Author Topic: Turning radius on fighters  (Read 2746 times)

Offline qufic

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Turning radius on fighters
« on: 01-02-2018, 22:02:57 »
Just a small thing I wonder when it comes to the fighters. The 109 clearly turns faster ingame compared to the spit. As we all know this was not the case. Could be something to look over. Here are some data but Im sure someone can supply tons more.

Turning

The RAE determined in Report No. B.A.1640 that "The minimum radius of turn without height loss at 12,000 ft., full throttle, is calculated as 885 ft. on the Me 109 compared with 696 ft. on the Spitfire." and that the corresponding time to turn through 360 deg is 25 seconds for the Me 109 and 19 seconds for the Spitfire. 73   (See also Me 109 and Spitfire. Comparison of Turning Circles and Spitfire and Me 109 Diagrams of Turning). 60 years later Dr. John Ackroyd, PhD, C.Eng, FRAeS of the Aerospace Division, Manchester School of Engineering, University of Manchester, and Fellow of The Royal Aeronautical Society, took a fresh look at this subject in his paper "Comparison of turning radii for four Battle of Britain fighter aircraft". He calculated the minimum turn radii to be 686 feet for the Spitfire IA versus 853 feet for the BF 109 E-3 - which is in very good agreement with the RAE's findings. 74   
« Last Edit: 01-02-2018, 22:02:10 by qufic »

Offline Ivancic1941

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Re: Turning radius on fighters
« Reply #1 on: 01-02-2018, 22:02:07 »
Problem is that bf2 engine was made for jet airplanes and not for propeler ones. That complicates things as airplanes here are pushed only by force of jet engine and nothing else. Thats why airplanes dont feel ww2. But if devs could do more would be neat

Edit: would like how will airplanes in ww2minimod for PR be coded. Rpoxo really know this stuff. Maybe he could do more
« Last Edit: 01-02-2018, 22:02:39 by Ivancic1941 »
Floppy Wardisc or Floppy Wierdbear

Offline qufic

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Re: Turning radius on fighters
« Reply #2 on: 02-02-2018, 21:02:12 »
I understand that the physics are a bit messed up but still one plane turns faster than the other. So there is no reason that the 109 should outturn the Spit. Just swap the numbers and its fixed.

Offline Stubbfan

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Re: Turning radius on fighters
« Reply #3 on: 02-02-2018, 23:02:38 »
Which Spitfire model and which 109 model? IIRC from coding the planes (years ago) this shouldn't be the case.

Offline Mr.ThunderMan

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Re: Turning radius on fighters
« Reply #4 on: 05-02-2018, 11:02:29 »
The only Spitfire that is superior to German planes is the IX mark (Op. Totalize)
The one that is on Sidi Bou Zid and some other maps is quite crappy compared to the Bf109F4 model at least which actually feels one of the most responsive fighters in this mod - like the IX mark.
« Last Edit: 05-02-2018, 11:02:18 by Mr.ThunderMan »

Offline Stubbfan

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Re: Turning radius on fighters
« Reply #5 on: 05-02-2018, 18:02:11 »
Spitfire5 should turn faster than the 109F4 at the same speed. Problem could be that the f4 is faster and in the engine that means when going faster you can also turn better.

Spitfire9 is faster and thereas can turn better.

Offline Oberst

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Re: Turning radius on fighters
« Reply #6 on: 05-02-2018, 19:02:41 »
Btw, has anyone looked in the "war emergency power/MW50/Nitro" thingy for airplanes using the vBf2 afterburner feature?

Airplane balance is definetively something to be looked in, if someone ever finds the time.

Offline Stubbfan

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Re: Turning radius on fighters
« Reply #7 on: 06-02-2018, 21:02:11 »
This is something that probably could be done yes. It was on the table some years ago, but time didn't allow it.

The plane balance isn't something overlooked, it was tested a lot back in the day with some competent pilots from the community. Although im sure there's room for improvement. Best would be if one could code the planes to turn worse at higher speeds.

Offline qufic

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Re: Turning radius on fighters
« Reply #8 on: 17-02-2018, 00:02:28 »
If planes where fixed so that the Spit would turn faster I bet there would be floods of crying along the lines of "all german planes had hyper drive and could only be destroyed in mount doom". But if spit would turn better it would be superior (like 109 is now) and that would suck too. Since tactics ingame is limited why not make them just the same. They where pretty even IRL any way.

Offline Stubbfan

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Re: Turning radius on fighters
« Reply #9 on: 17-02-2018, 01:02:04 »
The code actually suggest that the spit5 should turn better than the 109e7. The 109 have slightly more torque so can climb a bit better.

Offline qufic

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Re: Turning radius on fighters
« Reply #10 on: 21-02-2018, 00:02:25 »
Its clear the 109 turns faster ingame. Why this is i have no clue. I did some test with afew friends and every time the 109 would inturn the spit. The faster clim is true to real life planes so that should stay i think.