First two tests on PHL
Settings: Ai aggressiveness set to 1.0
No of bots: 20 each side
(Noticed an error in the message display saying: teamSPs ERROR when dealing with Orchard axis 5,6,7,8,9) It's displayed throughout the game.
Test APlayed as Axis
Not in a Squad
Tickets600 - 800
Allies reach Ticket 757: Flak Gun Manned
583 - 729 (Lost Bridge No.3 )
567 - 645 (Lost Causeway)
566 - 630 (Flak gun starts firing continuously)
563 - 599 (Lost Bridge No.4 but recaptured it)
Few seconds later CTD
Test BPlayed as Allies + No Squad + Stopwatched
Tickets771 - 587 (Flak begins to fire)
756 - 586 (Bridge No 3 Captured) [3m43s]
706 - 575 (Attack on Causeway) [6m 6s]
685 - 573 (Causeway Captured) [6m54s]
638 - 565 (Nebel starts firing) [10m 5s]
613 - 559 (Bridge No 4 Captured) [11m 52s]
578 - 553 (Flak fired by allied) [14m 9s]
542 - 542 (Mortar fired by Axis [15m 39s]
525 - 536 (Position FJR6 Captured) [17m 50s]
516 - 518 (Ingou Farm Captured) [20m 46s]
511 - 472 (Mg42 emplacement near Farm manned by Axis (looping sound) [23m 46s]
478 - 308 (Battle continues near Crossroad) [33m 49s till 46m 17s Sector E2 - E3]
438 - 90 (Ingou Farm greyed but recaptured) [47m 33s]
418 - 0 (Battle end - Allies Win)
The problem with PHL gets more intricate