Forgotten Hope Public Forum
Off-Topic => Gaming => Topic started by: titsmcgee852 on 05-12-2012, 04:12:01
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As I'm sure many of you know, Traction Wars is an upcoming indie game on Cryengine 3 covering the commonwealth forces in Normandy. If I remember correctly, some of the FH2 team is also working on the game. Even though the name sounds like it should be a physics game, it looks promising. Their first release will not feature vehicle combat, however.
http://www.twmod.org/content.html#.UL7AwIN1-uI
http://www.youtube.com/watch?v=ykvABX15cwI
(http://twmod.org/images/media/2010.10-1/Oct10-02.jpg)
(http://www.twmod.org/images/media/2012.12-1/2012.12-1-05.jpg)
(http://twmod.org/images/media/2009.09-1/Sept09-02.jpg)
(http://twmod.org/images/media/2010.01-1/Jan10-03.jpg)
It's been in development for years now, and is IMO definitely one of the most promising next generation WW2 games :D
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Thank you :)
Would be nice if people here would get on traction wars forums ;) We are eager to grow a community for the game :)
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Me and Mudra have been doing research for this mod, even though I'm getting a bit too busy with RL stuff to really actively contribute. Glad to see some publicity here.
Also, don't forget to vote for us on IndieDB :)
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Any release date for the first release ?
Or it will never happen ?
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+1 for the enfield.
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Oh, I thought they announced a release date or something..
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Got my hopes up for nothing, I've been waiting a year or two now
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Phenomenal work on the Enfield..
.. I've been keeping an eye on this game for a bit, liking what I see so far :)
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Why the name Traction Wars? I mean, traction? wut
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Initially it was to be some Steampunk mod, but IIRC they couldn't get the rights to the universe they wanted to mod it for, thus they chose WW2
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Any release date for the first release ?
Or it will never happen ?
When it's done. After all these years with FH2/PR/other mods I sort of expect people to understand that now. It's a small team and we are starting from scrap.
Why the name Traction Wars? I mean, traction? wut
It was originally a mod about a steampunk book series but switched several times. Sadly it was not possible to get permission to make a mod about this universe so to avoid legal problems they swapped one more time. Ironically; to avoid confusing the people even more they stuck with the name back then. But we'll have some damn fine physics to make up for that.
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Phenomenal work on the Enfield..
.. I've been keeping an eye on this game for a bit, liking what I see so far :)
This, phenomenal down to the grain in the wood.
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I love how it went from Steampunk universe to realistic WW2 FPS :D
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http://www.twmod.org/content/202-dev-blogs/219-dev-blog-10-springing-into-action.html#.UMJ9d4N1-uI
Here's the Piat:
(http://www.twmod.org/images/media/2012.12-2/2012.12-2-03.jpg)
(http://www.twmod.org/images/media/2012.12-2/2012.12-2-06.jpg)
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Traction wars does look very, very promising :)
The landscape looks holy zomfgzorzuber gorgeous!!!
I'm definitely going to join their forums and start getting active. You know, help the mod gain some traction. Zing!
How far along in the development process are you guys? Just ballpark estimates... Still tweaking the engine? building up content? I know the whole "it's done when it's done..." I'm just curious how things are going.
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Tweaking and adding content mostly. Trying to get that shooter-feel we want. Lots of statics, effects, weapons, etc. all need to be done and meanwhile others keep tweaking the gameplay. It will be a while until we release, I'll just be honest on that. But progress is going well the past few months.
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I havn't visited their forums in probably a year now
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The most I can probably say is we're building content and maps. It's going at a steady clip, but it will be done when it's done :P We've seen a lot of reworks recently, completely redoing models from scratch and such. :) If you look in the archives, you can find the initial version of the enfield and bren, the compare it to the actual models we're using that were shown above :3
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This looks nice, I must say!
I was away from FPS' for some time but this cought my attention. Just might be worth a shot :)
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I already signed my NDA and am currently working on the M1 Thompson animations for Traction Wars as my trial task to be a full time developer. Working with CE3 technology is quite complex but very rewarding to see your work in the engine. ;D
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I know the lead level designer. I was in the army with him. We were having a field exercise and were having a break at the military camp. In the welfare room of that camp there were computers and he was on the computer. When i look at his screen, a freaking Panzer IV H with the ambush cammo JUST like the FH 2 pz4 h. And i shouted "wtf. Thats a panzer 4 h! Do you play forgotten hope?!" And he just said no and didnt think i knew the name of the tank and that i just read the filename :P
Anyways, ive asked him much about the mod, and I really look forward to this. Asked him about maps, and he's working on Lebisey atm!! Good shit!
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Haha, so you met Maniche in the army? It's a small world :P
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Good Lord that PIAT looks like pure sex. That engine could make dogshit look good.
What I found really cool tho was the dev blog on it. As someone who's just starting to REALLY get into textures and skinning things that was pretty informative. Wish there were some more tutorials like that but that go into more detail.
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Haha, so you met Maniche in the army? It's a small world :P
If he's 20 years old and is from Norway, then yes :p
He was the medic in our platoon, a damned good one too.
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I think he's 20. But we only have one mapper from Norway. Unit was First Guard or something?
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Date of Birth:
1 December 1992 (20)
About Maniche
Nationality:
Norway
Gender:
Male
It's him :P
http://www.twmod.org/members/maniche/
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I already signed my NDA and am currently working on the M1 Thompson animations for Traction Wars as my trial task to be a full time developer. Working with CE3 technology is quite complex but very rewarding to see your work in the engine. ;D
This is so awesome :D
Good job Chad!
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I already signed my NDA and am currently working on the M1 Thompson animations for Traction Wars as my trial task to be a full time developer. Working with CE3 technology is quite complex but very rewarding to see your work in the engine. ;D
Awesome! I cant speak for Traction Wars obviously but so many mods have beautiful models that are accompanied by sub-par and sometimes just plain horrible animations. [asskiss]Love your work in FH[/asskiss]
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Yep, animators are extremely hard to come by. We are very lucky that Chad wants to help as many mods as he can.
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Chad is brilliant, so it's good to hear you guys will be using his animations :)
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Great news.
Looking forward to try out the first release.
Good luck fellas.
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If I might add, a vote for us is a vote for freedom:
http://www.indiedb.com/events/2012-indie-of-the-year-awards/top100#vote8056
We made it into the top 100, let's make it into something higher now :3
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Voted, now will you tell me where I can find the William Wallace kit, complete with bagpipes?
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Voted.
^ Isn't that in PR: Normandy?
Also, you really find some good mods and indie games in the moddb awards :)
http://www.indiedb.com/games/the-somme
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Chad is brilliant, so it's good to hear you guys will be using his animations :)
brilliant? I've been called many things but that. ;D Thanks Joe. And its not soo much a matter of dipping my hands into anything i can. I came across TW on the front page of moddb and loved the idea of a WWII game in the beautiful Cry Engine 3. So me being the WWII game fan i am, i applied and i luckily got a trail. ;D and learning the ins and out of CE3 animation system was not as hard as i thought.
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TW looks awesome, if those graphics will be backed up with some proper gameplay, then it may just be the best thing ever. You mind if i ask what are the the plans regarding gameplay? FH2-like or maybe more relistic/arcadish?
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I hear Resistance & Liberation is also moving to CE3. Looks like the future of WW2 games now lies in the indie sector.
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TW looks awesome, if those graphics will be backed up with some proper gameplay, then it may just be the best thing ever. You mind if i ask what are the the plans regarding gameplay? FH2-like or maybe more relistic/arcadish?
Most TW guys are FH2 players. We are going for FH2 or more realism. No arcadish stuff :P
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TW looks awesome, if those graphics will be backed up with some proper gameplay, then it may just be the best thing ever. You mind if i ask what are the the plans regarding gameplay? FH2-like or maybe more relistic/arcadish?
Most TW guys are FH2 players. We are going for FH2 or more realism. No arcadish stuff :P
I'm sold then! Best thing ever.
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as long as the PIAT is represented realisticaly and its actually a pain to reload and operate, Im in :P
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TW looks awesome, if those graphics will be backed up with some proper gameplay, then it may just be the best thing ever. You mind if i ask what are the the plans regarding gameplay? FH2-like or maybe more relistic/arcadish?
Most TW guys are FH2 players. We are going for FH2 or more realism. No arcadish stuff :P
That is what I like to hear :)
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I hear Resistance & Liberation is also moving to CE3. Looks like the future of WW2 games now lies in the indie sector.
One more reason to choose CE3 over UDK is that UDK has a hard limit of 64 players, while in CE3 that was removed (there probably is some theoretical limit but the server will die well before that).
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I hear Resistance & Liberation is also moving to CE3. Looks like the future of WW2 games now lies in the indie sector.
One more reason to choose CE3 over UDK is that UDK has a hard limit of 64 players, while in CE3 that was removed (there probably is some theoretical limit but the server will die well before that).
*fapfapfap*
the only minus is aircrafts :/
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*fapfapfap*
the only minus is aircrafts :/
You only need the right dedicated people...
http://www.youtube.com/watch?v=_YT9v_jI_Cc
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I wonder if we have (or ever will) reached a point where there isn't such a thing as engine limitations anymore.
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http://www.twmod.org/content/202-dev-blogs/220-dev-blog-11-achtung-panzer.html#.UMwOGHdqx8E
Enjoy guys, and please vote for us! :)
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Release a beta and I will think about it. ;-)
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Just for you lainer buddy 8)
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Doesn't CE3 support destruction on the vehicles? Would be cool to see the side skirts actually get knocked out.
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http://www.youtube.com/watch?v=KppTmsNFneg
This is even possible. But don't expect this in Traction Wars. We hope to do something with the extensive damage system, we'll see what is possible/achievable for us.
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That panzer is delicious
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http://www.youtube.com/watch?v=KppTmsNFneg
This is even possible. But don't expect this in Traction Wars. We hope to do something with the extensive damage system, we'll see what is possible/achievable for us.
Holy. Crap.
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Special Christmas news update :)
http://www.twmod.org/news-room/2226-christmas-treat.html#post28644
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Is the depth of field you guys use for screenshots going to be in the actual game?
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Dear Lord, please let there be top-notch animations in this, PLEASE.
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Well we have chad509 on the team so 8)
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Come come now, Chad's on the team, and with me and Fuchs doing research, animations WILL be top notch ;)
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Dear Lord, please let there be top-notch animations in this, PLEASE.
