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Messages - Beaufort

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31
General Discussion / Re: FH2 Teamwork theory
« on: 05-08-2011, 13:08:26 »
Suppression makes people team-play more because... well, frankly, its a bit disturbing that I even HAVE to explain this to you, Natty... as a dev and all. Its quite obvious.

 ::) lol ... No it is not. Suppression is about hearing gun shots and whizzes around your head and not risking to take a bullet, not about some phoney blurr effect...

32
General Discussion / Re: Conspiracies Thread Mk II
« on: 26-04-2011, 11:04:26 »
Yep, either of them would be fine.

33
General Discussion / Re: Conspiracies Thread Mk II
« on: 26-04-2011, 10:04:13 »
I for one don't care which beach it is as long as we get to fight ON the beach (not like Gold in FH1) ...

34
Modding / Re: [map] "back to Pegasus bridge"
« on: 22-04-2011, 18:04:11 »
Too bad ... Well, look in the website gallery there is something about it iirc.

35
Modding / Re: [map] "back to Pegasus bridge"
« on: 22-04-2011, 09:04:35 »
And there is an even better chance that PR will release it's own 128 player trick, so I say you should bother...

Anyway, two pics of Ranvile and Bas de Ranville from the website above :


They say it is Ranville but I have some doubts ...


You can compare with a recent map. ;)

36
Modding / Re: [map] "back to Pegasus bridge"
« on: 21-04-2011, 22:04:39 »
What remarks? :)

Make it 4km wide and include Ranville and its bridge for the 128p layer. ;)
Good idea, but my limited resources to create a map of 128 players

Here is what I find after a quick search :

Both bridges, the one to the left is pegasus, the one to the right is horsa. Ranville is below the south east corner and Bas de Ranville below the south west. Haven't found a picture for them yet ...


Pegasus bridge


Horsa bridge


Site :
http://www.pegasusarchive.org/normandy/frames.htm

Video :
http://www.ina.fr/histoire-et-conflits/seconde-guerre-mondiale/video/CN00001370056/11-juin-1944-les-planeurs-du-major-howard-pegasus-bridge.fr.html

Pegasus bridge today :
http://www.thefewgoodmen.com/thefgmforum/showthread.php?5182-Piper-Bill

37
Modding / Re: [map] "back to Pegasus bridge"
« on: 21-04-2011, 13:04:21 »
What remarks? :)

Make it 4km wide and include Ranville and its bridge for the 128p layer. ;)

38
go away vicious... 128 players is awsome and stuff but im still not buying into your FH2PR plans.

+1

Other than that I hope the server will enable battlerecorder very soon so we can have videos about this ... 8)

I also found a strange bug with the SL's smg on Lebisey, you don't see it and it makes no sound when you shoot :



39
Surprisingly Brest didn't lagged at all ...  :o

40
General Discussion / Re: Going to Play FH2?
« on: 03-03-2011, 21:03:34 »
Too bad there are only 4 maps (Gazala, Supercharge, Brest, and Cobra), and it doesn't change map on it's own ... :\

Nice try though, I'm sure with a better map cycle we can fill it completely. :)

41
Gaming / Re: Battlefield 3
« on: 02-03-2011, 11:03:37 »
Will dogs be a feature of the multiplayer ? ^^

42
Announcements / Re: Burn After Driving: FH2 Update
« on: 01-03-2011, 14:03:40 »
I liked this update ! :D

BTW are flareguns going to be updated like flamethrowers were ?

43
Suggestions / Re: C-47s at Pointe Du Hoc?
« on: 01-03-2011, 13:03:10 »
Lonewolf you should make a poll...

44
Suggestions / Re: 2 Ways Improvement of Suppression Fire
« on: 28-02-2011, 16:02:12 »
It has been discussed here :

http://fhpubforum.warumdarum.de/index.php?topic=11610.0

... and the devs said they were making some changes with the HUD for the next patch.

45
General Discussion / Re: FH Game Night 13
« on: 27-02-2011, 14:02:01 »
I'm not good at flying/straffing, I always end up lost in the clouds or crashing somewhere... I didn't see what hapened to you but damn, it seemed louder than my own explosion ! ;D ;D

The rest of the night was cool. SoT was nice but we didn't pass the first line so meh... Also we were the best squad on Alam Halfa, despite the medieval PzIV I was driving ...

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