Well, I realize people have gotten the handle on things. Got pwned by Germans on one server... but reminds me of something.. everything's so sneaky.
You never get the German charging, using smoke, moving from cover to cover. Yer, I definitely think some deviation would do nicely... *runs away*
Keep your head down and keep moving. That's what you do in real war, not cinematic charging into MG fire.
Trust me, I do so... more than most. Issue isn't that. Issue is there is still no clear axis of advance. Port of Bessin is such a gorgious map, but my entire army is made up of runners hiding in bushes at random locations, everyone running which way, no team doing any single action, with jerry in and out of our lines... the idea of an assault is lost
Well, to be fair, I played PR (god forbid) for the first time yesterday and I'm sure I'll get slaughtered for saying this, but in spite of infinitely more realistic sound and effects, it seemed to even have LESS gameplay. Its like no one will even pick me up if I didn't use VOIP or was an unknown. No TKing, sure, but there was the same issue of no axis of advance. Everyone doing everything they personally thought was best. What does help it give the impression of having a clear front is the deviation. Individuality existence is solitary, poor, nasty, brutish and short, so people are only too happy to stay within a radius of their team.. still not doing anything coordinated.. maybe, it was just pubbie play... Alot of communication by VOIP, but FH2 players seem to employ more tactics than the guys I met
Maybe, I will give something in Suggestions as this is stretching out, but my point is, after so long of NOT playing FH2 online I looked at it with fresh eyes and realized how the architecture designed to promote teamplay like suppression, which should point to fire-maneouver tactics is lost...
Rather than accept it, I'd say we should look at that, cuz let's face facts, WW2 isn't as fun played frag-style as kill-em-all games like COD-mw... The appeal should be the teamplay and tactics.