I already signed my NDA and am currently working on the M1 Thompson animations for Traction Wars as my trial task to be a full time developer. Working with CE3 technology is quite complex but very rewarding to see your work in the engine. ;D
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Random Question: is it possible to have multiple animations for a gun in this engine? aka can we reload the No.4 mid-clip properly? 8) (only having to load one stripper clip when 5 or less rounds are left)
Actually on that note, other than the amazing graphics, do you guys plan on exploiting the engine in other ways? I have no idea what is or isn't possible
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Yeah I know Chad's on the team, but his focus has been mainly on first person animations afaik? I was wishing for awesome third person animations, because those can break immersion and ruin the amazing looks just as bad as a poorly done 1p anim (which won't be the case since there's chad, but you know..). It's just.. looking at the screenshot published yesterday, seeing those soldiers posed so well.. I just want a WW2 game where you can just take a screenshot randomly in the middle of the game and it will look like the pic above. *enter the dreamatorium*
(not by any means diminishing chad's 3p animating abilities, just a lot of work ahead for him :P)
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Hey, Chad learned to be amazing at 1P animations, I'm sure he could do the same for 3P :)
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Well i can guarantee 1p will be great. And from what I've heard about 3p animation development. It will also be top notch! ;D
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I was wondering, would the engine allow one person to jump on a grenade and hence sheild another from it?
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Of course. The engine can do pretty much whatever you want and then some, doesn't mean traction wars will do that though ;)
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It'd certainly be pretty neat :)
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http://www.youtube.com/watch?v=6S5a53qdGbk
Hmmm, perhaps this was meant to be a private video? :P
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Feast your eyes for as long as you can ;)
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It looks fucking amazing! Like something out of middle earth :P
I wish I were entitled to give my proper thoughts on the HUD, though I won't because I know it's still WIP
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I wish I were entitled to give my proper thoughts on the HUD, though I won't because I know it's still WIP
What HUD? That looks like default CE hud to me...
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Map and HUD are all basic CE3 and WIP, as are the weapon flashes, sounds and everything else you see.
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I see, then I am a happy man :) it's looking great anyway, awesome work.
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That video was removed... darn
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http://www.twmod.org/news-room/2239-compliments-season.html#.UNkV_tXNmSc
Merry Christmas all from Traction Wars. :)
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This has so much potential... could eventually become FH 3 ;)
I'll patiently wait for this, as I am doing for a bunch of other games... Future looks good 8)
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Hmmm, this project sounds interesting. So its a downloadable free game? Not a mod or does it require anything like that?
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Currently, it's planned to be a free indie game on Crytek 3 Engine. :)
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Oh, cool! Same engine with FarCry 3! Love where this is going. :)
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uhmmmmmm no. only FarCry used the CryEngine...
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But it says that it uses thr CryEngine3? Thats the engine of FarCry 3 AFAIK?
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No, it is not.
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But it says that it uses thr CryEngine3? Thats the engine of FarCry 3 AFAIK?
Nope. FC3 uses an upgraded version of the FC2's Dunia engine.
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But it says that it uses thr CryEngine3? Thats the engine of FarCry 3 AFAIK?
Nope. FC3 uses an upgraded version of the FC2's Dunia engine.
Oh...
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CryEngine 3 is Crysis 2, CryEngine 2 is Crysis 1 and CryEngine 1 is FarCry 1
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A, for FH2 players, familiar weapon presented; http://www.twmod.org/content/202-dev-blogs/222-dev-blog-12-made-england.html#.UOif6TVOV8E
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I know it's WIP and most likely not even anything that ingame will represent, but are the scales all bonkers in this art-piece or am I bonkers?
(http://www.twmod.org/images/media/2012.12-4/2012.12-4_01.jpg)
- Soldiers seems very small, like the sidewalk edge is huge compared to them.
- Guns, for example the Lee Enfield, do not look like they are correct scale.
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The scale was indeed off the charts on that one, weapon scales have been edited to the appropriate size. As for the sidewalk, I think the angle is making it look very steep. Perhaps it's placed a bit high.
But yeah, WIP. If they would make the same picture today it would look much different already.
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The Lee Enfield looks indeed a bit small, but probably thats just the perspective.
I have been watching this project since you guys started it and i am really glad
that you are still holding on to it! Keep up that good work :)
I always wondered what polycount you guys use for weapons, playermodels and
vehicles. Maybe if one of you guys is reading this you could tell me?
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Weapons for CryEngine 3 are averaged around 6,000, but that varies, sometimes more, sometimes less.
Vehicles are around 20,000, but that also varies on the vehicle.
I don't remember the playermodel specs.
apple
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Hm interesting, that doesn't seem to differ from FH2 as much as i thought.
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Apple beat him to it but our other artist Brrr also wrote a reply on the subject, together with a screenshot where you can see the scaling is fixed.
Brrr:
We are aware of the scaling issues of the weapons and map statics, in particular the lee Enfield rifle as shown in that recent screenshot - the issue has how now been resolved. The results of which can be seen in our Christmas screenshot!
http://www.moddb.com/games/traction-wars/images
For weapons we usually put a maximum limit of 9-10k polys - though we very rarely hit that limit - the average poly count for our weapons is at around 7k.
Vehicles and Characters naturally have an increased limit - on average our vehicles and characters stand at 15k - 20k on the full detail models.
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Would you care to link that screenshot? :)
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http://www.moddb.com/games/traction-wars/images/happy-holidays
There you go, the Christmas greeting card.
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http://www.twmod.org/content/119-news-updates/223-news-update-25-absolutely-stenning.html#.USz1dWfx85A
Update! :D
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When? Absolutely Stenning was there quite a time ago?
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This looks great. But it also looks like a PC killer :o does the game require alot as far as specs?
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This looks great. But it also looks like a PC killer :o does the game require alot as far as specs?
Cmon stop being cheap and upgrade your rig! It's 2013 already! :P
Anyway this probably won't come out for several years so you have plenty of time to upgrade... I imagine it will be worth it with next generation PC games pushing the graphic limits, especially now when the consoles are finally getting an upgrade and won't hold back PC games like before...
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Anyway this probably won't come out for several years...
next generation PC games pushing the graphic limits, especially now when the consoles are finally getting an upgrade and won't hold back PC games like before...
::)
Im sorry but thiis is "fantastic" quote. When did consoles hold back PC games ? 1988 ?
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[/quote]
Cmon stop being cheap and upgrade your rig! It's 2013 already! :P
[/quote]
My computer is only a year old thank you. But I'm not going to buy a new one just to play a game.
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In case you didn't notice, it was a joke... And I'm sure they will try to cut down on the system requirements as much as possible... I wouldn't expect the requirements to be much higher than those needed for Crysis 2 for example...
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Anyway this probably won't come out for several years...
Seriously....like 3 or more years?
???
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Just like FH2, we aren't giving a time of when first release will happen. Things are falling into place nicely currently though, so just keep watching the news :3
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Just like FH2, we aren't giving a time of when first release will happen. Things are falling into place nicely currently though, so just keep watching the news :3
There is absolutely nothing that interests me more than TW these days. When it comes to gaming that is.
Really nice to see normandy game without the US, no pun intended.
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http://www.twmod.org/content/119-news-updates/228-news-update-26-bren-mk-ii-weapon-preview.html#.UVorwlehzkg
Bren reload animations. :)
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http://www.twmod.org/content/119-news-updates/228-news-update-26-bren-mk-ii-weapon-preview.html#.UVorwlehzkg
Bren reload animations. :)
Is that our beloved Chad from the FH2 animations department? ;D
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Looking very good!
Well done!
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Reloading looks too relaxed... For the shooting range the timing seems just fine but during combat i don't think he would casually change hands and then go slow for the reload...
Will traction wars be on steam?
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Looks good, noticed the shell casings are ejected wrong but that for sure will get fixed with these advisors, right ;).
The reload indeed is slow as well, especially if the guys is laying prone you'd think he'd have easier time reloading. Looks good though when you can clearly see everything getting in place and stuff.
Gun should feel heavy though so it should be slow but the parts where he inserts the magazine in and takes like 1 second before he lets it go feels too relaxed and slow, unnecessarily so. Otherwise I like the "slowness" how the gun moves around when he reloads, feels like LMG.
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It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.
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Me gusta. Chad has created a masterpiece once again.
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It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.
Agreed, more realistic and slower is the way to go imo
Question: can the CE3 engine do multiple reload animations for the same weapon? (alot of work ik) but having different reloads for dry and tactical as well as for different stances, i.e. prone crouched standing. just wondering if it's possible. Animations are what makes immersion and makes a game look polished imo
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I was not talking about CoD "Sleight of hands" speed but rather a "haste" that needs to show.
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It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.
Agreed, more realistic and slower is the way to go imo
Question: can the CE3 engine do multiple reload animations for the same weapon? (alot of work ik) but having different reloads for dry and tactical as well as for different stances, i.e. prone crouched standing. just wondering if it's possible. Animations are what makes immersion and makes a game look polished imo
Yes, we have animations in work for differences between a loaded and unloaded firearm. Unsure if we can work it for rifles (ie, to make it load a certain number of loose rounds to top off a mag, or reload only 1 stripper clip after firing 5 rounds out of an enfield), but we def are doing different animations for a bren that has fired 30 rounds, and a bren that has fired 29 round.
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Thats awesome Von Mudra.
I'll flip out in sheer excitement if you can implement that sort of variability with the rifles.
Wow. I really can't wait for TW.
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It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.
Agreed, more realistic and slower is the way to go imo
Question: can the CE3 engine do multiple reload animations for the same weapon? (alot of work ik) but having different reloads for dry and tactical as well as for different stances, i.e. prone crouched standing. just wondering if it's possible. Animations are what makes immersion and makes a game look polished imo
Yes, we have animations in work for differences between a loaded and unloaded firearm. Unsure if we can work it for rifles (ie, to make it load a certain number of loose rounds to top off a mag, or reload only 1 stripper clip after firing 5 rounds out of an enfield), but we def are doing different animations for a bren that has fired 30 rounds, and a bren that has fired 29 round.
That alone is wonderful news. I'm very much looking forward to this game, great work so far.
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Bren animations:
http://www.youtube.com/watch?v=cwtDIidDyno
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jaja stealing FH2 Devs, that is why you People don´t get News anymore! ;)
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In fact, in rewatching the vid I noticed that yes, that vid does preview an alternate reload, at 40 seconds or so, of a mid-clip reload ;)
As for speed, nothing is finalized yet, but we do want to give the sense that you are also shoving in and taking out magazines from the ammo pouch. Though I could def see where he maybe should try to move a bit faster. I'll talk to Chad and see what we can do ;)
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Isn't it possible to convert the FH2 animations to CryEngine? I've seen BF2 animations converted to Unreal too for example, so I figure it's possible? Looks really good in Unreal anyway.
If possible, it might be a great start for many weapons - and from there, move forward.
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jaja stealing FH2 Devs, that is why you People don´t get News anymore! ;)
So.. Kratzer.. You like making models and textures, yes?.. Follow me and sniff this rag of chloroform.
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I personally believe that the animations are good in terms of speed, it should take that long to reload a machine gun for balance and realism reasons, but I do think that the reload is too smooth. For instance, in real life, when the player gets the magazine out of the pouch, he will raise it as quickly as possible. This can be balanced by increasing the amount of time for the player to both get the magazine out of the pouch, and load it correctly (it is in the heat of battle after all and there is a sense of urgency, people can fumble about under pressure).
