Author Topic: [WIP] Battle of Aachen  (Read 22742 times)

Offline GonzoPanzer

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Re: [WIP] Battle of Aachen
« Reply #195 on: 08-04-2010, 12:04:15 »
Anything new? Haven't heard of this for a while now.

Offline Torenico

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Re: [WIP] Battle of Aachen
« Reply #196 on: 09-04-2010, 01:04:48 »
Map doesnt seem to be working with 2.25, another project took Aachens place and i will, re do this thing sometime.


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Re: [WIP] Battle of Aachen
« Reply #197 on: 09-04-2010, 16:04:56 »
As we said, stick to something simple and get it to work. :)
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Offline Torenico

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Re: [WIP] Battle of Aachen
« Reply #198 on: 10-04-2010, 07:04:35 »
Like?

I found some pretty interesting Stuff with these, Dodocanese or these Islands in Greece.

Small, Not Combined arms and rarely with Tanks, Inf Orientated..

What could go wrong?


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Re: [WIP] Battle of Aachen
« Reply #199 on: 10-04-2010, 08:04:05 »
Evil Hightmaps could go wrong. ;)
But I'm sure Fenring can help you there.
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Offline Torenico

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Re: [WIP] Battle of Aachen
« Reply #200 on: 10-04-2010, 08:04:28 »
Didnt Fenring left the Team?


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Re: [WIP] Battle of Aachen
« Reply #201 on: 10-04-2010, 09:04:04 »
Didnt Fenring left the Team?

A PM should do the trick anyway.
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Offline Torenico

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Re: [WIP] Battle of Aachen
« Reply #202 on: 10-04-2010, 18:04:52 »
Yeah will do that.


But for some reason i dont like small projects and i like to go Big.

You consider Malta big?

Hey, im just Saying


Offline Aggroman

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Re: [WIP] Battle of Aachen
« Reply #203 on: 10-04-2010, 19:04:49 »
I never saw you finishing something big.

Really, go for a small one, it will take less time and no need to show it here until it's done.
Make a random village and finish it, including lightmaps and all.

Offline Torenico

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Re: [WIP] Battle of Aachen
« Reply #204 on: 10-04-2010, 19:04:36 »
I Still got Abstention somewhere in my Room...

For me its a small map (I Call Small to everything without Tanks-Airplanes-Ships), totally inf based... Might be cool but the biggest problem ever is that, it wont be historical accurate (Not that much of a fight), and theres a HEAVY lack of Greek Statics (Houses), and theres almost no Photos of that Island Town-Village from WW2, all are Modern ones and the Town has Expanded pretty much.


Offline Beaufort

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Re: [WIP] Battle of Aachen
« Reply #205 on: 10-04-2010, 20:04:29 »
Yeah will do that.


But for some reason i dont like small projects and i like to go Big.

You consider Malta big?

Hey, im just Saying

"Operation Herkules" looks big enough, if I may ... ;)
« Last Edit: 10-04-2010, 20:04:16 by Beaufort »

Offline Fuchs

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Re: [WIP] Battle of Aachen
« Reply #206 on: 10-04-2010, 20:04:20 »
Make something ahistorical first. I got an entire research library done for Gialo Oasis but I will first make a try out map with a village and hills etc. And hopefully, if it works we can use it in the Spanish Civil War Mod.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Torenico

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Re: [WIP] Battle of Aachen
« Reply #207 on: 13-04-2010, 10:04:07 »
Boo, but Researching is, Boring, Hard and also Hard to represent in game.

I dunno, i have been thinking about Battle of Kos or Battle of Leros, would love to do Kefalonia, or even The Battle of Gemmano.

But all of them has Complicated Terrain, a Gameplay Nightmare, Heavy lack of Statics....


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Re: [WIP] Battle of Aachen
« Reply #208 on: 13-04-2010, 10:04:49 »
Tore, you are no dev, don't put the bar too high, just use replacement statics and try finishing something for a start, it will really do you good!
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Offline GonzoPanzer

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Re: [WIP] Battle of Aachen
« Reply #209 on: 22-04-2010, 19:04:44 »
Yeah, just finish this one and keep it simple...then it WILL work with 2.25 or even 2.26.