Feedback from the test session 16/2/19:That map was way more fun than I thought!
gj on the layout. The map reminds me a lot of Ramelle, which imo is a pretty good city map. It certainly seemed to flow a bit better than Ramelle, but we didn't have a full 100 players afaik. I think this map will play a lot more like Ramelle with 100 players, so it could get stalemated very easily, or flow nicely and be more fun.
For what it's worth, Ramelle is (imo) the 2nd best urban map in the mod right now. So that's saying something. (Fall of Tobruk is my favorite)
Gameplay Observations-In general the map seemed to progress nicely, but there just never seemed like enough time for the Russians to cap the whole map. I think removing the last sector could fix this. Adding tickets or adding assets could make it drag on or be spammy.
-There wasn't as much spam from the heavy tanks as I thought there would be. It seemed to be at a good level imo. Maybe some grenade limiting to 1 per kit couldn't hurt tho. That's usually the standard.
-The streets are more open than something like Brest which is really nice and allows the tanks to move more freely.
-I still got lots of FPS drops in areas. It's way better than before, but will need some more optimization
-Fighting in the BGF static in the 'Store' flag gave me 'Grain Elevator' feels
that was nice.
Suggestions-I think that maybe the last 2 flags could just be an uncapable main base, and the Altona and Square sector could be the last sector. This would shorten the map and give the Russians a chance to actually win. Altona would maybe need to be moved in this scenario.
-I think Boulevard should be uncap after it falls. It's already tough on the Russians. Don't want to have a person sneak back there, pop out a squad, and then the Russians lose a bunch of momentum having to go back and get it. It's a tough flag to take and the map should be straight 'sector push' imo.
Overall this map was way better than I expected. I'll be honest and say it was my favorite map of the night, so great job. It's clear that you put a lot of work into it and I'm really happy you've decided to test the gameplay as thoroughly as you have.
Towards the FutureHonestly, I would like to see this map become official one day (even if that day is months or years in the future). That would take a lot of work and dedication (as much as you've already put into it) but I think it could be done.
I'd like to comb through the map sometime and list out the things needed for it to be polished. From there, it could give us a better idea of if it's feasible to make it a 'real' Berlin map. I believe that with a few custom statics and other stuff, it could become convincing. Not to make it sound like it would be easy, but the map plays well and has lots of potential imo.
Let me know what your plans are for the future with it