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That looks very promising so far. Keep up the good work ;)
On a side note: will it be possible to implement barrel changing for the MG42? I always liked that feature in RO tbh. Implementing bipods should be possible as it was in the CE2. DK why they would not support such a feature though. I like the slower movement, though it could use a tad more intensity for a war game. ;)
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When will it be released?
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when it's done
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when it's done
Uh... So we will wait a while....
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Better just not wait for it, I don't even see myself playing it but it is really cool to watch it develop.
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I don't even see myself playing it
Really? To me this seems almost like an FH sequel on a sexy engine (considering many of the FH devs and forum members are already working on it/ giving input)
Their dev blogs are alot of fun to look through tho :D
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Absolutely, I'm fully planning on Traction Wars being my go-to in order to fill the void if/when FH stops active development.
May that day never come though.
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May that day never come though.
Amen to that.
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I really miss Fh2 forums, and browse them occasionally, figured I would post this to shoot down any woes regarding Traction Wars future...
I've been a developer with Traction Wars team for almost 4 years, right near the start of its ww2 development. I can honestly say over the past 10 months or so the team has grown incredibly stronger, skillful and collectively united towards the goal of creating the game. The talent and willpower was always there, but behind the scenes in development, its really started to click and the ball has really been rolling nicely.
Not sure if there is any real relevancy in my post but I often do see doubts as the game has and does take awhile to create.
Anyway lots of more stuff coming in near future...
(http://www.twmod.org/images/media/2013.04-2/2013.04-2_01.jpg)
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Hey, thanks for posting! I have no doubts Traction Wars will be a great game when it's done. You guys have set the bar high, and I would gladly accept the opportunity to "donate" towards your cause (I understand you want to keep the development pure by not charging anything for the game itself, but there are always some costs, even in form of "office supplies"), since I don't have any other way of contributing in form of game assets or artwork.
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Funds could be used to bribe people into joining the Dev team as well!
I'd be happy to donate, but ONLY if the money would be going towards bribery, extorsion, mob hits, etc.
Seriously though, if you guys need financial help for anything there's a lot of people who would be happy to assist.
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Thanks for kind words guys :)
About money, I answered this on our forums a few weeks ago as the following;
...the reality is we have and get plenty of talented individuals without the (often problematic and destructive) issues that money involvement brings.
Aside from it being a lot more complicated then you would imagine, the dev team is not very into funding the project or involving money. No clue what the future holds a few years down the road, but at the present the team really just wants to release a fun game that we all create in our free time, its best this way and thats the only thing on our minds :)
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This game does look extremely promising, cannot wait for the release (i'm listening to their main theme right now)! :D
Quick question: will this game have maps where you can play or scout the maps out by yourself (without having to play with other people, perhaps if your internet fails)?
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Here is an epic Lee Enfield No.4 Mk I in Traction Wars gameplay 8)
(http://www.twmod.org/images/media/2013.05-2/2013.05-2_02.jpg)
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Great glad to see this forum is still getting views. Go check out the site we have a fresh new June 6th update with plenty of eye candy!
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I've gotta say that even though it's on CE3, it looks a lot like darkest hour.
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Seriously? Maybe you should get some glasses:
(http://www.twmod.org/images/media/2013.06-1/2013.06-1_04.jpg)
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Great glad to see this forum is still getting views. Go check out the site we have a fresh new June 6th update with plenty of eye candy!
I traction'ed into the TW's forum. 8)
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Seriously? Maybe you should get some glasses:
Don't get me wrong, it looks amazing, but there's something about it that reminds me of DH. I was more talking about the environments anyway :P
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Idk, there are alot of different maps for DH with a wide range of visual quality and athmosphere. Battle of Foy, Hill 400 or Stavelot for example have a very unique feel. On the other hand you have community created maps wich are far away from that and wich names I can't even remember.
I think TW will turn out a lot more polished on the visual side. Not only because of the new engine but also of the talent and dedication that flows into this game. I am not saying that the DH devs did a bad job - I love this mod - but times are changing. Even those guys try to reach a new level. Just take a look at their latest media releases. Will be interesting to compare TW and FE as they are developed on the same engine and for the same time of events - mainly Operation Overlord. What I am excited about the most is how they design the gameplay for their games.
Good times are comming ... :)
Btw: my question was not answered. Will there be deployable MG's and changable barrels for the MG42? Deployed MG's are possible but I am not sure about barrel changes.
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Its important to note that our gameplay videos and ingame level screenshots are all subject to change and are by no means the finished product, especially with things like lighting, effects etc. :)
Btw: my question was not answered. Will there be deployable MG's and changable barrels for the MG42? Deployed MG's are possible but I am not sure about barrel changes.
Its something we want to include, and our MG's like the mg42 is modeled to support such a feature. As far as being in the first release, we have not 100% decided on yet.
Oh and yes deployable.
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What apple said. Deployable yes, and barrel changes are a feature we absolutely want for all MG's where it was capable of doing barrel changes (IE Bren, MG34, 42), but donno if we'll be able to code it and make it bug-free in time for first release.
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but donno if we'll be able to code it and make it bug-free in time for first release.
>implying traction wars will ever release
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Defeatist! Hang him!
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Sounds all good. I am looking forward to it. :)
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Here is the new Luger P08 :o
(http://www.tractionwars.com/images/media/2013.06-2/2013.06-2_01.jpg)
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^It looks great, but I think it could do with some scratches where the external moving parts are. It might be missing an engraving but I can't say for certain.
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That looks lovely!
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Defeatist! Hang him!
I've come to the conclusion that TW is really just a cocktease to mess with us ;D
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Awesome model, damn they did a good job with it!
Not that it matters at all, but the magazine spring retractor thumb knob is fully extended despite the mag being full.
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Cheers for kind words :)
I will do my best to go through and fix the small mistakes before release! Though you're right in that something like that would never really be seen hehe :)
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Ugh everything you guys post makes me wet.
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Ugh everything you guys post makes me wet.
Just think Traction Wars will be FH3, when the time comes ;D
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Yo... off from the TW web. ;D
(http://www.tractionwars.com/images/media/2013.06-3/2013.06-3_01.jpg)
(http://www.tractionwars.com/images/media/2013.06-3/2013.06-3_02.jpg)
(http://www.tractionwars.com/images/media/2013.06-3/2013.06-3_03.jpg)
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Thanks rough ;D If you guys want to see the full update, go here please :D
http://www.tractionwars.com/content.php?r=240-News-Update-31-A-Touch-of-British-Class#.UcTospy0Rtk
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Looks great guys! I might need to get a new laptop or pc just for this once it's released. Keep up the detailed and professional work!
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I always made the Brit Corporal say, "I say ol' chaps lets move ovah thar" (with his hand pointing over to that spot). ;D
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These look beautiful! One thing; am I the only one that thinks the Enfield 3p is a bit small compared to the body?
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These look beautiful! One thing; am I the only one that thinks the Enfield 3p is a bit small compared to the body?
Yeah it seems a bit off, but I have never seen one in real life, so might be subjective perception...
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Updates are becoming more and more frequent and plentiful of content. This is good.
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These look beautiful! One thing; am I the only one that thinks the Enfield 3p is a bit small compared to the body?
Yeah it seems a bit off, but I have never seen one in real life, so might be subjective perception...
I have seen a few, and I swear it did look bigger.
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Please, please tell me that the Bren gunner's face was modeled after Sean Connery. It definitely looks like him, but I'd love it if it was a conscious decision. ;D
(http://www.imfdb.org/images/thumb/1/13/LD12.jpg/600px-LD12.jpg)
(http://www.tractionwars.com/images/media/2013.06-3/2013.06-3_03.jpg)
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That is hilarious, Traction Wars will rock with movie stars in them ;D
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But... that doesnt look like him?
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Not at all tbh. But you are on the right track, I used to beg FH2 devs to make the normandy bren gunner look like private Flanagan but that dream never became a reality.
(http://img109.imageshack.us/img109/2279/t8e.jpg)
I need to watch The Longest Day again, such a great movie.
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you should re-do the moustache of the NCO. Make it look like Blackadder's.
Just because.
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Sadly no, no relation to Private Flanagan. Though it would have been a neat idea, it wasn't thought of xD
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I hope to see that finger pointing pose in an animation for spotting/directing Bren gun fire. :P
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Really? I thought it looks quite similar to Connery's character.
Meh, I'll just continue thinking it's Pvt. Flannigan when I start playing Traction Wars!
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New Update is out!
http://www.tractionwars.com/content/119-news-updates/241-news-update-32-calm.html#.UdoTIm3nJg4
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Makes me think of Merville battery for example.
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Here the photo is. :)
(http://www.tractionwars.com/images/media/2013.07-1/2013.07-1_01.jpg)
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are those wooden houses with the lights in the distance? Ohh Im more excited for TW now... :D
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No, they are artillery bunkers.
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I just wanna plaayyyyy... gimme an alpha or something :'( I was daydreaming yesterday about an epic WW2 game that would be historically accurate, with great animations and gameplay. aaahhhhh
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Not that these are going to be directly in the game, but this is so awesome!
The same voice actor that might be voicing some of the ingame commands. ;D
http://www.tractionwars.com/rec-room/2504-british-voice-reel-wip.html
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Even though tank combat won't be in first release, i wonder; how well can the cryengine handle tank armor and shell penetrations and such?
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Remember they said, "Only limited number of vehicles will be in the first release".
WE GOT TANKS YO ;D... 8)
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So this is what is going to kill FH2.........or is it?
I first heard about this mod maybe 2 years ago and forgot all about it.
Its been in development for over 5 years. That is quite a long time.
Apparently several Dev's from FH have moved over to this.
Is this going to take the WW2 multi-player community by storm or is the long development time going to ultimately determine its short longevity?
???
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Apparently several Dev's from FH have moved over to this.
I just checked their team page. Unless the FH devs who did move over to it have different nicknames there or they have left that team already, I did not spot a single FH developer in the list. Or the list is outdated.
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What about Chad509?
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Okay, besides him?
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Okay, besides him?
Well yeah, they stole the researchers, but the devs are still here for FH 2... :P
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Eehm, Chad does animations for both (he has done some for FH2 too), and the researchers of FH2 are still the researchers of FH2. Fuchs and VonMudra are/were betatesters for FH2, not researchers.
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Slayer's correct. Team list is entirely up to date and we have zero FH2 developers. Only Chad helping us out like he helps other mods/games/whatever out.
And really, TW as it is now is more in development for like 4 years and the standalone even younger than that. Few switches in the history of TW, can read about it on the site.
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Hopefully you guys get more devs to boost the development.
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FH2 needs a boost too...
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You don't say... what mod team out there doesn't? I doubt people will go work on a mod for an 8 year old game though when there are projects on engines like CE3 with far less limitations. Sure it's not just about that but ppl are still more likely to go rather than come, that's inevitable.
