Two questions:
1. How do AntiBaseCamping lines work? I've been playing the game for a few years and I'm still confused about this.
Are they meant as a "do not walk into this area" marker or "do not shoot into this area" marker? I'm mainly interested in this from the mod creator's point of view, since the servers might have a different view of this.
I have to say I'm not a fan of them. They seem artificial and introduce some weird behaviour. For example on Giarabub there's a circle around the fort. You can see the enemy while standing on the fort's walls, but you're not supposed to shoot at him until he crosses an imaginary line. Sometimes the enemy is also "abusing" this by shooting from behind the line or taking cover behind it. Recently I had a British light tank shoot at my team from outside the fort. After I shot it once with an anti-tank rifle, it retreated behind the ABC line. I kept shooting and destroyed it. Fortunately the driver was a reasonable player and didn't report me. Otherwise I would have been kicked because this is officially against the rules.
2. Where did the "don't attack the main base" rule come from?
Ever since BF 1942, I've been wondering about this. I assume it's a players hive mind which emerged over time, because I can't find any rules in the
BF 42 manual. It only mentions those flags being impossible to capture (you'd be wasting your time and lose the game).
I understand that it's meant to prevent "base rape". How often would the enemy come into a position where he has surrounded your main base and left you with no way to break through and capture another flag? I doubt that it would happen that often. Even if it happens, it probably means your team deserved it and the round should end as soon as possible. This also includes rules such as "don't shoot planes that are taking off", which is also weird because every airfield has anti-aircraft guns meant to protect planes that are taking off (and offering more gameplay variety and objectives).