Author Topic: WIP Valkenswaard  (Read 27943 times)

Offline Ts4EVER

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WIP Valkenswaard
« on: 01-10-2009, 11:10:02 »
In my opinion the best FH2 maps are those that try to simulate an interesting tactical situation in their gameplay instead of the run of the mill "cap as many flags as possible" type of maps (although those have their place too).
One scenario I always thought was interesting is the situation at the beginning of Operation Market Garden, where 30th Corps was delayed by mixed Fallschirmjäger/SS forces. The following plan was inspired by Purple Heart Lane, although I'm sure it would play quite different.



I mispelled "Valkenswaard".

As you can see in this masterful drawing, the red squares are flags and the connected circles are approximate spawn points. The first two flags along the road have no spawn points at all, but have to be capped by the brits to stop their bleed. The interesting part of this is, that the Germans still spawn close to the road, enabling them to
a) ambush tanks that come from the mainbase and are on their way to the flak flag
b) "cutting hell's highway" by capping back one of the flags
I think this layout would simulate the situation during Market Garden, the difficulties with the supply line and the chaotic nature of the fighting.

The Germans would start out as an infantry force, with spawnable Panzerfaust kits and a lot of pick up AT. The Brits would probably have a platoon worth of tanks from the start (2 Shermans, 2 Fireflies or something). After the Brits have capped the three road flags, they unlock the city flags (with the road flags then becoming unrecappable by the Germans if that is possible) and the gameplay will become more standard rural village fighting, along the lines of Lebisey or Lüttich. The Germans would receive armored support at their mainbase (historically Jagdpanzer IV, but StuGs would do for now). No airforce.

Comments? Do you think it would work out?
« Last Edit: 02-10-2009, 20:10:57 by Ts4EVER »

azreal

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Re: Idea for a Hell's Highway style scenario
« Reply #1 on: 01-10-2009, 12:10:39 »
Quote
No airforce.

Comments? Do you think it would work out?

nope, not gonna work. your map is bound to fail now. ;D

seriousness: sounds like a good plan. go for it!

Offline Kildar

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Re: Idea for a Hell's Highway style scenario
« Reply #2 on: 01-10-2009, 14:10:42 »
Sound plan, go for it.

Offline powerz2

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Re: Idea for a Hell's Highway style scenario
« Reply #3 on: 01-10-2009, 15:10:33 »
Good plan, can be done with mass of python scripting.

Offline Ts4EVER

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Re: Idea for a Hell's Highway style scenario
« Reply #4 on: 01-10-2009, 17:10:37 »
Now that my editor is running I will start working on it. btw, did you know there is a model of a scottish claymore and a three-barreled German shotgun in this build?  ;D

Offline Thorondor123

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Re: Idea for a Hell's Highway style scenario
« Reply #5 on: 01-10-2009, 17:10:42 »
Now that my editor is running I will start working on it. btw, did you know there is a model of a scottish claymore and a three-barreled German shotgun in this build?  ;D
That 3rd barrel is most likely a rifle one :p
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Offline Aggroman

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Re: Idea for a Hell's Highway style scenario
« Reply #6 on: 01-10-2009, 17:10:27 »
Now that my editor is running I will start working on it. btw, did you know there is a model of a scottish claymore and a three-barreled German shotgun in this build?  ;D

Yes, I know.


Offline Natty

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Re: Idea for a Hell's Highway style scenario
« Reply #7 on: 01-10-2009, 18:10:59 »
sounds like a nice scenario indeed  :) Get it rolling in the editor, but dont make the mistake I did and start a 1024x2 map, keep it 512x2 or you_will_fail hard, trust me. It is too much to do a 1024x2 map with this type of layout/style/gameplay.

good luck really, I liked the idea the minute I saw it.  :)

azreal

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Re: Idea for a Hell's Highway style scenario
« Reply #8 on: 01-10-2009, 19:10:00 »
Yes that is a German luftwaffe weapon IIRC. 2 shotgun barrels and 1 rifle barrel. Or is it the other way around?

Offline Thorondor123

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Re: Idea for a Hell's Highway style scenario
« Reply #9 on: 01-10-2009, 19:10:19 »
The Luftwaffe drilling had two 12 gauge shotgun barrels and a 9.3 x 74 mm rifle barrel.
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Offline Ts4EVER

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Re: Idea for a Hell's Highway style scenario
« Reply #10 on: 01-10-2009, 19:10:10 »
sounds like a nice scenario indeed  :) Get it rolling in the editor, but dont make the mistake I did and start a 1024x2 map, keep it 512x2 or you_will_fail hard, trust me.

Yes, I thought as much. i like my maps as I like my women: small and full of grass.

Offline Fuchs

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Re: Idea for a Hell's Highway style scenario
« Reply #11 on: 01-10-2009, 20:10:07 »
Small and full of gras? Do you fall for female baby cows?
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Offline Cory the Otter

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Re: Idea for a Hell's Highway style scenario
« Reply #12 on: 01-10-2009, 22:10:28 »
Now that my editor is running I will start working on it. btw, did you know there is a model of a scottish claymore and a three-barreled German shotgun in this build?  ;D


pics or you lie. i want a jack churchill kit so friggin' bad...

Biiviz

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Re: Idea for a Hell's Highway style scenario
« Reply #13 on: 01-10-2009, 22:10:26 »
Small and full of gras? Do you fall for female baby cows?

Pedobear/weed joke obviously. ;)

Offline hOMEr_jAy

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Re: Idea for a Hell's Highway style scenario
« Reply #14 on: 01-10-2009, 23:10:47 »
Now that my editor is running I will start working on it. btw, did you know there is a model of a scottish claymore and a three-barreled German shotgun in this build?  ;D


pics or you lie. i want a jack churchill kit so friggin' bad...
Aye.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.