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Really really hate to say this, but I think Forgotten Hope 2 will live for couple more years, then Traction Wars will take over and be "FH3".
My thoughts may take different turns, but who knows at this point.
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And really, TW as it is now is more in development for like 4 years and the standalone even younger than that. Few switches in the history of TW, can read about it on the site.
The 1st news post from their website "Update #1: The Road to Berlin..." is from May 2008.
http://www.tractionwars.com/news-room/533-update-1-road-berlin.html
That is over 5 years ago my friend. And still no release.
Just saying....
;)
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Long story short, the dev team has had some hurdles. We were small, devs came and went. We had the Panzer IV made for us 3 times before a dev finally stayed around long enough to give it to us (the other two disappeared shortly before it was completed). We also just recently had the change over to Cry3, which has meant, amoung other things, redoing of nearly all hand weapons we released earlier with Cry2. We now have a good, stable set of talented mappers and artists, an animator (CHAD!), and sound guys, and are starting to get good coders on team. Really, imo, actual serious headway towards release began when we entered Cry3, and we are now proceeding at a quick pace.
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Great to hear. :)
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And really, TW as it is now is more in development for like 4 years and the standalone even younger than that. Few switches in the history of TW, can read about it on the site.
The 1st news post from their website "Update #1: The Road to Berlin..." is from May 2008.
http://www.tractionwars.com/news-room/533-update-1-road-berlin.html
That is over 5 years ago my friend. And still no release.
Just saying....
;)
Which is long before the standalone move.
The longer it takes, the better it gets. I don't get why you feel the need to point out it's taking a while, we obviously are aware of that. We're not delaying it on purpose or something. Or are we?
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My theory is that TW has been finished long time ago, but its not being released because devs and the rest of the crew enjoy watching us get impatient way too much. I bet they just sit in some nice, exotic place and eat various delicacys served on golden plates, checking the forums from time to time to laugh at our misery. Same goes for FH2 eastern front patch. They may claim otherwise, but I know the truth!
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cue the black helicopters
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My theory is that TW has been finished long time ago, but its not being released because devs and the rest of the crew enjoy watching us get impatient way too much. I bet they just sit in some nice, exotic place and eat various delicacys served on golden plates, checking the forums from time to time to laugh at our misery. Same goes for FH2 eastern front patch. They may claim otherwise, but I know the truth!
Damn!!! You made a perfect guess.
Well, now we have to change our plates to silver.
;D
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And really, TW as it is now is more in development for like 4 years and the standalone even younger than that. Few switches in the history of TW, can read about it on the site.
The 1st news post from their website "Update #1: The Road to Berlin..." is from May 2008.
http://www.tractionwars.com/news-room/533-update-1-road-berlin.html
That is over 5 years ago my friend. And still no release.
Just saying....
;)
Which is long before the standalone move.
The longer it takes, the better it gets. I don't get why you feel the need to point out it's taking a while, we obviously are aware of that. We're not delaying it on purpose or something. Or are we?
Sir i am not pointing fingers at anyone, just stating the truth.....
.....but also pointing out that you were incorrect.
So, with all this new information on the table, will we possibly see an Alpha by the end of the year?
:-*
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I think Traction Wars is making all the stuff for Chapter One, endlessly waiting.
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Cool new update. :)
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Cool new update. :)
Indeed it is! :)
New update! Full one >http://www.tractionwars.com/news-room/2619-news-update-33-touch-british-class-part-2-a.html
(http://www.tractionwars.com/images/media/2013.07-2/2013.07-2_01.jpg)
(http://www.tractionwars.com/images/media/2013.07-2/2013.07-2_02.jpg)
(http://www.tractionwars.com/images/media/2013.07-2/2013.07-2_03.jpg)
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WOW! :o Awesome!
I cant believe how TW devs fart out updates so frequently when FH2 has once a month :(
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No, Jimi. We don't do release dates nor guesses on when we might have what. Will only end in disappointment. And as I stated before, that's not the stand alone. And I don't think you fully comprehend what making something like that fully takes. Credit is due to all our developers who work tireless to make this. In their spare time. For you. For free.
I don't think it matters if it's released tomorrow or in five years. It's free and made by.. humans.
And Turkish, we had months without updates in the past. But these past months have been a whirlwind of efficiency. FH2 had these phases, and we have them now.
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Adding into the whole discussion of development taking awhile,
As mudra and fuchs said, we've had our hurdles, especially early on. Over the past year or so things have really picked up, and show no sign of slowing down. Hopefully this is blatantly evident by looking at the very rapid flow of news updates/public interaction that we work hard behind the scenes to correlate content for.
The game takes quite some time to make, Traction Wars is something we all create in our spare time (everyone here is probably familiar with this concept, as the Fh2 devs did/do the same thing). Progress is going well, things are definitely forming together behind the scenes in a very satisfactory manor.
There is a LOT more cool stuff to show on a pretty consistent basis at this point - so keep your eyes open for more and more :)
To sum it all up - development is going great, it takes time... we are making a game with epic intentions!
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Adding into the whole discussion of development taking awhile,
I thought you was dead.......
That is all I really came here to say.
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Ok Fuchs, point made.
Just...my girl could have given birth to a child and it would be ready to start school in 5 years..
but as you said, "I don't think it matters if it's released tomorrow or in five years. It's free and made by.. humans"
I suppose modding is a life for some.....
Anyways, hope to play this someday.
;)
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looks very interesting so far.. but can someone explain the reason behind the name 'traction wars'. Maybe i dont understand it, but doesnt sound very appealing.
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looks very interesting so far.. but can someone explain the reason behind the name 'traction wars'. Maybe i dont understand it, but doesnt sound very appealing.
The name 'Traction Wars' comes from the origins of the game, back when it started, it was intended to be a steampunk type mod in battlefield 2142 based on "Hungry City Chronicles". Things changed quickly.
You can read the game's full history here: http://www.tractionwars.com/content/113-about/182-history.html
Adding into the whole discussion of development taking awhile,
I thought you was dead.......
Haha, nope - I still lurk these forums from time to time :)
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Some may say it sounds odd, but I think I like the name.... Traction Wars..
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yeah is definitely a different name, but confused me a little at first. if i just heard the name without knowing anything about the game, i probably wouldnt think its a WWII fps genre.
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Adding into the whole discussion of development taking awhile,
I thought you was dead.......
That is all I really came here to say.
You thought he was dead? We all had bets on you succumbing to alcohol like 5 years ago.
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Adding into the whole discussion of development taking awhile,
I thought you was dead.......
That is all I really came here to say.
You thought he was dead? We all had bets on you succumbing to alcohol like 5 years ago.
Wasn't that amy winehouse everyone was betting on?
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Hey guys, yep I'm still around too. :D
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Still working for FH team, right? :D
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Adding into the whole discussion of development taking awhile,
I thought you was dead.......
That is all I really came here to say.
You thought he was dead? We all had bets on you succumbing to alcohol like 5 years ago.
Wasn't that amy winehouse everyone was betting on?
Amy/Lainer, what's the big difference?
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Hi guys :) New update out.
http://www.tractionwars.com/news-room/2640-news-update-34-public-demand.html#post34379
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Very impressive. :)
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Nice job guys, those classes (from last update) and the mortar truly look fantastic.
The loadout of all six classes look great too, going to make for some awesome gameplay. I'll be very interested to see how the mortar functions in game. I'm assuming it will be similar to the Japanese knee mortars we have FH1, but sincerely hope they are easier to use :) I'm interested also in seeing how one can get equipped with the mortar. Maybe pickup kit? PR style kit request system. Can't wait!
Keep it up with the rapid-fire updates!
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Adding into the whole discussion of development taking awhile,
I thought you was dead.......
That is all I really came here to say.
You thought he was dead? We all had bets on you succumbing to alcohol like 5 years ago.
Wasn't that amy winehouse everyone was betting on?
Amy/Lainer, what's the big difference?
Ha!
Nah I am getting to old, once a night has turned into once every other night, has turned into the weekends, to once every couple of weeks. At 37 years old stupidity just hurts far to much these days. But I still try. ;-)
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You would almost say he's grown up.
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Community Newsletter was released today :) Whilst it pertains more to TW forums, I thought to post it here as you guys have been very supportive.
http://www.tractionwars.com/news-room/2649-community-newsletter-3-battalion-strength.html
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New update: Lee Enfield No4 animation preview :)
http://www.tractionwars.com/content/119-news-updates/247-news-update-35-enfield-no-4-mk-i-weapon-preview.html#.U5dEOPldUYk
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Nice animations.. I hope that sound is placeholder, sounds like a BB gun.
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Iron sight zoom...Do not want.
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Iron sight zoom...Do not want.
I do, because people with smaller screens are at a disadvantage if there's no zoom. However it would be nice if there was a "concentrate" button (sort of like in RO 2 but slower image stabilization), so the "zoom" is optional and takes more time to use.
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Very nicely done.
Im eager to see the first release of the game, alpha, beta, etc. Just want to get my hands on it and help in every way i can.
Keep up the great work. Its looking very good. ;)
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Nice animations.. I hope that sound is placeholder, sounds like a BB gun.
Everything shown is a work in progress, things are constantly improved.
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Something a little different this week :)
http://www.tractionwars.com/news-room/2703-news-update-36-roast-me-kipper.html
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Yes, very awesome work indeed!
I was so moved... :)
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New update!
http://www.tractionwars.com/news-room/2726-news-update-37-korytarz-mierci.html#post35752
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So there will be Polish forces? :)
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Sometime maybe, even possibly the French. ;)
Still these are not official, because they need voice actors.
The first release of Traction Wars will be the Brits vs Germans. :)
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Eyyyy gotta get my Mont Ormel fix.
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The music is very nice yes, but......
For the love of all that is holy.....
Someone please help these guys get this packed up and released before i get old and die.
::)
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I would really like to have a 1939 Poland and 1940 France campaign some day in TW. And the music is lovely too.
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I meant rather battles in Normandy, for example, like Flippy said - Mont Ormel. ;)
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The music is very nice yes, but......
For the love of all that is holy.....
Someone please help these guys get this packed up and released before i get old and die.
::)
If you have some skills in the CryENGINE 3 dev department... ;)
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How difficult is level designing? Is it more difficult and time consuming than bf2/fh2 level designing?
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How difficult is level designing? Is it more difficult and time consuming than bf2/fh2 level designing?
Very easy and user friendly (unlike BF2 editor ::)).
Above all you can spawn in a map you created with a Scar rifle and a Desert Eagle. ;D
There is a map that crytek (the devs of CE3) created, called the "Forest" (such an awesome map), it is in the files already.
One of the best engines around (IMHO).
