.45 Favourite map thread nr 2
« Reply #18 on: 30-12-2012, 15:12:25 »
Sherman with flamethrower would do the trick for me. We will never see crocodile in game because you simply can't code towable fuel trailer behind it.

Offline BaskaBommi

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Re: 2.45 Favourite map thread nr 2
« Reply #19 on: 30-12-2012, 15:12:47 »
I voted, but I'd rather vote for maps, that I DON'T like  :P
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Offline LuckyOne

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Re: 2.45 Favourite map thread nr 2
« Reply #20 on: 30-12-2012, 15:12:54 »
Sherman with flamethrower would do the trick for me. We will never see crocodile in game because you simply can't code towable fuel trailer behind it.

There's nothing to code, it's just a visual thing which could be easily made:

https://www.youtube.com/watch?v=qz44Q_sCsi4
This sentence is intentionally left unfinished...

Offline PanzerKnacker

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Re: 2.45 Favourite map thread nr 2
« Reply #21 on: 30-12-2012, 15:12:10 »
My (not really) top 5 maps (totally not in any order)

Port en Bessin

Even though the Sherman is annoying as hell on this map, the best part is defending Widerstandnest
I wouldn't mind expanding the OOB area between the allied main and the Widerstandnest, the sniper campers are überannoying.

Operation Cobra

Overplayed, no doubt about it, sometimes boring when the Germans get pushed to their main, a rapefest for the airplanes and the "no field of vision" FlaK guns.
Still, there's fun wether you play Allied or Axis, pretty balanced, except the "Trainstation" base which should be rearranged somehow not to be a big bullseye for tanks, artillery and airplanes.

Hürtgen Forest

Extremely nice job on this map, it's really beautifully done, balanced and everything. Spawnpoints are annooying a bit though, the US close in on the first flags and *poof* there goes your spawnpoint, back to Katzenhardt you poor bastard.

Eppeldorf

Overplayed lately but still really nice, love the snowy atmosphere and the fighting in the town is awesome, even though it mostly concentrates on Eppeldorf South, should probably reroute the flow to North and the Hill.

St. Vith

I like the ruined city impression, gives a lot of maneuvrable space and hide&seek games in it.
The last allied flags are a bit unprotected though, they seem like they're there for the taking once Germans capture the town.

Worth mentioning:

St. Lo Breakthrough - Very nice map, love the Hill108 fighting so much I don't even bother attacking/defending anything else.
Balanced all around, although I miss better teamwork on the allied side, even though the Hill is the key to victory on this map, they rarely do organized assaults on it, but rather a chaotic squad based attempts of ninja capping.

Purple Heart Lane - Beautiful map which needs to be played more often. Seriously.

Operation Totalize - Very nicely balanced map with useful AA guns and armor, a true test of teamwork to both sides

Maps that make me leave the server

Mt. Olympus - Sick of it as it's been played over and over again in the last few months
Op. Supercharge - Boring as hell, slow as a turtle on sedatives.
Battle of Brest - Slow paced gameplay and a stalemate most of the time. Also allied tank domination.
Siege of Tobruk - A torture for Allied players, no cover and exposed AT weapons which get blown up all the time.
Bastogne - Too big of a map for such small combat areas. A lot of nothing and then a few points of resistance.
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline jan_kurator

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Re: 2.45 Favourite map thread nr 2
« Reply #22 on: 30-12-2012, 15:12:58 »
There's nothing to code, it's just a visual thing which could be easily made:
https://www.youtube.com/watch?v=qz44Q_sCsi4
It can be easily made but it looks like shit made this way. I know this video, saw event better attempt to make towable AT guns but as it is impossible to make trailers being really towed behind vehicles we won't see it in game.

Offline Ts4EVER

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Re: 2.45 Favourite map thread nr 2
« Reply #23 on: 30-12-2012, 15:12:48 »
Also they weren't used in Brest but to storm the forts around the city.

Offline xShadow

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Re: 2.45 Favourite map thread nr 2
« Reply #24 on: 04-01-2013, 01:01:55 »
-Hurtgen Forest
I love forest-oriented maps and just like how the map plays out - cover to cover, tree to tree, great placement of stationary MG42s. Mortar shells, grenades. DICE should've made Battlefield 1944 instead of Battlefield 3. Destruction could be placed greatly on this map.
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Offline Comrade Roe

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Re: 2.45 Favourite map thread nr 2
« Reply #25 on: 04-01-2013, 01:01:44 »
Crete. It's the only paratrooper map in the game that you actually drop in, as opposed to Purple Heart Lane.

Gazala is a classic and always will be.

Operation Hycanith = objective mode, night time, and fun raids. All you can ever wish for.

Sidi Bou Zid = only American Operation Torch map, and a really fun one.

Operation Cobra is pretty fun, no matter how many Panzers destroy my Sherman. It always feels so fulfilling when I rush with a Sherman and flank. There's enough Shermans for everyone, with American air support to boot! One of the few maps I can dogfight in P-47s and P-51s on.

Offline sheikyerbouti

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Re: 2.45 Favourite map thread nr 2
« Reply #26 on: 04-01-2013, 07:01:53 »
There's nothing to code, it's just a visual thing which could be easily made:
https://www.youtube.com/watch?v=qz44Q_sCsi4
It can be easily made but it looks like shit made this way. I know this video, saw event better attempt to make towable AT guns but as it is impossible to make trailers being really towed behind vehicles we won't see it in game.

 Nothing is impossible...



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Offline Ronson

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Re: 2.45 Favourite map thread nr 2
« Reply #27 on: 05-01-2013, 15:01:05 »
I love maps where one side doesn't have an uncap mainbase, so there's a sense that a proper victory or defeat can be inflicted rather than just dragging on until the tickets run out.

St Vith and Bastogne are miles ahead of the pack for me, and get better the more players you have (90 or 100+ is ideal). Love everything about both of those maps (except perhaps the flag layout at Bastogne - could perhaps use more flags and sector push reworked to sort out the back-capping issue).

Giarabub and Fall of Tobruk are beautifully designed urban-style maps, I'm always finding new ambush points and flag approaches despite having played them probably hundreds of times. They're tied for me with PDH and PHL, fantastic pace and play area on both of these maps, just wide enough to flank properly, and I've always had a soft spot for Crete in both FH1 and FH2, just because it's always a laugh. I voted Giarabub and Fall of Tobruk because they don't get enough love!

The only map I voted for that doesn't have the opportunity for the attacking team to give the defenders a proper humiliating spanking is Cobra. The new version is fantastic, something for everybody on that one.