Author Topic: Effective Use of the Panzerfaust  (Read 8033 times)

Offline hslan.totaler_humbug

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Re: Effective Use of the Panzerfaust
« Reply #15 on: 25-01-2010, 00:01:53 »
Maybe he was allready damaged and you managed to hit the side, allthough it was facing you.
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Offline 9.Pz-Div. Günther

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Re: Effective Use of the Panzerfaust
« Reply #16 on: 30-01-2010, 04:01:48 »
I guess I might have hit the sandbags or tracks then. Now that I think of it, it does make sense the energy would be lost there since it would lose all its energy on that initial impact. Aiming for the tracks works though?

Offline el Garstico

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Re: Effective Use of the Panzerfaust
« Reply #17 on: 30-01-2010, 12:01:09 »
It really kills all the fun when you hit a sherman with panzerbüchse 54 at the side armor, and it doesnt explode, just because there is a 2 meter piece of track hanging there. Have the tracks their own hitbox or is really the entire side armor that heavy?
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Offline THeTA0123

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Re: Effective Use of the Panzerfaust
« Reply #18 on: 30-01-2010, 14:01:11 »
in terms of AT the germans already have it so easy, cut the sherman tanker a break!


While stated otherwise, tracks/sandbags actually did have a effect panzerfausts 30.
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Offline hslan.GN_Angrybeaver

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Re: Effective Use of the Panzerfaust
« Reply #19 on: 31-01-2010, 21:01:27 »
with the new version i got a big problem with halftracks vs panzerfaust.
it happens now a lot of times that i wont one-shot kill an allied-apc with it,wich is totaly stupid.
zooka/schreck and piat still work fine.


and btw:

new hitpoints of the panther wich makes it one-shot-kill into the side make the panter
almost useless,cause of the fact that the engine isnt noticing the angle of the shot.


Offline hslan.Corvax

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Re: Effective Use of the Panzerfaust
« Reply #20 on: 02-02-2010, 17:02:14 »
Haha it makes it just as useless as the Sherman. Panther is better in terms of firepower, but its a big ass chunk of tank, and you can spot it from like everywhere. Cromwells and Shermans dont really have to fear it anymore.

Anyhow .. I still want faster projectile speeds. Tanker are still able to drive away if you fire zook or shreck rockets and the see it :<

Offline THeTA0123

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Re: Effective Use of the Panzerfaust
« Reply #21 on: 02-02-2010, 17:02:59 »
with the new version i got a big problem with halftracks vs panzerfaust.
it happens now a lot of times that i wont one-shot kill an allied-apc with it,wich is totaly stupid.
zooka/schreck and piat still work fine.


and btw:

new hitpoints of the panther wich makes it one-shot-kill into the side make the panter
almost useless,cause of the fact that the engine isnt noticing the angle of the shot.


Actually, HEAT rounds dint do much effect on Light armoured vehicle's, because it is open topped. Exept if you hitted the engine.

It wassent uncommon for Marder/nashorn crews to notice that they have been hit by a PIAT after a battle.

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Offline glued2worldwar2

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Re: Effective Use of the Panzerfaust
« Reply #22 on: 01-03-2010, 03:03:14 »
A panzerfaust can penetrate 200m (7 3/4 inches) at a 90 degree angle and could take out a tiger tank at 90 degrees in the side and it will disable it so I guess that would be more of developer error or a bug.

P.S. I think they should make it the Panzerfaust 60 (60 meter range) 30 is way to short
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Offline Eat Uranium

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Re: Effective Use of the Panzerfaust
« Reply #23 on: 01-03-2010, 03:03:34 »
Panzerfaust 60 was not in production at the time of the Normandy campaign.

Besides which, it is very difficult to change the tank armour system, because you can change one small thing, but then you have to test it under all eventuallities to see if it remains correct and balanced.

Offline VonMudra

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Re: Effective Use of the Panzerfaust
« Reply #24 on: 01-03-2010, 03:03:06 »
Bingo EU.  The Panzerfaust ingame is the 30, the 60 will be introduced when maps that are post normandy come around.  Also, yes, the Pzfaust had 200mm penetration.  Problem here lies that FH2 isn't all about realism, there are gameplay changes.  One is that in order to keep the faust and schreck from being too overpowered, it doesn't insta-kill tigers or such, and it takes 2 shots to take out a sherman to the front.  A small sacrifice in the name of gameplay.

