Author Topic: [WIP] Battle of the Camps  (Read 13689 times)

azreal

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Re: [WIP] Battle of the Camps
« Reply #60 on: 05-04-2009, 18:04:30 »
Quote
I want to say.. thanks alot guys.. specially to Azreal.. who helped me alot whit this Project.. i know..  --now you can ignore my PM my friend.. theres nothing to worry about sir.--

Was planning on it anyways :P Good to see you got your map working.

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #61 on: 05-04-2009, 23:04:33 »
Alright.

progress has been made.. im starting to thikn who are going to be the Testers.. i will announce it in a month.


Well.. i gotta work alot more on the Dug in tanks.. they keep jumping until they reach the Surface,, damn. Ok.. it seems that the LeFH18 its pretty good.. the bad thing is that you cant aim correctly.. i mean.. firing manually its damn hard.


The L6 can beat a Vickers VI whit 4 shots.. maybe 5 if you want an Insta kill. Bunkers for the Checkpoint are beign added. Trenches and 2 Paks are about to be Placed.

Bofors Added in the Allied Airbase, among whit a 2 Punder and Lewis to prevent base raping.

Deployable mortars will be added for the Brits.. i will be making test.. if it makes to game crash.. i will find another way.

Matilda MkII respawn time set to 10 Minutes plus Delay at Spawn thingy.


What to do:

Test: L6 vs Cruiser
Matilda vs Everything.
Power of the Flak 38.
Thinking about a second Hurricane MkII.
Convert Mp3 Music to Ogg. format.
Add Description and Background pic.
Minimap (I need a volunteer)
Surrounding Terrain (1/4 done)
2nd Defensive Line
Make Allies vehicles for Allies and Axis Vehicles for Axis.
make UK Airbase and UK Main uncaps.


*Extra*



azreal

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Re: [WIP] Battle of the Camps
« Reply #62 on: 06-04-2009, 01:04:19 »
can I offer you a suggestion torenico...?

Your worrying about vehicle loadouts way to much. You should only have a few placeholder vehicles on your map to begin with. The things you need to work on first are your heightmap, textures, and static objects, and general flag layout as they will be the things that dictate what vehicles will work on a map.

For example, Mr Cheese's map Leibsey has undergone more changes in terms of flags and vehicles than I care to count.

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #63 on: 06-04-2009, 02:04:26 »
Im working on that.. im adding statics for the flags so i will take care of the Vehicles later.

And by Heightmap.. you mean the Surrounding terrain? if you dont paint it you will see a big green sea? Well..i've done 1 of 4.. very stressfull but the good thing is that the Speed its really good.. when you are making the default terrain, thres a big of lag when you paint the terrain.

Im working on the flags and other spawnpoints.


Offline Fuchs

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Re: [WIP] Battle of the Camps
« Reply #64 on: 06-04-2009, 20:04:26 »
Progress is going well I see. About vehicles: adding Hurricane is historical correct, I would counter it with some Flak 38's  :P
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #65 on: 07-04-2009, 04:04:16 »
Looking DAMN good!

Now i can spawn M13/40.. not by the Normal "Object Spawner".. but just changing a single option in Tweak>default>Vehicle Team 1.

Oh shit i love this editor so much.


Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #66 on: 09-04-2009, 03:04:47 »
Ok good progress i say.


Im working in the Surrounding terrain and the Random Tool.. wich is pretty good. I wonder who is Azreal64, PR forums, who posted a Tutorial about the Random tool. I wonder.. you are Azreal 64, Azreal heheh.

Alright.. i only took this pic... wich is old. Showing nothing but the greatness of Italy.

It seems that the UK its pretty Doomed. Italy has more vehicles than the Brits. Gotta keep an eye on that.






I gotta get rid of that "La Partida empezara cuando se unan 1 Jugador"


Offline Sir Apple

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Re: [WIP] Battle of the Camps
« Reply #67 on: 09-04-2009, 04:04:23 »
Sky looks nice  :).

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #68 on: 09-04-2009, 04:04:47 »
And IMO will look awesome when i make the Lightmap.


Offline corsair89

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Re: [WIP] Battle of the Camps
« Reply #69 on: 10-04-2009, 13:04:35 »
Your map looks promising. That's just a pity that static tanks don't work, I found this to be a very good idea.

Offline Ts4EVER

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Re: [WIP] Battle of the Camps
« Reply #70 on: 10-04-2009, 15:04:27 »
You could try to wall them in with sandbags to make them static.

Offline Fuchs

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Re: [WIP] Battle of the Camps
« Reply #71 on: 10-04-2009, 16:04:35 »
Yes, that is an idea actually. But if you place them straight up it will have a change to escape. Make a small hole in the ground place the tank in it and place sandbags around it like this: / tank \
Maybe that will do the job. I hope.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Torenico

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Re: [WIP] Battle of the Camps
« Reply #72 on: 10-04-2009, 19:04:46 »
Hmm.. sadly it wont. Azreal said "you can" but i cant. Right now i dont have pics of these experiments.. sadly. But well.. thats a little thing.. i can hear the n00bs sayin "This map socks gimme karkand" but i will do my best.


Offline Moku

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Re: [WIP] Battle of the Camps
« Reply #73 on: 10-04-2009, 19:04:15 »
This looks interesting idea for a map and I defintely like that sky you chooced Torenico! I have soft spot for Italians and their poor tanks so I can't wait to play this one.

Keep up the good work. :)

Offline Fuchs

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Re: [WIP] Battle of the Camps
« Reply #74 on: 10-04-2009, 20:04:54 »
Hmm.. sadly it wont. Azreal said "you can" but i cant. Right now i dont have pics of these experiments.. sadly. But well.. thats a little thing.. i can hear the n00bs sayin "This map socks gimme karkand" but i will do my best.
What are the test results Tor? Hehe it's starting to sound like some chemistry experiment. What happens when you enter the tank?
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."