Some teasers of the "forest" map (this is even on low settings)
The lighthouse/fishing port city
(http://imageshack.us/a/img827/9093/okra.png)
Yes you guessed it, tactical light on the Desert Eagle ;D
(http://imageshack.us/a/img824/3600/5t7i.png)
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New update!
http://www.tractionwars.com/news-room/2729-dev-blog-13-high-low.html#post35840
(http://www.tractionwars.com/images/media/2013.08-3/2013.08-3_01.jpg)
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Look at that model... it's amazing, don't think I've ever seen something so sharp before. Polygon count of more than 2 million triangles, DAMN!
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Too bad you can't use this in a game.. like ever.
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Too bad you can't use this in a game.. like ever.
Not sure if this is official but on the German side (in a game), you can choose between a MG34 or MG42. :)
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Too bad you can't use this in a game.. like ever.
Not sure if this is official but on the German side (in a game), you can choose between a MG34 or MG42. :)
He meant the high poly model... Actually I think you could... That is if the game was solely about firing the MG 34 in a vast space of nothingness ;D
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Too bad you can't use this in a game.. like ever.
Too bad you didn't read the dev blog:
Of course, the model as shown in these rendered images cannot be imported into the engine directly. It is too detailed for a real-time 3D environment with its polygon count consisting of over 2 million triangles.
So you might wonder why we go to such lengths and produce these intricate models if they cannot be of immediate use for the game. Well, as some might know, the answer is quite simple. This whole process serves as a basis for several texture maps that are generated from a high poly model and ultimately these textures are then applied to a low poly weapon in order to give it the appearance and fidelity of the high detail version.
The most important texture to be gained from a high poly model would be a normal map. It basically interacts with the light in the game engine to create the illusion of structural details on surfaces that are actually flat. In the end, this saves a lot of rendering cost and the appearance of a low poly model consisting of several thousands of triangles will closely match the high detail version of the model.
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Looks pimp.
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Too bad you can't use this in a game.. like ever.
Too bad you didn't read the dev blog:
Of course, the model as shown in these rendered images cannot be imported into the engine directly. It is too detailed for a real-time 3D environment with its polygon count consisting of over 2 million triangles.
So you might wonder why we go to such lengths and produce these intricate models if they cannot be of immediate use for the game. Well, as some might know, the answer is quite simple. This whole process serves as a basis for several texture maps that are generated from a high poly model and ultimately these textures are then applied to a low poly weapon in order to give it the appearance and fidelity of the high detail version.
The most important texture to be gained from a high poly model would be a normal map. It basically interacts with the light in the game engine to create the illusion of structural details on surfaces that are actually flat. In the end, this saves a lot of rendering cost and the appearance of a low poly model consisting of several thousands of triangles will closely match the high detail version of the model.
Actually, I did. And I typed "in a game", not "in the game". Meaning any game out there. It was just a sigh, because I'd love to see HQ stuff like this in a game one day.
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Really interesting blog, always wondered why devs go to such lengths.
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This is absolutely breathtaking! I must admit that I never really took too much interest in Traction Wars, but after having a look at your website and the screenshots in this topic, I am hooked. Like really hooked :o .
A WWII game with a real focus on realism is just amazing. I think that TW will be the first game of it's kind. There are only two things that bother me: Is it possible to create good AI support for this a bit later? What I am thinking about are vehicles that drive and manoeuvre like they should, bots that cannot look through bushes and grass, etc. If so, then it will be my new favourite game very soon :D . Also, where can I download the sdk to try my hand at mapping? If it works on the ludicrously slow laptop that I am currently stuck with, that is. While I am at it, what specs should my new computer have to run it maxed out to the limit? Also, does anyone know if the sdk includes African statics? I would prefer creating a desert map for my first try and, depending on my success maybe even make a few maps for the North African theatre that will (hopefully) follow Operation Overlord.
At any rate, I would like to let you know that this is in my eyes one of the very PC games ever that you are just creating :-* !
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Thanks for kind supportive words :)
You can download the SDK here (scroll down and you can see the specs): http://www.crydev.net/dm_eds/download_detail.php?id=4
To my knowledge there are no African themed statics or such in the SDK. Although I work inside the Traction Wars game build so I don't remember what all the default content looks like. But I'm fairly sure there is nothing like African stuff in the default SDK.
Yes its possible of course to create intensivly useful AI support, but its not at all a priority for us so I don't know when we will include AI/bots :)
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Thank you for your quick reply! That sounds great, really! I am so looking forward to playing the game when it is released :D . I think that further down the road, TW may eventually replace FH2 and become it's worthy successor. Just think of all the endless possibilities... Ah, I see a glorious future for Traction Wars.
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Yes the CE3 SDK is very awesome, so much better than the slow-to-use BF2 editor...
I myself is a bit experienced with mapping in CE3, planning to become a dev for TW hopefully in the future.
When I first saw TW... I was literally hooked and I knew this was the future of a realistic WW2 game. With a bit of patience you will see it get released. ;)
Another thing about Traction Wars, the community is just amazing, nice and friendly. Think of what it will be like in-game. :D
...I would prefer creating a desert map for my first try...
Actually it might work, the CE3 SDK has a few desert textures, but you might have to add/make some to get the full realism effect.
Even you could make something like a "desert oasis", make a lake then add some palm trees around it. :D
To sum it all up, the CryENGINE 3 is amazing in every respect.
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Thank you for the information, Roughbeak! I just realised that I have to register somewhere before I can use the editor. Is there a catch or can I safely proceed and create an account? At any rate, I shall first create a map inspired by the African colonies, complete with a Savannah. That way I do not have to use too many sand textures ;D .
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Create an account on http://www.crydev.net/, no catch, its the official website :)
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Sir Apple is right. :)
---------
The thing about CE3 SDK is this, bunch of tutorials:
http://docs.cryengine.com/display/SDKDOC2/Home <--- the encyclopedia of it.
Youtube: World of Level Design, Jed Sanderson, and many others
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I would like to thank both of you so much! I will get started right away and let you know how it works out for me :D .
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Well, it turned out that my laptop is no match for the game :P . 0.7 fps and a glowing GPU were the result. What would I give to have my desktop computer now! I assume that the best thing for me to do is stop buying all of the .303 stock at Cabela's each time that I go there and invest in a good PC ::) .
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Does the editor work or just the game that's the problem?
Or were you talking about the minimum requirements of TW. :P
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Alas it is the game and also the editor :-\ . But at least I will have something to look forward to.
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Bit sad..
This will keep you hopeful ;), a map I made in the CE3 SDK a while ago. :)
(http://imageshack.us/a/img708/8195/8o7.png)
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That looks amazing! I am looking forward to seeing the final result and I sincerely hope that you will map for Traction Wars soon 8) .
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...I sincerely hope that you will map for Traction Wars soon...
As soon as a I learn a bunch of things. :)
Btw.. thanks for the feedback, always enjoy feedback. ;)
Another thing ksl94, try the settings on low, I even do it all the time. :)
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Should rotate those two trees on the far left a bit, but looks alright.
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Sir Apple is right. :)
---------
The thing about CE3 SDK is this, bunch of tutorials:
http://freesdk.crydev.net/dashboard.action <--- the encyclopedia of it.
Youtube: World of Level Design, Jed Sanderson (just type in their name and add cryengine3 or such after their name ;)).
Those are your main players of tutorials. :)
Just to back up what has been said above....I tried the CE3 SDK when it was first released and after a 30 minute youtube tutorial and about an hour of "mapping" I had a beautiful island complete with textures, terrain and statics that would have taken me many dozens of hours on the old BF2 editor. If this game ever does release and is popular I think I will have to give mapping a hard look again.
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Yes, at first I thought I was weak or something trying and trying the BF2 editor, but still no luck.
CE3 SDK: seemed like everything was too easy. :)
Traction Wars I think will be a popular game: excellent graphics, free to play and standalone (similar to War Thunder in a way).
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Easier terrain design should raise the bar for the quality of maps though. When everyone can do a good map already, then there can certainly be done a lot better as well. So I am looking forward to top notch quality maps while I hope for as much historical accuracy as possible, not only awesome looks the engine offers.
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New update - Sten Mk II animation preview! :)
http://www.tractionwars.com/news-room/2751-news-update-38-sten-weapon-preview.html#post36141
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Super awesome update!
Thompson M1A1
http://www.tractionwars.com/news-room/2792-news-update-39-thompson-weapon-preview.html
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Update - Flak 38!
Full article>
http://www.tractionwars.com/news-room/2829-news-update-40-firing-high.html#post36796
(http://www.tractionwars.com/images/media/2013.10-2/2013.10-2_01.jpg)
(http://www.tractionwars.com/images/media/2013.10-2/2013.10-2_04.jpg)
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New update is out - the HUD! All work is in progress.
Full article: http://www.tractionwars.com/news-room/2821-dev-blog-15-heads-up.html
(http://www.tractionwars.com/images/media/2013.10-3/2013.10-3_03.jpg)
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Oh fuck off! This is just beautiful screenshot. About the HUD, bit too minimalistic for my taste, but what the hell, it's all right.
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Pure, unadulterated, sex :o this has seriously upped my anticipation for this game (if it was at a 10/10 before it's now up to 11, to quote Spinal Tap)
I have a ton of high hopes for this game and I hope it meets my expectations when it comes out ;)
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Oh fuck off! This is just beautiful screenshot. About the HUD, bit too minimalistic for my taste, but what the hell, it's all right.
Actually, the way we're doing is, is the HUD will be tabbed in and out of existence with a key stroke. So you can close it and bring it up at any time. Then there will also be a larger map that can be brought up, something akin to unfolding a map from your pocket, with better information.
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Actually, the way we're doing is, is the HUD will be tabbed in and out of existence with a key stroke. So you can close it and bring it up at any time. Then there will also be a larger map that can be brought up, something akin to unfolding a map from your pocket, with better information.
That's what I really like about this, the idea of being able to assess the situation (bring up hud) and if you really wanna get an idea of whats going on you have to stop (drop your gun) and take a look at the map.
Any word of whether or not you can check if you have rounds left in your mag? Like in RO2 you open the bolt and then it gives you a message saying 'magazine feels empty/light/heavy'
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I believe some dev said in different classes you have a different map (e.g), NCO has more detailed map other soldiers have more compact map. 8)
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That is just so good....
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Well some of those features mentioned above are not finalized. But we like to discuss them publicly to include the community and start discussion and interaction between the devs and the community on our forums. That is also part of the point behind the HUD update. Since you guys will have to look at it, we like to know what you like or dislike about the direction we are taking with it :)
@Matthew_Baker - The checking ammo is not really decided upon yet. I do like the way Ro2 did it though.
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I love that minimalistic HUD. Less is more! :D
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Oh god, it's like Darkest Hours but better ;D
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Realistically, you can't really feel if a mag is "heavy" or "light" without basically removing the mag to hold. At which point you're dead because you just unloaded your gun in combat for no reason other than to check if you have ammo. Which you now don't.
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Realistically, you can't really feel if a mag is "heavy" or "light" without basically removing the mag to hold. At which point you're dead because you just unloaded your gun in combat for no reason other than to check if you have ammo. Which you now don't.
