Author Topic: nc_crete [WIP]  (Read 3597 times)

Offline Ts4EVER

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Re: nc_crete [WIP]
« Reply #30 on: 22-07-2009, 19:07:04 »
That would be weird, since I haven't changed the objects recently, but I'll try it.

edit: nope, didn't work.
« Last Edit: 22-07-2009, 19:07:28 by Ts4EVER »

Offline Toddel

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Re: nc_crete [WIP]
« Reply #31 on: 22-07-2009, 19:07:10 »
add this to your shortcut
Quote
+fullscreen 0 +szx 1024 +szy 768
its smaller Res because i want to clearly see i am in a window.

Offline Ts4EVER

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Re: nc_crete [WIP]
« Reply #32 on: 22-07-2009, 19:07:37 »
Bingo:

"Debug assertion failed!

B2/RendDX9/TextureManager.cpp

Text: Texture not found: menu/nametag//minimap_cp"

So the problem is the minimap? I haven't yet generated one, but it worked fine without one before... or is it the low detail map?

Offline Rataxes

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Re: nc_crete [WIP]
« Reply #33 on: 24-07-2009, 14:07:10 »
Not to be an ass TS, but what does the Stuka do on the airfield? I guess the Germans didn't move their squadrons while the fighting was still raging?

Offline Ts4EVER

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Re: nc_crete [WIP]
« Reply #34 on: 24-07-2009, 15:07:04 »
Yeah probably not.  ;D Perhaps I will rename it to "Tunisian Airfield" or something.

Btw, has anybody an idea what the error message means and what I have to change?

Offline Fenring

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Re: nc_crete [WIP]
« Reply #35 on: 25-07-2009, 16:07:36 »
add me to msn and ill try to sort it out.

Offline Ts4EVER

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Re: nc_crete [WIP]
« Reply #36 on: 25-07-2009, 20:07:52 »
thank you, I added you.