You forgot Purple Heart Lane, Pointe-du-Hoc, and Giarabub. Both are fantastic infantry maps.
There are many aspects of infantry combat that i love.
Oddly enough I would have to say tanks. I would love an infantry map with two tanks thrown in scary environments that tanks hate. Thick woods or closed in towns. A smart tanker will make sure he has lil'blue arrows all around him. One of my favorite maps that come to mind is Fall of Tobruk which has this setup.
^this! Nothing can't be complete just by shooting at meatbags. Working around tanks (sticking explosives, mining its path) is priceless when you see it works.
Now that we're talking, I would say that grenades, especially hand grenades, are an essential part of an infantry map.
And there's never enough flamethrowers
^this too! Grenades and tanks make great maps, and don't forget flamethrowers. All of them made a great map like FH1's Pavlov house.
They don't cluster into one single spot, trying to survive by spraying moar and moar bullets at you, because you have grenade, and you still have a hope to turn the tide of the battle.
Other than those:
-Buildings that you can garrison, fight in, and hold. My favorite part in the battlefield series is when you're holding that vital building that allows uber z0mg pwnage capabilities, and knowing that if your squad falls, the rest of the team will have to fall back as well
Yeah! Buildings/bunkers/fortress that worth fighting for.
They say in Stalingrad, you got the living room, still gotta fight for the kitchen, give us reason to do so! Sidi Rezegh's Airfield HQ is a good example.
-Heights
They say terrain gives you an advantage, I wanna feel it! St. Lo's hill isn't just hilly enough.
-Scenic surroundings
I fancy good buildings, could get me killed, but hey, i like it.
-Town in the middle of big air/tank map
I particularly don't like town-fighting in Goodwood's Cagny or Mesra Matruh, although i love the map. But somehow FH2's Mediterranean town maps are different. Probably the town really give infantry an advantage over vehicles instead of being another landmark for cap-able flag. Op. Cobra's Hébécrevon is in between. I understand that some mappers try to make a tank battle-focused map by placing towns on the edge of the map, but IMO, it killed some of the fun. Villers-Bocage and Luettich is cool for me, the town is the centerpiece of the battle, while still letting some space for the tanks to fight outside it. The moderate popularity of both maps is probably due to the dark atmosphere of the map (for realism purpose, i know), if else, it would be as hip as Totalize.