That's how it is in RO2, you press a button and an animation plays of him pulling the bolt back slightly or pulling the mag out. Then you get a vague message of how much ammo is left. IMO it works well because it takes a bit of time to do and you obviously can't use your gun while doing it. So you have to be out of combat and in a lull during the fighting before you can do it, otherwise you get yourself killed.
Right now in RO2 it might be a bit fast and maybe even too specific (it tells you if it's empty/light/heavy/full). But I still think its a good way of finding out if you have rounds left to fight with before moving on in a firefight.
This is all assuming its even possible to do this in cryengine. :P
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Realistically, you can't really feel if a mag is "heavy" or "light" without basically removing the mag to hold. At which point you're dead because you just unloaded your gun in combat for no reason other than to check if you have ammo. Which you now don't.
That's how it is in RO2, you press a button and an animation plays of him pulling the bolt back slightly or pulling the mag out. Then you get a vague message of how much ammo is left. IMO it works well because it takes a bit of time to do and you obviously can't use your gun while doing it. So you have to be out of combat and in a lull during the fighting before you can do it, otherwise you get yourself killed.
Right now in RO2 it might be a bit fast and maybe even too specific (it tells you if it's empty/light/heavy/full). But I still think its a good way of finding out if you have rounds left to fight with before moving on in a firefight.
This is all assuming its even possible to do this in cryengine. :P
You can do pretty much anything you want in CryEngine. All you need is some patience, time, and a lot of coffee ;D
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I love the HUD , its just so...so....fuck I want to play it now .
Question, is it possible to have some kind of "advanced" melee system? Like blocking bayonet stabs or using your rifle to parry kicks/swings/that lovely britsh sword used in the no4 .?
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Anything is possible with the CryENGINE 3, the question is, do we/they want to add the British drinking tea animation? ;D
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Any breakthrough on airplanes on Cryengine 3? When I asked a good year ago or so, then it did not exist. Then I saw your update about the 20 mm flak...
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Currently no plans to include airplanes. The FlaK will be a static or objective. But maybe one day! And these things are great against infantry.
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Any plans on showing a high poly version of MP 44? :) :) :) :) Bitte?
I'm starting to reach critical mass of hype soon.
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No MP44 made to show :P
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MP-44 is a lie
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Solely here to confirm the fact that there is no MP-44 or StG 44. Does not exist. Stop looking.
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Ingame static Horsa Glider.
Full article
http://www.tractionwars.com/news-room/2860-news-update-41-headless-horsa.html
Quote from the devs, "We have mentioned static creation before in our previous devblogs, which focused largely on structures and vegetation for our maps. We are also working on a large selection of military statics. These objects won't be usable by the player but are there to provide a sense of atmosphere and historical accuracy to the locations. The glider shown will provide one of the spawn points on the map for British paratroopers and will be positioned exactly where it landed on the first night of Operation Overlord." :o
(http://www.tractionwars.com/images/media/2013.10-4/2013.10-4_01.jpg)
(http://www.tractionwars.com/images/media/2013.10-4/2013.10-4_03.jpg)
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Looks really good :). Do you have a day version too? It's kinda hard to see the details in the dark.
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Looks sweet! What's the Overlord map going to depict again? I think I saw that it will be an assault against a German gun position? What's the historical event?
Edit: I think it's the Merville battery.
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Merry Christmas! In the video you can guess what is to come in 2014. ;)
http://www.tractionwars.com/news-room/2941-christmas-part-2-2013-retrospective.html
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Can I have game now?
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TW will be released on the day you stop drinking.
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After 5 years of waiting, can we get an estimate of the release date?
:-*
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More realistically it has been worked on just for 3 years. ;)
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The release will be somewhere in the upcoming five years.
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The release will be somewhere in the upcoming five years.
I'm going to throw out this prediction.....
When this is finally released, within a year the fan base will be less than 50
Good luck
;)
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Seriously mate, you never take no for an answer and you ask for a release date every month. We don't have a release date. A release date means we will either rush the game or keep it unreleased for a period of time while it's already finished. We don't want to give false hope and we don't want to rush ourselves.
And if you are going to be a dick about that, so be it.
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Small update, but very sweet!
http://www.tractionwars.com/news-room/3120-news-update-42-french-gem.html
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Ah, that is wonderful! I am really looking forward to playing this! By the way, is it easy to add SP to this? I know that this was not planned for the first release, but I whole-heartedly hope to see it's implementation in the near future :D .
Also, I already saw your amazing Webley M. IV. However to me, the only real Webley is the Mk. VI variant. If it is not too complicated, may I ask for it's addition to the game :-\ ?
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IIRC we decided on the Webley MKIV due to commonality. We could however easily implement the MkVI in the future though. :P
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I agree too, the MkIV was limited standard for the British in WW2.
For SP, well, you need to learn lots of Flowgraph in its SDK, I'm only a beginner at it. I hate coding! ;D
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Hey VonMudra, how close are they to beta testing?
8)
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Some cool footage of Merville Battery. :)
https://www.youtube.com/watch?v=V1uHfiU3Wzw
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Some cool footage of Merville Battery. :)
https://www.youtube.com/watch?v=V1uHfiU3Wzw
WW2 in CryEngine3
Dat Lighting
(http://i716.photobucket.com/albums/ww168/markjeffries_uk/184201_south_park_i_just_came_1.jpg)
From a history/military standpoint: While the lights on in the house look awesome and sexy, aren't there usually blackout rules in effect in a war zone? Just to keep bombers etc from pinpointing locations?
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From a history/military standpoint: While the lights on in the house look awesome and sexy, aren't there usually blackout rules in effect in a war zone? Just to keep bombers etc from pinpointing locations?
I had the same thought, but then remembered Mudra is helping them out with accuracy/research, so I immediately assumed I'm wrong :)
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From a history/military standpoint: While the lights on in the house look awesome and sexy, aren't there usually blackout rules in effect in a war zone? Just to keep bombers etc from pinpointing locations?
I had the same thought, but then remembered Mudra is helping them out with accuracy/research, so I immediately assumed I'm wrong :)
Well, I think it is just a render to show most things that they have developed (e.g. statics, vehicles etc).
If the lights were out, then you couldn't see much of the map at all. ;)
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shit, I already couldn't see anything... wonder what it will play like
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shit, I already couldn't see anything... wonder what it will play like
Brightening desktop will make it a day map! 8)
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From Maniche:
We've used lights a few different places, yes, to highlight certain areas a bit better.
When it comes to lights inside housing etc., it purely for the looks and to give the viewer a sense of definition (shadows, how light bounces etc.), and is therefore not entirely representable for the end-product.
Maniche
I hope that answers your questions. :)
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The lighting does look spectacular though.
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New update!
http://www.tractionwars.com/news-room/3136-news-update-46-relic-another-time.html
(http://www.tractionwars.com/images/media/2014.05-2/2014.05-1_01.jpg)
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Oh my God the detail they put into each weapon, backline or not. Amazing work :)
P.S. would love to see this in FH :P
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New update! :)
http://www.tractionwars.com/news-room/3190-news-update-47-smle-everyone.html
(http://www.tractionwars.com/images/media/2014.07-1/2014.07-1_01.png)
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OH, DEAR! AN SMLE! RELEASE TRACTION WARS IMMEDIATELY! :o :o :o :o :o :o :o :o :o
This looks exactly like the one I have, save for the round bolt head, the additional sling swivels and the non-perforated sight protector on the nose cap. I love it. Both the one which I own and the Traction Wars specimen. Thank you so very much :-* :-* :-* :-* :-* :D !
PS: I am truly sorry for the above meltdown, but having seen this photo-realistic re-creation of my favourite firearm just made my heart skip a beat. If you add the Webley Mk. VI. I will buy you some drinks. For each single one of you. My gratitude is too abundant to be expressed by the use of words.
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God the art department on that mod is right up there with FH2 :D great work I can't wait to run around with one of these in game. CryEngine just looks so beautiful
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PS: I am truly sorry for the above meltdown, but having seen this photo-realistic re-creation of my favourite firearm just made my heart skip a beat. If you add the Webley Mk. VI. I will buy you some drinks. For each single one of you. My gratitude is too abundant to be expressed by the use of words.
Don't worry, VonMudra will probably get the Mk VI in da game as more 3d artists come in (Matt Baker!). ;D
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Oh no they put so much work in the game and no Crytek is going bankrupt :o
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Oh no they put so much work in the game and no Crytek is going bankrupt :o
So? This won't stop them in any way, right?
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Nono, the facts are - CryTek UK (which is a branch office) possibly might be going bankrupt not the whole "CryTek" in Germany.
So it's safe. ;)
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New gun - Vickers MG! :)
(http://www.tractionwars.com/images/media/2014.07-2/2014.07-2_01.jpg)
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By Jingo, first an SMLE and then a Vickers :o :o :o !
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HOT DAMN! Dat detail! :o
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Oh sweet Jesus that is amazing. I REALLY hope the gameplay lives up to the beauty of what the art dept. has put together cause I really wanna play this game.
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Yes It's a great Vickers. I forgot to mention this model was made by a talented newcomer - Chillydog1234. ;)
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FH2 developers are collaborating with this project?
It would be a good idea to "donate" car models, static objects, maps, etc. to TW community?
So TW can grow faster and be a more modern alternative to FH2 in the near future?
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FH2 developers are collaborating with this project?
It would be a good idea to "donate" car models, static objects, maps, etc. to TW community?
So TW can grow faster and be a more modern alternative to FH2 in the near future?
The problem is, many devs that used to make models for FH2 are long gone without a trace, so it's not that simple. And I don't know how suitable the FH2 models would be for Cry Engine.
In any case I'm sure the TW devs don't mind going through the thrill of making beautiful things. The only downside is that we have to wait longer to see their masterpiece spring to life. :P
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FH2 developers are collaborating with this project?
It would be a good idea to "donate" car models, static objects, maps, etc. to TW community?
So TW can grow faster and be a more modern alternative to FH2 in the near future?
The problem is, many devs that used to make models for FH2 are long gone without a trace, so it's not that simple. And I don't know how suitable the FH2 models would be for Cry Engine.
Actually, Toddel, Malsa and Seth_Soldier are always around. Thing is: They made those models for fh not some other mod or game.
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^ Well you know, mods die, eventually. It's sad to see all the hard work go to waste.
Still, I wouldn't worry about it, we'll be running Cry Engine 6 at least, when FH2 starts to die out, and people will probably laugh about how "low-poly" the models used to look, just like we do today when we remember 3D games from the 90s. :P
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Of course mods die, but that doesn't mean the content was wasted. After all, people had fun with it for years. Nothing lasts forever.
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I'm not taking sides, but if I was a FH developer I would be more than happy to donate my models to more games/mods.
Especially donating them on a newer engine (CryENGINE for an example) that has cool lighting, parallax occlusion on the stone etc.