Offline Mud Buddha

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Re: Effective Use of the Panzerfaust
« Reply #25 on: 01-03-2010, 15:03:54 »
Actually, HEAT rounds dint do much effect on Light armoured vehicle's, because it is open topped. Exept if you hitted the engine. It wassent uncommon for Marder/nashorn crews to notice that they have been hit by a PIAT after a battle.


I like that detail. Apparently AT rounds often simply went right through the thin armor of the halftrack and came out the other end. I am curious by your open topped comment though, how do you figure that? Is it because the blast gets diffused by the open top and doesn't have the required effect?




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Offline Die Happy

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Re: Effective Use of the Panzerfaust
« Reply #26 on: 01-03-2010, 16:03:30 »
Actually, HEAT rounds dint do much effect on Light armoured vehicle's, because it is open topped. Exept if you hitted the engine. It wassent uncommon for Marder/nashorn crews to notice that they have been hit by a PIAT after a battle.


I like that detail. Apparently AT rounds often simply went right through the thin armor of the halftrack and came out the other end. I am curious by your open topped comment though, how do you figure that? Is it because the blast gets diffused by the open top and doesn't have the required effect?

i read the same thing about Russian SPG like the SU-76

the crew often survived hits by panzerfauts since the pressure that would kill them just fizzle out due to open top.

however i dont think it is possible to recreate this effect ingame
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Offline THeTA0123

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Re: Effective Use of the Panzerfaust
« Reply #27 on: 01-03-2010, 18:03:35 »
Actually, HEAT rounds dint do much effect on Light armoured vehicle's, because it is open topped. Exept if you hitted the engine. It wassent uncommon for Marder/nashorn crews to notice that they have been hit by a PIAT after a battle.


I like that detail. Apparently AT rounds often simply went right through the thin armor of the halftrack and came out the other end. I am curious by your open topped comment though, how do you figure that? Is it because the blast gets diffused by the open top and doesn't have the required effect?

i read the same thing about Russian SPG like the SU-76

the crew often survived hits by panzerfauts since the pressure that would kill them just fizzle out due to open top.

however i dont think it is possible to recreate this effect ingame
Another example was Japanese tanks, their armor was so thin, that if a sherman fired at them, the round would simply pass trough the front and rear armor, causing little damage themself

This is why HE rounds where used more against japanese tanks.
And it is indeed true about the SU-76. Their are many many reports of Su-76's recieving panzerfaust hits, and not even leaving a scorch mark on a crewmember. Same went to Marder/Nashorn/M10/18/36 crews.
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Offline Ts4EVER

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Re: Effective Use of the Panzerfaust
« Reply #28 on: 01-03-2010, 18:03:37 »
Actually, HEAT rounds dint do much effect on Light armoured vehicle's, because it is open topped. Exept if you hitted the engine. It wassent uncommon for Marder/nashorn crews to notice that they have been hit by a PIAT after a battle.


I like that detail. Apparently AT rounds often simply went right through the thin armor of the halftrack and came out the other end. I am curious by your open topped comment though, how do you figure that? Is it because the blast gets diffused by the open top and doesn't have the required effect?

i read the same thing about Russian SPG like the SU-76

the crew often survived hits by panzerfauts since the pressure that would kill them just fizzle out due to open top.

however i dont think it is possible to recreate this effect ingame

You could code it the way you coded the Schürzen on the Stug and P4H.

Offline THeTA0123

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Re: Effective Use of the Panzerfaust
« Reply #29 on: 01-03-2010, 18:03:46 »
Actually, HEAT rounds dint do much effect on Light armoured vehicle's, because it is open topped. Exept if you hitted the engine. It wassent uncommon for Marder/nashorn crews to notice that they have been hit by a PIAT after a battle.


I like that detail. Apparently AT rounds often simply went right through the thin armor of the halftrack and came out the other end. I am curious by your open topped comment though, how do you figure that? Is it because the blast gets diffused by the open top and doesn't have the required effect?

i read the same thing about Russian SPG like the SU-76

the crew often survived hits by panzerfauts since the pressure that would kill them just fizzle out due to open top.

however i dont think it is possible to recreate this effect ingame

You could code it the way you coded the Schürzen on the Stug and P4H.
This is a good idea

Driver area=Vurnable
Open topped structure: Invurnable
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.