Author Topic: FH2 Modding Q&A  (Read 143919 times)

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #840 on: 08-10-2015, 23:10:11 »
I wouldn't do that, simply change the name that is shown ingame in the info file.

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #841 on: 09-10-2015, 08:10:47 »
Yes,in info is right name. But folder map and other stuff have wrong name-its with capital. All other fh2 maps are without capital, I heard that map stuff/folder with capital can be problem for some computers. ???
Floppy Wardisc or Floppy Wierdbear

Offline AfterDune

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Re: FH2 Modding Q&A
« Reply #842 on: 09-10-2015, 14:10:02 »
Is there way to change map name in editor(so I dont need to do manually)?
Easy with "LevelRenamer" :)

https://dl.dropboxusercontent.com/u/10481708/lvlrenamer.exe

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #843 on: 09-10-2015, 23:10:26 »
Is there way to change map name in editor(so I dont need to do manually)?
Easy with "LevelRenamer" :)

https://dl.dropboxusercontent.com/u/10481708/lvlrenamer.exe
YES!! I just read about it on bfeditor page and was looking sad to not existing link for 1.31 version.
https://web.archive.org/web/20101224120034/http://www.bfeditor.org/forums/index.php?showtopic=13782
Too bad you cant download these files.
« Last Edit: 10-10-2015, 11:10:14 by Ivancic1941 »
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Offline Airshark79

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Re: FH2 Modding Q&A
« Reply #844 on: 12-10-2015, 09:10:55 »
didn't know about this. Nice one afterdune

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #845 on: 12-10-2015, 20:10:29 »
Isn't there an option "save as..." in the editor? I know that the process takes a while, but it's possible...

Offline AfterDune

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Re: FH2 Modding Q&A
« Reply #846 on: 13-10-2015, 07:10:33 »
The editor will probably screw up the map :p. LevelRenamer is by far the fastest way to copy a map to another name.

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #847 on: 14-10-2015, 21:10:14 »
AfterDune,I didnt try it until now. I tryed download and my antivirus blocked it and now when I click on link it says that link is dead. So can you just reupload same link or something else?
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Offline AfterDune

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Re: FH2 Modding Q&A
« Reply #848 on: 15-10-2015, 07:10:33 »
It's not my dropbox, someone on the PR forums posted it.
You could try downloading it through another browser, see if that helps anything?

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #849 on: 17-10-2015, 20:10:32 »
I made layer,named it 64,transfered flags in it but it didnt made my GameModes folder?
Floppy Wardisc or Floppy Wierdbear

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #850 on: 26-10-2015, 23:10:03 »
I think it's because the "fixed" version of bf2editor.exe fucked up sth with it. I personally can't create any gameplay modes in the editor, because there's no such option when I create a new layer...  ::)

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #851 on: 28-11-2015, 22:11:48 »
 My editor crashes when I want Connect spline. It say BF2 editor memory-Its not found 396...
Floppy Wardisc or Floppy Wierdbear

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #852 on: 30-11-2015, 16:11:37 »
Does anybody has BF2Editor v2?
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Offline pheeph

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Re: FH2 Modding Q&A
« Reply #853 on: 09-02-2016, 21:02:12 »
I recently tried to update my old map to the current version... but I may have missed out a lot since I haven't touched the map in a long time... the textures are no longer on the map and the object spawners aren't there...

Offline pheeph

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Re: FH2 Modding Q&A
« Reply #854 on: 11-02-2016, 06:02:30 »
Hey again... As I was reworking my map and placing my object spawners, I noticed that the machine guns aren't in the right position... For the Axis team, I have an mg15 placed on a small wall by its bipod.  When I switch to the Allied team with a Vickers bipod, the bipod is not on the wall and it's like the mg is in mid air...