Like I said, somewhat before, they can have their choice we cannot force them to do this.
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I think everyone loves the idea of a game with EVERYTHING. All the content you can imagine; every panzer variant, 'war-thunder' amounts of planes, and maps that cover every aspect of the war 8)
I wonder if that day will ever come. A game with that much WW2 content. I'm already blown away with the quantity the War Thunder art dept has produced.
people will probably laugh about how "low-poly" the models used to look, just like we do today when we remember 3D games from the 90s. :P
My brother does this to me, he watches me play FH2 after playing games like BF4 and ArmA3 and points out all the 'low-polyness' in the models :P
The benefit of this is when I switch to games like BF4 I'm exta blown away by the graphics and not jaded by it like most people ;D
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Often the vehicles and weapons have the same polycount as back in beginning of FH2.
There is just a "new" (since it´s allready older) technic called normal map baking from high to low poly.
That´s what makes Lowpoly models look more roundish and soft, sometimes also wrong looking to me.
It also supports AA, models look sharper and better rendered on distance.
We did that for some newer Models too, like the LA 5 FN, Marder III M, IL2 and Mp34 for exsample.
But BF2 is a weak engine if it comes to normals and light.
The MP34 would look similiar to those weapons from traction wars, it has atleast the same quality.
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May I ask whether a pre-2015 release is likely or not? I was just curious how soon I will be able to enjoy this masterpiece.
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New update - starring Maniche! Which looks to be advanced tech to create realistic 3rd person animations. :)
http://www.tractionwars.com/news-room/3250-dev-blog-17-traction-wars-motion.html
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Just out of interest, will the CE3 engine be able to handle high playercounts while still keeping track of all the lead in the air?
This was a real problem with CE2 which was reportedly designed with "hitscan" weapons in mind, according to the developers of Mechwarrior: Living Legends. So when in MWLL 32 players all started firing several autocannons/lazorz (with each projectile/beam physically modelled instead of just a hit percentage) or loosing up to 80 missile vollleys (each with individual homing) simultaneously, the server simply gave up and everything (including players) started warping around, hit registration became totally random, etc. until the amount of projectiles fell to more manageable levels. The upper limit of the amount of players a server could smoothly handle in that kind of environment was somewhere in the 26-28 range.
Of course, I don't know whether it's even an issue, if everything smaller than a tank gun or mortar can be modelled as "hitscan", and the emphasis is on infantry instead of vehicular combat, and an infantryman usually fires only one gun instead of ten, then the problem does not even exist. But if, say, several MG42's open up and some Brens return fire, and each bullet is modelled as a separate projectile, then the above mentioned phenomenon could rear its ugly head.
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IIRC that was one of the problems with the Cry Engine. The other was that on big maps, the physics simulation becomes more and more inaccurate the further you are away from the center of the map.
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Only time will tell I guess, I'm just posting news here. ;)
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Some super sweet updates from their mapping department:
http://www.tractionwars.com/content/202-dev-blogs/311-dev-blog-18-digging-into-detail-part-1-3.html
http://www.tractionwars.com/content/119-news-updates/313-dev-blog-20-digging-into-detail-part-2-3.html
http://www.tractionwars.com/content/202-dev-blogs/314-dev-blog-21-digging-into-detail-part-3-3.html
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Well Gold Beach turned out gorgeous. I see no reason why Schism Rvtl won't make the Merville Battery look any less sexy ;)
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I think that this will be the only game that can get up to Forgotten Hope 2's standard.
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New update, it's been a while 8)
http://www.tractionwars.com/content/119-news-updates/319-news-update-49-eighty-eight.html?postid=46420#comments_46420 (http://www.tractionwars.com/content/119-news-updates/319-news-update-49-eighty-eight.html?postid=46420#comments_46420)
beautiful Flak 36
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Yeah, nice model!
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This mod may hold the current record for longest in development without a release of any kind.
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This mod game may hold the current record for longest in development without a release of any kind.
There's the answer for ya.
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http://www.tractionwars.com/content/119-news-updates/335-news-update-51-operation-deadstick-part-2-3.html
Part 2 of devblog for the new map is here. Can it beat FH2's Pegasus bridge? We'll have to wait and see, I guess!
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Yes, I have to say it was a nice update ! :)
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Looks very good. I'd love to see what kind of scale you can do the maps... :)
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I hope Lord Lovat's Commandos come with a bagpipe. :D
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This mod may hold the current record for longest in development without a release of any kind.
Every time you post something about our release date I personally make a note within our development forum to delay the game for a month.
Patience is a virtue.
Plus we still got Duke Nukem's record to beat.
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This mod may hold the current record for longest in development without a release of any kind.
Every time you post something about our release date I personally make a note within our development forum to delay the game for a month.
Patience is a virtue.
Plus we still got Duke Nukem's record to beat.
That was 3 months ago, so im flattered.
I do find your (7 yr) hobby interesting, so have fun with it.
;)
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lol by the time this come out you will be forgotten xD
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This mod may hold the current record for longest in development without a release of any kind.
Every time you post something about our release date I personally make a note within our development forum to delay the game for a month.
Patience is a virtue.
Plus we still got Duke Nukem's record to beat.
That was 3 months ago, so im flattered.
I do find your (7 yr) hobby interesting, so have fun with it.
I don't check these forums so often anymore, someone else bumped this thread to the frontpage.
The game has only been in development since October 2011, so that's not even 4 years now. But I could waste all this time trying to explain the realities of life to you but I know it will fall on deaf ears as it did the dozens of times before I tried.
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Fuchs i can only speak for myself....
Personally, i find WW2 games very enjoyable & fitting to realistic gameplay as opposed to Modern Warfare.
The GAME Traction Wars, is a most interesting project that shows great promise & quality.
It is not my intention to waste my time following, nor to remark on others work, unless it is merited with exciting & exhilarating possibilities, which Traction Wars has accomplished.
It is therefore, that i say this to you, good sir! ....."Continue on with this most magnificent project that the community so anxiously awaits to partake".
8)
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Then perhaps I had the wrong impression, Jimi. It perhaps is logical that all the questions and complaints about the waiting are solely because people want to play it.
But heads up, lads, we all want to play it. It's a small team but they are making great progress, that's all I really can say. And that a new update is coming soon as well.
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lol of course people are frustrated to see awesome stuff and while not being able to put hands on it.
I see a light at the end of the tunnel. :D
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So glad that I checked in on this tonight, I usually only do every few months.
http://www.tractionwars.com/content/119-news-updates/337-news-update-52-road-overlord-part-1.html#comments_start
We are now officially targeting for Chapter One: OVERLORD to be released in 18-24 months.
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Yeah, really cool!
The new forum is dynamite :)
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Damnit, 2 years? Mount & Blade Bannerlord must come soon to fill up my new games need. (im only anticipating the two)
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Two damn years lol
I'll try to forget about this game...
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Damnit, 2 years? Mount & Blade Bannerlord must come soon to fill up my new games need. (im only anticipating the two)
With M&B's progress it'll be a close race whoever finishes first.
Anyways, this is a pessimistic release date with our current resources. More manpower = quicker release.
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Too bad I saw this.Now I see that FH2 is olding. Beautifull game,I looking forward to it!!
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Booo at 2 years ... how in the world are they financing this project for that long?
And actually that brings up my biggest question about Traction Wars -- how does it plan to make money as a free to play game?
I would gladly pay $20-$30 for a quality WWII FPS ... I see no need to make it F2P. F2P actually makes me less excited because I hate microtransactions.
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Isnt it just a hobby project without any intentions of making a cent?
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Why is this game called Traction Wars anyway?
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They explained that a few updates ago; at first they were planning to make a steampunk-like game and they changed ideas after they named it.
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I suppose it is at least more unique than most World War 2 game titles - "Men of War" "War Soldiers" "Fight Army Game Go" etc
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The name should have at least some connection to the game, most people including myself probably originally skipped this because they didn't know it was supposed to be a cool WWII shooter. My first thought when I saw this topic was a game about cars with guns or something, and I didn't bother to check until the topic became popular.
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Yeah it sounds like the name of a 2d game.
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Booo at 2 years ... how in the world are they financing this project for that long?
And actually that brings up my biggest question about Traction Wars -- how does it plan to make money as a free to play game?
I would gladly pay $20-$30 for a quality WWII FPS ... I see no need to make it F2P. F2P actually makes me less excited because I hate microtransactions.
As Flippy said, it's a "hobby project" in sense. The only thing we pay for is the website, our TS server, some random things, test server (which can also be hosted by one of the developers) and a small license fee here and there. These costs are all split by the developers who want to chip in, some pay a lot, some aren't able to pay anything.
As for, why, it's a portfolio. All the coders, modelers, texture artists, mappers, etc. have ambitions to work in the games industry, they are either studying or already have a good job. So making money off Traction Wars isn't really what they need or want. Why not make a great game for absolutely nothing? It saves us a lot of hassle with licenses at least, we can work on our own pace, etc.
And just to be very very clear about this: Traction Wars will never implement microtransactions. Donations in the future may be an option but no game changing rewards will ever be connected to those. But we still have to go through the legal details of taking donations.
The name should have at least some connection to the game, most people including myself probably originally skipped this because they didn't know it was supposed to be a cool WWII shooter. My first thought when I saw this topic was a game about cars with guns or something, and I didn't bother to check until the topic became popular.
Yes, I'll admit the opinions are divided. I was one of the people insisting on changing the name but the team voted on it and the result was in favour of keeping it. Why? Because a lot of things change about TW, new subject (steampunk > WWII), new engine or platform, etc. And a lot of the fans from the mod days are still with us, a lot of people already knew us as Traction Wars. The consensus was the name was something familiar, something unique.
It doesn't fit but it's different and it's basically our "brand" by now. It's an odd name but it's an odd game as well, in the end it fits.
The same argument could be made about Forgotten Hope, the name is about the German invasions and invincibility during the early months/years of the war. Yet FH2 is mostly about the Allied push into German territory.
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IMO Forgotten Hope is a pretty sweet name though. ;D
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Wish it did go back to an early war focus.
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IMO Forgotten Hope is a pretty sweet name though. ;D
It is, when I first heard of it and played it I thought it was just some cool & edgy name for a WW2 shooter. Only years after I heard the story from Lobo.
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The name should have at least some connection to the game, most people including myself probably originally skipped this because they didn't know it was supposed to be a cool WWII shooter. My first thought when I saw this topic was a game about cars with guns or something, and I didn't bother to check until the topic became popular.
Agreed. I understand that they kept the old name because they didn't want to lose their old mod followers, but that was a pretty short-sighted decision. These days, basically no one (including myself) knows about the old mod. I'm glad I discovered Traction Wars through these forums but otherwise, there is no way I would have thought it was a WWII shooter.
It's too late to change it now of course ... I just think it's an unfortunate decision that will hamper the mod's popularity well past its first release.
