Author Topic: Purple Heart Lane 64  (Read 14477 times)

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Purple Heart Lane 64
« Reply #45 on: 05-09-2010, 11:09:56 »
Yes, it block bullets (tested in singleplay), or at least they leave visible marks on the box. At least fired from outside. However, crawl in it and fire a riflenade, and the nade bursts at the outer side of the box, but since the box is "between" you and the nade, it will not hurt you. Didn't have the patience to wait for bot attack and test further.

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.921
  • Adequately docile
    • View Profile
Re: Purple Heart Lane 64
« Reply #46 on: 05-09-2010, 11:09:06 »
It is not a bug but it is intended by the maker of them. They have no collisions because otherwise players would start complaining they get stuck to every little object scattered around. It is just bad placement by the mapper.

Offline Natty

  • Moderator
  • ***
  • Posts: 3.170
    • View Profile
Re: Purple Heart Lane 64
« Reply #47 on: 13-09-2010, 08:09:46 »
Yes, it was not intended to have many of them stacked like that. The collision was removed after the map was made, so... both bad placement but also bad planning/communication.
seems like a critical bug though if it is inside the CZ and you can spam nades from inside, still protected...  :-\

Offline :| Hi

  • Masterspammer
  • ****
  • Posts: 4.944
    • View Profile
Re: Purple Heart Lane 64
« Reply #48 on: 18-10-2010, 06:10:53 »
SINCE THERE IS NO PHL 32 THREAD...


Was playing WOLF and grabbed a shotgun, my god the ambience is amazing. Props to the devs, shotguns also sound amazing too.  Had great fun turning a corner in Vernah from WaW and having a shotung duel, with semi-synchronized blasts until we killed each other at the same time. Awesome map.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline tosh

  • Newbie
  • *
  • Posts: 36
    • View Profile
Re: Purple Heart Lane 64
« Reply #49 on: 29-10-2010, 03:10:55 »
This route should be blocked.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Purple Heart Lane 64
« Reply #50 on: 29-10-2010, 15:10:34 »
NON I think not!

One squad can acomplish what 32 players cant on that map

And one stationary Axis soldier with a Smine can ruin the entire squad  ;D

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline :| Hi

  • Masterspammer
  • ****
  • Posts: 4.944
    • View Profile
Re: Purple Heart Lane 64
« Reply #51 on: 02-11-2010, 04:11:07 »
NON I think not!

One squad can acomplish what 32 players cant on that map

And one stationary Axis soldier with a Smine can ruin the entire squad  ;D



Exactly. If the devs wanted to totally block that off, they would have

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline ajappat

  • "Cheater"
  • Hero Member
  • ****
  • Posts: 2.599
    • View Profile
Re: Purple Heart Lane 64
« Reply #52 on: 03-11-2010, 19:11:14 »
I agree with tosh. If dev's wanted to make path there, why make it so that you go out of bounds half the route? Intended or not, it sucks.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Purple Heart Lane 64
« Reply #53 on: 25-05-2011, 11:05:49 »
There is just one thing that bothers me, along with other maps

The americans are the attackers
The germans are the defenders

The germans get=A flak 88 with 2 mortars. Then a nebelwerfer with 2 mortars. And on the end of the map they still get a mortar pick up kit

The americans get just one mortar... When in reality, the 502'nd had 75mm Pack howitzers and M3 105mm airborne howitzers.

And we all know how seriously difficult it is to assault the defenses on this map when both teams are proper equipped with skilled players. I experienced this many times on Hslan

What i suggest=
-Add in the future a 75 or 105mm airborne howitzer in Ami mainbase
-Give it a range just sufficient to reach That one flag with the nebelwerfer
-Americans capture Point No 4(flak 88 position) and the 2 mortars near the flag gets locked
-Allow a second 75 or 105 to spawn near No 4 bridge with range for the rest of flags

I know its very difficult to see something properly suggested for the allies, but its just stupid to give the germans more artillery when IRL they lacked proper artillery. Villers-bocage is another example. The germans get a LEFH18, Stuka zu fuss, Wespe and 3 mortar kits. While the allies get 2 stationary mortars in mainbase with limited range.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline AdamPA1006

  • Jr. Member
  • **
  • Posts: 415
    • View Profile
Re: Purple Heart Lane 64
« Reply #54 on: 08-06-2011, 18:06:15 »
Americans already win way more than germans on the map, cant give them more advantages

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Purple Heart Lane 64
« Reply #55 on: 26-06-2011, 18:06:16 »
Americans already win way more than germans on the map, cant give them more advantages
My suggestion actually gives the germans a better fighting chance later on. As then the ami's only have one artillery piece, instead of the 2 captured nebelwerfers and US mortar.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Purple Heart Lane 64
« Reply #56 on: 26-06-2011, 18:06:38 »
They can also use the german mortars. Whatis your obsession with equipment anyway? On a map liek this where there is a clear progression it makes zero difference.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Purple Heart Lane 64
« Reply #57 on: 28-06-2011, 15:06:45 »
They can also use the german mortars. Whatis your obsession with equipment anyway? On a map liek this where there is a clear progression it makes zero difference.
Its the US airborne. they used airborne equipment?
FH2 was all about historical accuracy right??
The airborne howitzers can also be used on Bastogne and where actually used by regular army units aswel
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline McCloskey

  • Developer
  • ******
  • Posts: 1.298
  • Heart or head, either way Jerry's dead!
    • View Profile
Re: Purple Heart Lane 64
« Reply #58 on: 31-07-2011, 18:07:20 »
Can we change Engineers' and NCOs' kits to the ones with M1A1 Carbines, please. I can understand why there aren't correct playermodels, but why after 4 releases there are still M1 Carbines on a paratrooper map... :-\ ;) The same goes for Bastogne as well, of course.

Offline General_Henry

  • Full Member
  • ***
  • Posts: 1.460
    • View Profile
Re: Purple Heart Lane 64
« Reply #59 on: 25-08-2011, 17:08:12 »
I agree with tosh. If dev's wanted to make path there, why make it so that you go out of bounds half the route? Intended or not, it sucks.

if that route is intended my suggestion would be to remove the out of bounds so newer players know that people could come from there.