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I think it's a fine name. So many games out there have names that don't say much (if anything at all) about the game itself anyway - or only mean something if you already know what the game is about.
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Yet you are still here, Hockeywarrior. You did find us and you will (probably & hopefully) download the game once it's out.
We don't need Call of Duty popularity, we're already creating a game for what most likely is a niche market. And with a niche market the thing is that the people who want something that isn't very popular often search well enough until they find it. And even if we don't become super popular on release, it wont really matter because there's no eye for profit. Once it's out people will come, because it's free. Who doesn't try free stuff?
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Last part of Operation Deadstick (Part 3/3)
http://www.tractionwars.com/news-room/3674-news-update-53-operation-deadstick-part-3-3-a.html
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Wow! That looks fantastic!
Question:
Will TW have flags to capture? Will it play like traditional Battlefield games?
;)
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Last part of Operation Deadstick (Part 3/3)
http://www.tractionwars.com/news-room/3674-news-update-53-operation-deadstick-part-3-3-a.html
Beautiful work! 8)
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Will TW have flags to capture?
Yes.
Will it play like traditional Battlefield games?
No.
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Last part of Operation Deadstick (Part 3/3)
http://www.tractionwars.com/news-room/3674-news-update-53-operation-deadstick-part-3-3-a.html
REALLY cool stuff. FH2's Pegasus map is gonna be amazing, but it can't match dem graphics 8)
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I updated the thread title, maybe that will bring a few more people into the thread. Keen as a jelly bean for this game, I can wait
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IMO Forgotten Hope is a pretty sweet name though. ;D
It is, when I first heard of it and played it I thought it was just some cool & edgy name for a WW2 shooter. Only years after I heard the story from Lobo.
Can you share the story of the Forgotten Hope name, or say if it is allready written somewhere in the forums. I'm quite curious ::)
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IMO Forgotten Hope is a pretty sweet name though. ;D
It is, when I first heard of it and played it I thought it was just some cool & edgy name for a WW2 shooter. Only years after I heard the story from Lobo.
Can you share the story of the Forgotten Hope name, or say if it is allready written somewhere in the forums. I'm quite curious ::)
Forgotten Hope was meant to become a historically accurate modification about the early days/weeks/months/years of the Second World War, when all hope looked lost against the invincible German war machine.
Poland, France, etc. was meant to be the scene for FH. Then someone started making mid/late-war equipment. And here we are.
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Bardia is the earliest official map, set on January 3rd 1941. Last one is Meuse River (December 22nd 1944). The Russian front will include a map in 1945 though.
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the People demand France 1940! Not your petit bourgeois late war maps!
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the People demand France 1940! Not your petit bourgeois late war maps!
Are you willing to work the map with me??I have nice-tank-map ideas but now learning how to.Other should join:Turkish,Muzdin,Jimi,LazMan12,... You cant only demand.Most of you are 5-6 years here. Meanwhile you could be profesionals and now bring French maps to French -allreadywaiting- army.
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Well, I really dont know a lot of modding other than some basic coding, and me and a few friends of mine are working on *ahem* a top secret project currently...
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(http://media.moddb.com/cache/images/groups/1/18/17348/thumb_620x2000/mpt76.jpg)
Maybe also I'll announce it here once we get it done.
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Enough with jibba jabba. Thread got cleansed.
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New update :)
http://www.tractionwars.com/content/119-news-updates/339-news-update-54-road-overlord-part-2-3.html
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http://www.tractionwars.com/content/119-news-updates/341-news-update-55-old-rivals.html
(http://www.tractionwars.com/images/media/2015.09-2/2015.09-2_01.jpg)
(http://www.tractionwars.com/images/media/2015.09-2/2015.09-2_04.jpg)
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Lovely :)
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Another satisfying update! :)
http://www.tractionwars.com/content/119-news-updates/343-news-update-56-road-overlord-part-3-3.html
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I know that they make this game as hoby,but there should be tanks in first release. At least Crommwel,Pnz4 Stug and Sherman. Four tanks but yet focusing on inf gamplay.
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Well with an advanced engine, there is so many things to keep track of to develop and test.
I don't blame them really, for not including tanks in the first release.
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Well with an advanced engine, there is so many things to keep track of to develop and test.
I don't blame them really, for not including tanks in the first release.
That is, honestly, our problem. We can do so much that we really need to separate and focus on things one at a time. Think of the first release more like early access/open beta- we mostly want to ship the infantry combat and collect feedback from the community so we can start improving and adding things.
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Of course. After first release implement TOWED GUNS as making infantry fight heavier and batter. I really want to see that ingame as FH2 "somehow" cant have... ;D
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If you're taking requests, I'd also like Tie Fighters to be put it. Capitalize on the hype, you know.
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(http://www.tractionwars.com/images/media/2015.12-1/2015.12-1_02.jpg)
(http://www.tractionwars.com/images/media/2015.12-1/2015.12-1_03.jpg)
In this development blog by [TWDEV] Guillaume we are going to give you a closer look at the lighting and the associated technologies used in Traction Wars to see how they will affect the gameplay.
More info at:
http://www.tractionwars.com/news-room/3789-dev-blog-26-light-fantastic.html
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Its been awhile. Looks like its over. :-\
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Its been awhile. Looks like its over. :-\
Last update was Jan 14 2017... http://www.moddb.com/games/traction-wars/news/state-of-the-game-iii
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Cool 'lil update.
https://www.tractionwars.com/content/119-news-updates/379-news-update-61-state-game-iv.html
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That one is really nice ^. They're mentioning that the animations and muzzle flash is WIP.
I'd like to try out their Overlord-Lite. Looks like I need to start looking into a new computer for this and RS2 :)
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That one is really nice ^. They're mentioning that the animations and muzzle flash is WIP.
I'd like to try out their Overlord-Lite. Looks like I need to start looking into a new computer for this and RS2 :)
Or you could reshade FH2 :)
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Despite how much I love FH2, there are definite limitations with BF2 engine.
So I like to keep an eye on newer engines. :)
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Despite how much I love FH2, there are definite limitations with BF2 engine.
So I like to keep an eye on newer engines. :)
Is there a possibility to modify the BF2 engine??
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Most of the features are hardcoded.
If they weren't, BF2 mods would have done extra incredible things by now. :)
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Most of the features are hardcoded.
If they weren't, BF2 mods would have done extra incredible things by now. :)
How about the 2124 engine? It is a modified refractor 2.
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Again, even that's an old engine that lacks many modern features a future game would want to have.
Btw, let's respect this thread for only TW content from now... :)
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Thanks for deleting my post, so i shall delete my interest in this as well.
:-*
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There is no post from this in the deleted thread forum....
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Guess i have been proven correct. Vaporware.
Shame. Looked promising.
Good Day.
8)
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Douchebag.
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Well looks like Traction Wars really is no more...
Because they're now called Vanguard: Normandy 1944 ! ;D
They've also decided that it's best for the project to move away from the Free To Play model and towards dedicated servers. Looks like they're also shifting focus from large scale to smaller infantry focused engagements.
All in all, looking interesting and will probably be worth 15 $ for the Early Access just to see Pegasus bridge in its next gen glory:
https://www.vanguardww2.com
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Interesting, here's the press release explaining why they changed etc...
https://www.vanguardww2.com/news/dev-blog/2018/08/turning-over-a-new-leaf/ (https://www.vanguardww2.com/news/dev-blog/2018/08/turning-over-a-new-leaf/)
Nice to see they're still working. Looks like they're scaling down quite a bit, which might not be a bad thing. Maps like Pegasus, Merville and Lebiesy are fine for scaled down tactical gameplay.
I'm curious to see some actual video, and also how this competes with Post Scriptum. Both are "hardcore" and "tactical" featuring British vs Germans in the NW Europe. :)
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Great News! Im excited again!
8)
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Interesting, here's the press release explaining why they changed etc...
https://www.vanguardww2.com/news/dev-blog/2018/08/turning-over-a-new-leaf/ (https://www.vanguardww2.com/news/dev-blog/2018/08/turning-over-a-new-leaf/)
Nice to see they're still working. Looks like they're scaling down quite a bit, which might not be a bad thing. Maps like Pegasus, Merville and Lebiesy are fine for scaled down tactical gameplay.
I'm curious to see some actual video, and also how this competes with Post Scriptum. Both are "hardcore" and "tactical" featuring British vs Germans in the NW Europe. :)
Focusing on small scale does make the game stand out from all the post scriptums. I hope we'll see openable doors.
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Good change, good change! "Traction Wars" really does not give associations to WW2 western front.
vid semi related.
https://www.youtube.com/watch?v=Rt3gcSyL5vg
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I haven't seen anything that makes this look better than Post Scriptum, especially since they offer tanks etc... BUT I haven't seen any gameplay vids. Maybe if this is bug free, it will be better :)
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I haven't seen anything that makes this look better than Post Scriptum, especially since they offer tanks etc... BUT I haven't seen any gameplay vids. Maybe if this is bug free, it will be better :)
To me it looks like this will fit into the role America's Army once had. If it's based on one life game mode.
Different style altogether compared to a large scale respawn shooter like PS. If it's executed well (those jerky 3rd person animations didn't look promising), it has true potential, with guaranteed competitive communities forming around it.
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(https://www.vanguardww2.com/wp-content/uploads/2018/07/TW-Vanguard-Logo-R12-final-480x288.png)
Kickstarter is live!
http://kck.st/2p1xelp
The fine lads at Vanguard: Normandy 1944 need our help!
Let's get to the point, they need about 10 000 £ to get the game ready for Steam Early Access.
Up until now, the Traction Wars team has never asked a single penny and have been carrying the burden of their project entirely alone. But one can only do so much with his own skill set in a single life ... And the right skills can be expensive today!
It's now up to us, as the people who love playing detailed, historically accurate WW 2 games to pull our share of the weight.
If you can spare 10 quid, why not send them to our young, talented fellows who have been working really hard to make their dream come true!
They are already halfway there, and with 13 days left they have a good shot at making their dream our reality too!
If only 500 people from this community numbering thousands send them just 10 £ each we might be in Berlin playing this masterpiece by next Christmas!
So what are you waiting soldier, enlist now and be ready to experience a WW2 tactical shooter in all its next-gen glory! No katanas, zombies or cyborgs necessary! :P
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The trailer might be a little rough around the edges but I'm sure they'll polish it by Early Access!
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Final push on Kickstarter (http://kck.st/2p1xelp)!
With only 48 hours left, there is still around a 300 £ shortfall for the project to be funded!
I believe this is the closest this project has ever been to becoming a reality!
The last few video updates released have been pretty nice, I like the concept of the "Raid" gamemode that basically emulates sector push of FH2 in a small scale.
Looks like it won't be a "one-life" game mode after all, but the gameplay we've seen so far hints at being more tactical than action based like Battlefield or Red Orchestra...
(https://i.imgur.com/ZOD3ruN.jpg)